This is an application designed for converting .d3dtx textures (Telltale Tool Textures), to standard .dds (Direct Draw Surface). It can also convert a .dds back into a .d3dtx for texture mods for a Telltale Tool Game.
when I load the d3dtx files of back to the future (pc) then the program can't preview the textures and crashes on conversion of them.
the only thing I can do is load the folder with the files in it.
I exported a lot of textures in DXT5 without any mipmaps just like the original ones from BTTF but the "convert to d3dtx" button is greyed out, the preview works tho.
no idea how to otherwise convert dds files into d3dtx
After trying to launch it once it told me to install .NET core, then attempted to send me to the install site but didnt. Then I searched it up and installed it and after restarting and trying to launch again I got the same message did I install the right thing and it doesn't work? or did I install the wrong thing and It wont tell me how to install the proper thing?
When i try to convert my d3dtx i got from using telltale explorer, it crashes or hangs till i close it. The game i'm trying to use is Poker Night at the Inventory. I know it's not utilized for Poker Night but I just wanted to put that out there because this project looks cool :)
Opening the extracted .dds textures in GIMP yields an "EOF" error.
EOF meaning End of File, trying again will usually yield in the internal DDS plugin crashing in GIMP.
Worth noting that the same exact error is reproduced as well when opening an extracted .dds texture from Telltale Explorer as well.
Unfortunately, this is not the fault of Texture Mod Tool or Telltale Explorer, GIMP recently started supporting .DDS images natively however they don't have all of the formats supported, so therefore it cannot open them. You will need to switch to an alternative software like Paint.NET or Photoshop with the Intel Texture Works Plugin.