Catching back up on testing new modules. Enabled TutorialDynamicCities (and its dependencies) along with MedievalCities. After a few moments in-game I got the error below. Uncertain if it is from having the extras of the tutorial module active or the medieval buildings added.
Worth noting that I first tried without MC yet spawned somewhere without a city visible (not very flat). Second attempt with MC added crashed almost immediately, but not quite (10-20 seconds?). Third attempt still including MC worked fine, again didn't spawn me near a city (hilly again) but I flew around until I found one and it was looking fine. Maybe something related to the early phase of a city vs. the player having just spawned with a limited number of chunks available?
22:45:50.440 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:RedShroom with id 114
22:45:50.452 [main] INFO o.t.e.systems.StorageHandlerLibrary - Registered new StorageComponentHandler org.terasology.economy.handler.InfiniteStorageHandler
22:45:50.467 [main] INFO o.t.e.systems.StorageHandlerLibrary - Registered new StorageComponentHandler org.terasology.dynamicCities.economy.PopulationStorageHandler
22:45:50.482 [main] INFO o.t.e.systems.StorageHandlerLibrary - Registered new StorageComponentHandler org.terasology.economy.handler.MultiInvStorageHandler
22:45:50.484 [main] INFO o.t.d.population.CultureComponent - Obtaining culture prefabs...
22:45:50.498 [main] INFO o.t.d.population.CultureComponent - Finished loading cultures: 2 culture types found: [develop clan, Medieval Society]
22:45:50.498 [main] INFO o.t.d.districts.DistrictManager - Obtaining district prefabs...
22:45:50.498 [main] INFO o.t.d.districts.DistrictManager - Finished loading districts: 6 district types found: [residential, City Center, commercial, city center, residential, commercial]
22:45:50.498 [main] INFO o.t.d.buildings.BuildingManager - Loading building assets
22:45:50.499 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:smallHut
22:45:50.501 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:houseTemplate01 loaded successfully.
22:45:50.501 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:ShopTemplate01 loaded successfully.
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab TutorialDynamicCity:townHall
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:smallHouseTemplate02 loaded successfully.
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate TutorialDynamicCity:testTemplate loaded successfully.
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:stable
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:market
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:smallHouseTemplate03 loaded successfully.
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:smallShopTemplate01 loaded successfully.
22:45:50.502 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab TutorialDynamicCity:marketPlace
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:stableTemplate loaded successfully.
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:house02
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:house01
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:guardTowerTemplate02 loaded successfully.
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:smallHouse01
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab TutorialDynamicCity:residentialHouse
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:smallHouseTemplate01 loaded successfully.
22:45:50.503 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab TutorialDynamicCity:Blacksmith
22:45:50.504 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:smallHutTemplate01 loaded successfully.
22:45:50.504 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:guardTowerTemplate01 loaded successfully.
22:45:50.504 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab TutorialDynamicCity:simpleChurch
22:45:50.504 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:bigShop01
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:bigShopTemplate01 loaded successfully.
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:marketTemplate loaded successfully.
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:smallHouse03
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:houseTemplate02 loaded successfully.
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:shop01
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:smallShop01
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate TutorialDynamicCity:smithyTemplate loaded successfully.
22:45:50.505 [main] INFO o.t.d.buildings.BuildingManager - Loaded building prefab MedievalCities:smallHouse02
22:45:50.506 [main] INFO o.t.d.buildings.BuildingManager - StructuredTemplate MedievalCities:guardTowerTemplate03 loaded successfully.
22:45:50.506 [main] INFO o.t.d.buildings.BuildingManager - Finished loading buildings. Number of building types: 16 | Strings found: [commercial, residential, clerical, governmental]
22:45:51.538 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:companion]
22:45:51.538 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:companion with id 115
22:45:51.541 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:brick:engine:stair]
22:45:51.542 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.LEFT with id 116
22:45:51.542 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.RIGHT with id 117
22:45:51.542 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.FRONT with id 118
22:45:51.542 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.BACK with id 119
22:45:51.544 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:Tnt]
22:45:51.544 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:Tnt with id 120
22:45:51.547 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:brick]
22:45:51.547 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick with id 121
22:46:10.200 [main] INFO o.t.logic.console.ConsoleImpl - [CONSOLE] Welcome to the wonderful world of Terasology!
