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View Code? Open in Web Editor NEWAn addon for Tech Reborn. This mod add Quarry which will mine ores in specific radius, and consumes energy
Home Page: https://www.curseforge.com/minecraft/mc-mods/quarry-reborn
An addon for Tech Reborn. This mod add Quarry which will mine ores in specific radius, and consumes energy
Home Page: https://www.curseforge.com/minecraft/mc-mods/quarry-reborn
Is your feature request related to a problem? Please describe.
If a player wants to relocate a quarry there doesn't seem to be a way to stop the quarry early and retract the pipes. To relocate early a player must manually pick up the quarry and all the pipes. Quarry pipes take a long time to break so this is not a quick task, but may still be faster than waiting for the quarry to hit bedrock and stop on its own.
Describe the solution you'd like
A UI element to stop the quarry early and retract all quarry pipe (as shown when the quarry hits bedrock in the demonstration image on CurseForge).
Maybe the UI (or a tab) could display the current Y level being mined and have an optional "Stop at Y" input field.
Suggested :
{
"type": "techreborn:rolling_machine",
"shaped": {
"pattern": [
" S ",
" A ",
" S "
],
"key": {
"A": {
"item": "techreborn:advanced_alloy_plate"
},
"S": {
"tag": "c:steel_plates"
}
},
"result": {
"item": "quarrymod:drill_tube",
"count": 6
}
},
"power": 1,
"time": 1
}
Mods versions:
Describe the bug
Currently, as of v0.7.2
, it appears the quarry simply freezes when powered, and it continually re-mines the same block over and over again.
To Reproduce
v0.18.2
with the following mods:- Fabric API 0.55.1+1.18.2
- Tech Reborn 5.2.0
- Reborn Core 5.20
- Quarry Reborn 0.7.2
Expected behavior
It is expected that the quarry would actually mine blocks & create a hole (which can then be filled by the quarry as it mines), like demonstrated on the mod's curseforge page.
Mods versions:
Is your feature request related to a problem? Please describe.
The most recent version of All of Fabric 4 has this mod added in its list and I was happily excited to use this Quarry. The only issue is that the Quarry Tubes can't be crafted as Tech Reborn Steel Plates are substituted with Modern Industrialization Steel Plates in the modpack.
Describe the solution you'd like
I don't know too much about how this goes but I'd like for the recipe of the Quarry Tubes to be compatible with Steel Plates from other mods, mainly Modern Industrialization and Industrial Revolution.
Is your feature request related to a problem? Please describe.
Not Any Problems Just for Better Accecability.
Describe the solution you'd like
Add Translation File for German
Describe the bug
When world height extends below 0, such as with the caves and cliffs addon, the quarry stops at 0 and doesn't mine any further.
Expected behavior
Expected the quarry to mine down until bedrock.
Mods versions:
Describe the bug
On my Linux Server with multiple mods there is a querrymod crash on startup
To Reproduce
Steps to reproduce the behavior:
See: https://pastebin.com/kTDmzSVv
Expected behavior
The server to start without a crash
Mods versions:
Hi!
Someone probably already mentioned, but TechReborn was updated today, and now Quarry fails to start with this error:
Could not find required mod: quarrymod requires {techreborn @ [>=5.0.4-beta]}
The version string for TR changed to
"id": "techreborn",
"version": "project.5.0.7-beta+build.107",
If all overclockers are in the "Machine upgrades" panel, the quarry grinds to a hault and gets faster the more overclockers you take out.
/assets/quarrymod/textures/block/machines/tier2_machines/ contains pdn files alongside png ones which is no use for a non-moder/designer and it doubles the mod weight.
https://github.com/TED-inc/FabricQuarry/tree/master/src/main/resources/assets/quarrymod/textures/block/machines/tier2_machines
I was testing in singleplayer, and found out that if you put a creative solar beside the quarry, and has not been setup before the whole process is full, it will make the quarry not to be able to work at all.
