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An assortment of machine infrastructure

Java 100.00%
voxel game gamedev terasology java game-development terasology-module

machines's Introduction

Machines

A module that provides the infrastructure to easily make machines for processing or assembly of materials.

See the forum for discussion: http://forum.terasology.org/threads/machines.938/

Entity Network

  • A set of components and systems to join entities together in a group. These groups can then be queried so that interactions between joined entites can be orchestrated.

Entity Network Readme

Fluid

see Fluid

Fluid Transport

  • Tanks that can be interacted with by containers of fluid (like a bucket).
  • Pipes that simulate gravity and let fluid naturally flow from elevated tanks to lower tanks.
  • Pumps that input power to lift fluid to elevated tanks.

Item Transport

  • Ejection/extraction of items to/from adjacent inventories

Machines

  • A default UI implementation for an inventory based workstation process that allows a single visual extension
  • A system to simplify setup of a block to be a machine. It will automatically add an inventory, slot mappings, and extension of the default UI
  • Surface Placement block family to assist connecting devices in the right direction

Mechanical Power

  • Uses the EntityNetwork submodule and PotentialEnergyDevices module to enable transfer, storage, and production of energy

Mechanical Power Readme

machines's People

Contributors

4denthusiast avatar cervator avatar darkweird avatar jasyohuang avatar jdrueckert avatar josharias avatar kblaszczyk avatar keturn avatar marcinsc avatar msteiger avatar pollend avatar ps-soundwave avatar skaldarnar avatar spookynutz avatar xrtariq2594 avatar

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machines's Issues

Restrict Fluid Pipes from transferring more than one liquid at once

I want fluid pipes to only allow one type of liquid to be transferred at one time so that real world is more simulated in that when you put two liquids in the same pipe they mix together, we dont have liquid mixing, so it should be avoided.

  • possibly a 1 second delay between fluid types over the same pipe? This would allow continuous pumping of particular liquids without getting overridden by a different connection.
  • For bonus points, add some sort of visual indicator of what fluid is currently being transported.

Fluid inventory need a widget on the default UI

I want fluid stored in a machine to be shown on the GUI so that one can see when they need to refill the tank.

  • A vertical progress bar colored to the fluid.
  • Hover over displays the numerical amounts.

Custom rendered machine parts

I want to render animations of dials, widgets, and inner workings of a machine so that machines can have interesting visual effects.

Ideas:

  • Render extra stuff on the outside of a block so that an animated part of a block would not spam chunk changes.
  • Render things inside the block that move/change when a machine is processing. One could then expose a window into the machine to see what it is doing.

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