Type 'help' to see a list with available commands or 'help <commandName>' for command details.
Text parameters do not need quotes, unless containing spaces. No commas between parameters.
You can use auto-completion by typing a partial command then hitting [tab] - examples:
gh + [tab] => 'ghost'
help gh + [tab] => 'help ghost' (can auto complete commands fed to help)
giv + [tab] => 'giveBlock giveItem givePermission' (use [tab] again to cycle between choices)
lS + [tab] => 'listShapes' (camel casing abbreviated commands)
22:46:10.709 [main] ERROR o.terasology.engine.TerasologyEngine - Uncaught exception, attempting clean game shutdown
java.lang.NullPointerException: null
at org.terasology.dynamicCities.settlements.SettlementEntityManager.placeParcel(SettlementEntityManager.java:463)
at org.terasology.dynamicCities.settlements.SettlementEntityManager.growSettlement(SettlementEntityManager.java:404)
at org.terasology.dynamicCities.settlements.SettlementEntityManager.update(SettlementEntityManager.java:159)
at org.terasology.engine.modes.StateIngame.update(StateIngame.java:176)
at org.terasology.engine.TerasologyEngine.mainLoop(TerasologyEngine.java:413)
at org.terasology.engine.TerasologyEngine.run(TerasologyEngine.java:368)
at org.terasology.engine.Terasology.main(Terasology.java:152)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:147)
22:46:10.709 [main] INFO o.terasology.engine.TerasologyEngine - Shutting down Terasology...
22:46:10.810 [main] INFO o.t.p.i.ReadWriteStorageManager - Saving - Creating game snapshot
22:46:10.813 [main] INFO o.t.p.i.ReadWriteStorageManager - Saving - Snapshot created: Writing phase starts
22:46:10.813 [main] INFO o.t.n.internal.NetworkSystemImpl - Client disconnected: Cervator
22:46:10.816 [main] INFO o.t.logic.console.ConsoleImpl - [NOTIFICATION] Player "Cervator" has left the game
22:46:10.816 [main] INFO o.t.n.internal.NetworkSystemImpl - Network shutdown
22:46:12.230 [Saving-0] INFO o.t.p.internal.SaveTransaction - Save game finished
22:46:17.770 [main] WARN o.t.rendering.nui.asset.UIFormat - Field 'emptyIcon' not recognized for interface org.terasology.rendering.nui.UIWidget in {"type":"UIIconBar","id":"breathBar","icon":"engine:icons#bubble","family":"breathBar","emptyIcon":"engine:icons#burstBubble","halfIconMode":"shrink","spacing":2,"maxIcons":10,"layoutInfo":{"use-content-width":true,"use-content-height":true,"position-left":{"target":"CENTER"},"position-right":{"target":"RIGHT","widget":"healthBar"},"position-bottom":{"target":"TOP","widget":"healthBar","offset":1}}}
22:46:17.771 [main] WARN o.t.rendering.nui.asset.UIFormat - Field 'crosshairIcon' not recognized for interface org.terasology.rendering.nui.UIWidget in {"type":"UICrosshair","id":"crosshair","crosshairIcon":"engine:gui#crosshair","layoutInfo":{"use-content-width":true,"use-content-height":true,"position-horizontal-center":{},"position-vertical-center":{}}}
22:46:17.805 [main] WARN o.t.rendering.nui.skin.UISkinFormat - Failed to resolve UIWidget class UIInputBindButton, skipping style information
java.lang.NullPointerException
at org.terasology.dynamicCities.settlements.SettlementEntityManager.placeParcel(SettlementEntityManager.java:463)
at org.terasology.dynamicCities.settlements.SettlementEntityManager.growSettlement(SettlementEntityManager.java:404)
at org.terasology.dynamicCities.settlements.SettlementEntityManager.update(SettlementEntityManager.java:159)
at org.terasology.engine.modes.StateIngame.update(StateIngame.java:176)
at org.terasology.engine.TerasologyEngine.mainLoop(TerasologyEngine.java:413)
at org.terasology.engine.TerasologyEngine.run(TerasologyEngine.java:368)
at org.terasology.engine.Terasology.main(Terasology.java:152)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:147)
For more details, see the log files in J:\Dev\Terasology\Git\integrate\Terasology\logs\2016-09-08_22-41-30
Process finished with exit code 0