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A FLV playback library for Windows Phone Silverlight & Windows Runtime.

Home Page: http://blog.poxiao.me/p/open-source-a-flv-playback-library-for-windows-phone/

License: MIT License

C# 26.68% C++ 73.22% Objective-C 0.05% C 0.05%

dawnplayer's Introduction

DawnPlayer

A FLV playback library for Windows Phone Silverlight & Windows Runtime.

Features

  • No third-party dependencies
  • Support both Windows Phone Silverlight & Windows Runtime

Requirements

Windows Phone Silverlight

  • Microsoft Visual Studio 2012
  • Windows Phone 8.0 SDK

Windows Runtime

  • Microsoft Visual studio 2013
  • Windows (Phone) 8.1 SDK

Usage

Asuming we have a MediaElement control named mediaElement, and there is a FLV file at Assets\test.flv.

Windows Phone Silverlight

var applicationFolder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var storageFile = await applicationFolder.GetFileAsync("Assets\\test.flv");
var randomAccessStream = await storageFile.OpenReadAsync();
mediaElement.SetSource(FlvMediaStreamSource.Wrap(randomAccessStream));
mediaElement.Play();

Windows Runtime

var applicationFolder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var storageFile = await applicationFolder.GetFileAsync("Assets\\test.flv");
var randomAccessStream = await storageFile.OpenReadAsync();
fmss = await flv_media_stream_source.create_async(randomAccessStream);
mediaElement.SetMediaStreamSource(fmss.unwrap());
mediaElement.Play();

For HTTP or other streams, just implement the IRandomAccessStream interface around it. Here is a simple http_random_access_stream for Windows Runtime.

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