I was able to fix it, by setting it up first, then giving it power.
Breakage of a tube used by a quarry will not drop anything.
I can dig in a mine and accidentally break it.
It would be great if the tube could be put back.
PS I not sure where i look it:
quarry-reborn-1.16-0.3.0.jar
or
quarry-reborn-1.16-0.2.1.jar
Describe the bug
When you press the button to switch the mining mode (only ores or all blocks), the game crashes.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Switching mining mode
Mods versions:
Game logs
https://gist.github.com/WantaSanchez/7ee11f55ef0e1bbe45214e4830998ed0
Describe the bug
A incompatibility issue is causing a crash when turning on the quarry
it has to do with a certain sound issue
Steps to Reproduce
Steps to reproduce the behavior:
Install tech reborn
Install other mods
turn on the quarry
crash: server closed
Screenshots
n.a.
Environment (please complete the following information with the version):
Logs
Pastebin the log [e.g. logs/latest.log
] and link it below:
https://p.sc2.nl/PK2s9
Additional context
Add any other context about the problem here.
n.a.
Would be a lot faster if there was a way to overclock the quarry.
Description
When breaking the Quarry, any Quarry Upgrades like Silk Touch or Fortune get destroyed while other Upgrades like Overclocker or Transformer get dropped. (Might be related but hasn't been tested) After a Server restart these Upgrades were also missing from the quarry and it's progress was reset, causing it to start mining through it's own tubes again, destroying the previously placed tubes in the process.
To Reproduce
Simply place any Quarry Upgrades into their special slots and break the Quarry with a suitable pickaxe.
Expected behavior
The Quarry Upgrades should be dropped as Items just like the other Upgrades or blocks inside the Quarry get dropped when breaking it.
Mods versions:
if it is easy to implement, then do
I think this will work with any mod. Although the user will have to manually fill in this list.
It is probably even better to do this at the game config / mod config.
Hello,
i use your quarry mod, and i hope to get the cobblestone too.
It's not a bad thing to get only ore and not the cobble, but cobble is usefull :D and the thing is that you don't know where you already put the quarry. and clear the ressource.
So for me a button in the interface maybe for saying get everything could be good :) .
and for people who just ore, but want to know where they already do the mining, they can activate the option during 2layer and then stop this option .
thank for the mod :)
Hello there! I stumbled upon this mod and tested it out in some worlds and modpacks and I gotta say, I love this Quarry. More specifically, its ability to excavate an entire area which is wonderful! But I feel it's a bit limiting in how it can only mine a 16x16 area.
I'd like to ask if there's any future plans to be able to increase the range of the Quarry or even dictate the range yourself with Markers of some kind, similar to the Buildcraft Quarry. I'm hoping for the latter.
Also something I would like but not as much as the ability to scale the Quarry range but would it be too much to bump up the speed of the machine when having four Overclocker Upgrades? Maybe a similar processing speed like the Tech Reborn Electric Furnace? Just something I also wanted to ask.
Having a fun with this mod and I hope you keep on developing this kind of stuff because it is very fun to play with. Have a good day!
Ancient Debris in Minecraft's code just counts as a regular Block and since it doesn't have a manual check like RedstoneOre does, it does not get mined in the mine ores mode of the quarry. I would like to ask for Ancient Debris to be added to the list of ores to be checked for when mining. Thanks!
Simulate the drilling of ore under the bedrock, virtually outside the game boundary.
Of course, you need to come up with rules for generating blocks. Mark "used areas" somehow.
On the other hand, this is an amazing opportunity for the player:
-A huge number of resources become available (why are we playing techno mods)
-It is possible to rearrange quarry less often (after an endless "minetest", 63 cells is ridiculous)
-The proposal about pipes will be doubly relevant here.
Main points:
Not sure:
Describe the bug
Based on the crash report it seems there's an issue with the sound the Quarry uses, so when it tries to access it, it crashes the game instantly.
