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Character classes about one-more-re-nightmare HOT 4 CLOSED

q3cpma avatar q3cpma commented on May 29, 2024
Character classes

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Comments (4)

q3cpma avatar q3cpma commented on May 29, 2024 1

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no-defun-allowed avatar no-defun-allowed commented on May 29, 2024

I probably should implement disjoint character ranges, sure. But Unicode/POSIX character classes are tricky to implement, as they are huge unions of disjoint sets, which would not be wise to inline, as is done now. Such large sets should probably be stored in a kind of compressed bitmap, but I haven't thought it out yet. The compiler also has to reason about those sets too, which could get slow.

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no-defun-allowed avatar no-defun-allowed commented on May 29, 2024

Disjoint character ranges are implemented in 6d179cb; I'll still need a while to figure out a good way to handle large character classes.

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no-defun-allowed avatar no-defun-allowed commented on May 29, 2024

https://github.com/telekons/one-more-re-nightmare/wiki/Representing-character-classes has a sketch of how character classes may be represented.

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