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An app developed using Android Java , GLSL and p5.js while experimenting with shaders and some synth music

Java 36.72% HTML 19.59% GLSL 28.92% JavaScript 14.77%

lucid's Introduction

Lucid

Splash

  • Lucid is an application combines GLSL shaders to generate captivating visual effects and music.
  • It provides an immersive experience by integrating shader modules with an audio track.

CREDIT

  • I am not a expert shader programmer. I really watched a video by @kishimisu on Youtube on how to start with shader programming
  • Also I looked at some of the resources mentioned in the video
  • One of the shaders is based on the one used by @kishimisu in the Youtube video

Video Tutorial by @kishimisu

App Demo

Table of Contents

Overview

  • Lucid is designed to create mesmerizing visual effects using GLSL shaders and synchronize these visuals.
  • The app provides a user-friendly interface to navigate through different shader modules.

Features

  • GLSL Shaders: Lucid utilizes GLSL (OpenGL Shading Language) shaders to generate stunning visual effects.

  • Music Integration: The app plays an audio track, enhancing the overall experience.

  • Shader Modules: Lucid offers a selection of shader modules to explore.

  • Interactive Interface: Users can switch between different shader modules using an intuitive menu.

  • Full-Screen Experience: Lucid provides an immersive, full-screen experience for the best visual and auditory experience.

Key Components

1. MenuActivity

The MenuActivity is the app's main menu. It displays a grid of available shader modules, allowing users to select and view each module's unique visuals. Here's an overview of its key components:

  • WebView for rendering visuals.
  • MediaPlayer for playing the audio track.

2. SplashActivity

The SplashActivity serves as the app's splash screen, displaying initial visuals and music. It transitions to the MenuActivity after a predefined duration. Key components of this activity include:

3. ViewerActivity

The ViewerActivity displays the visuals and music for selected shader modules. It receives the chosen module and playback position as intent data and initializes the WebView and MediaPlayer accordingly. Key components include:

  • WebView for rendering visuals.
  • MediaPlayer for playing the audio track.
  • Intent data to determine the selected shader module and playback position.

Splash

NOTE: Images are in the img folder

lucid's People

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