To Reproduce
Place a quarry down and power it, your game will crash. If you try going back into the world, your game will freeze, and eventually crash.
Expected behavior
I expect the game to not crash and the quarry to work
Mods versions:
quick crash report
[13:34:48] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.class_148: Ticking block entity
at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:883) ~[client-intermediary.jar:?]
at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:823) ~[client-intermediary.jar:?]
at net.minecraft.class_1132.method_3748(class_1132.java:99) ~[client-intermediary.jar:?]
at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:684) ~[client-intermediary.jar:?]
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:270) ~[client-intermediary.jar:?]
at java.lang.Thread.run(Thread.java:833) [?:?]
Caused by: java.lang.NoSuchFieldError: soundHanlder
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tickQuarryLogic(QuarryBlockEntity.java:219) ~[quarry-reborn-1.18-0.5.5.jar:?]
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tick(QuarryBlockEntity.java:168) ~[quarry-reborn-1.18-0.5.5.jar:?]
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tick(QuarryBlockEntity.java:47) ~[quarry-reborn-1.18-0.5.5.jar:?]
at reborncore.common.BaseBlockEntityProvider.lambda$getTicker$0(BaseBlockEntityProvider.java:77) ~[RebornCore-5.1.0.jar:?]
at net.minecraft.class_2818$class_5563.method_31703(class_2818.java:659) ~[client-intermediary.jar:?]
at net.minecraft.class_2818$class_5564.method_31703(class_2818.java:713) ~[client-intermediary.jar:?]
at net.minecraft.class_1937.method_18471(class_1937.java:477) ~[client-intermediary.jar:?]
at net.minecraft.class_3218.method_18765(class_3218.java:365) ~[client-intermediary.jar:?]
at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:879) ~[client-intermediary.jar:?]
... 5 more
[13:34:48] [Server thread/ERROR]: This crash report has been saved to: C:\Users\Josh\curseforge\minecraft\Instances\Vanilla+\crash-reports\crash-2022-03-06_13.34.48-server.txt
[13:34:48] [Server thread/INFO]: Stopping server
[13:34:48] [Server thread/INFO]: Saving players
[13:34:48] [Thread-5/INFO]: Minecraft instance shutting down, starting the Illuminations uninstaller
Is your feature request related to a problem? Please describe.
It doesn't hurt to upgrade to 1.19.3 (actually I get more fps in 1.19.3 :D). Also, when mining ores without silk touch, I would like to get experience, which can usually drop with normal mining.
Describe the solution you'd like
Regarding upgrading to 1.19.3... I'm not sure how easy/difficult it can be. Regarding the collection of experience, perhaps this can be implemented through an improvement for the miner. Probably, when it is installed, a counter of collected experience and a button for receiving it will appear in the miner's interface (you can make a limited experience storage and the improvement will be several levels with different maximum experience reserves). I think it is logical that such an improvement for the miner would be incompatible with silk touch.
I whould really like to be able to make the quarry closer to something from the buildcraft mod but everytime I change something in the config I have to restart the game and this takes alot of time. I whould like if I can change that with the modmenu from within the game.
PS The available information has already greatly facilitated the understanding of what is happening.
Is your feature request related to a problem? Please describe.
It will be better if there's a built-in chunk loader, therefore quarry will always work without forced loading or other mods. I'm not sure whether this feature already exists or not. And I don't find a chunk loader mod for fabric 1.18 as well :/
Describe the solution you'd like
Toggle chunk loading mode to make quarry available to load nearby chunks.
Ive got the latest mod and latest tech reborn in 1.17 but after a few seconds the quary just crashes the server.
crashlog snipit below
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 9/18/21, 5:57 PM
Description: Ticking block entity
java.lang.NullPointerException: Cannot invoke "net.minecraft.class_1922.method_8320(net.minecraft.class_2338)" because "world" is null
at net.minecraft.class_4970$class_4971.handler$cjm000$onGetHardness(class_4970.java:2617)
at net.minecraft.class_4970$class_4971.method_26214(class_4970.java)
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tryDrillDownTube(QuarryBlockEntity.java:279)
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tick(QuarryBlockEntity.java:182)
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tick(QuarryBlockEntity.java:43)
at reborncore.common.BaseBlockEntityProvider.lambda$getTicker$0(BaseBlockEntityProvider.java:77)
at net.minecraft.class_2818$class_5563.redirect$bim000$checkProcessTEs(class_2818.java:1010)
at net.minecraft.class_2818$class_5563.method_31703(class_2818.java:886)
at net.minecraft.class_2818$class_5564.method_31703(class_2818.java:941)
at net.minecraft.class_1937.method_18471(class_1937.java:474)
at net.minecraft.class_3218.method_18765(class_3218.java:422)
at net.minecraft.server.MinecraftServer.redirect$zon000$ficUpdateSuppressionCrashTick(MinecraftServer.java:4273)
at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:891)
at net.minecraft.class_3176.method_3813(class_3176.java:335)
at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:831)
at net.minecraft.server.MinecraftServer.handler$bij000$modifiedRunLoop(MinecraftServer.java:8390)
at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:676)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:270)
at java.base/java.lang.Thread.run(Thread.java:831)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at net.minecraft.class_4970$class_4971.handler$cjm000$onGetHardness(class_4970.java:2617)
at net.minecraft.class_4970$class_4971.method_26214(class_4970.java)
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tryDrillDownTube(QuarryBlockEntity.java:279)
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tick(QuarryBlockEntity.java:182)
at net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity.tick(QuarryBlockEntity.java:43)
at reborncore.common.BaseBlockEntityProvider.lambda$getTicker$0(BaseBlockEntityProvider.java:77)
at net.minecraft.class_2818$class_5563.redirect$bim000$checkProcessTEs(class_2818.java:1010)
-- Block entity being ticked --
Details:
Name: quarrymod:quarry // net.quarrymod.blockentity.machine.tier3.QuarryBlockEntity
Block: Block{quarrymod:quarry}[active=false,facing=south,state=off]
Block location: World: (341,74,855), Section: (at 5,10,7 in 21,4,53; chunk contains blocks 336,-64,848 to 351,319,863), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,-64,512 to 511,319,1023)
Block: Block{quarrymod:quarry}[active=false,facing=south,state=off]
Block location: World: (341,74,855), Section: (at 5,10,7 in 21,4,53; chunk contains blocks 336,-64,848 to 351,319,863), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,-64,512 to 511,319,1023)
Stacktrace:
at net.minecraft.class_2818$class_5563.method_31703(class_2818.java:886)
at net.minecraft.class_2818$class_5564.method_31703(class_2818.java:941)
at net.minecraft.class_1937.method_18471(class_1937.java:474)
at net.minecraft.class_3218.method_18765(class_3218.java:422)
at net.minecraft.server.MinecraftServer.redirect$zon000$ficUpdateSuppressionCrashTick(MinecraftServer.java:4273)
When activating the quarry with generated Tech Reborn power, it crashes the server when it gets to 100% for some reason, is this a bug? Does my server not have enough power?
version
quarry-reborn-1.16-0.4.0.jar
long description
Let's say I am at an altitude of 60. I am putting some pipes into a quarry. And I run away for a long time. I come running and add more pipes. I'm running away. Then again. And it seems that there were already about 100 of them. The last time I recorded for sure that there were 60 pipes in the quarry (at a height of 67). When they ended, I put another 12 (or 16 pipes), but they still did not reach the bottom.
As a result, the pipes apparently still reach the bottom and fold back. But (subjectively) it seems to me that the part disappears at some stage.
I would have thought it was part of the mechanics if the pipes weren't quite expensive.
PS I think this is the best mod quarry [for fabric]
Describe the bug
When Quarry end its job, it don't fill hole from tube
Expected behavior
When Quarry end its job, it fill hole from tube
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