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Home Page: https://www.curseforge.com/minecraft/mc-mods/tiquality
License: GNU General Public License v3.0
Make server lag the problem of the source player.
Home Page: https://www.curseforge.com/minecraft/mc-mods/tiquality
License: GNU General Public License v3.0
Hello,
Everytime a player logs on we're getting this crash :
https://hastebin.com/akiziruwoz.coffeescript
If you need any kind of information, let me know.
System: Debian 9
Java: Java(TM) SE Runtime Environment (build 1.8.0_191-b12)
SpongeAPI: 7.1.0-6eb292fd
Sponge: 1.12.2-7.1.5-SNAPSHOT
SpongeForge: 1.12.2-2768-7.1.5-RC3508
Minecraft Forge: 14.23.5.2770
Plugins (28): Minecraft, Minecraft Coder Pack, SpongeAPI, Sponge, FastAsyncWorldEdit, BeanCore, CatClearLag, CommandSync, EconomyLite, GriefPrevention, GuiShopManager, Holograms, HuskyCrates, HuskyUI, LuckPerms, Nucleus, PlaceholderAPI, ProjectCore, QuestItemHelper, SkyClaims, StackBan, UltimateChat, UniversalMarket, VirtualChest, VirtualTool, Wasted, WorldEdit, spark
Mods (54): Minecraft, Minecraft Coder Pack, Forge Mod Loader, Minecraft Forge, SpongeAPI, Sponge, AI Improvements, BiblioCraft, Binnie Core, Binnie's Botany, Binnie's Design, Binnie's Extra Bees, Binnie's Extra Trees, Binnie's Genetics, CoFH Core, CoFH World, CodeChicken Lib, Console Filter, Construct's Armory, CraftTweaker JEI Support, CraftTweaker2, CreativeCore, CreativeCoreDummy, CustomNPCs, Deadly Monsters, Ex Nihilo Creatio, Fishing Net Mod, Forestry, Hammer Core, HoloInventory, InstantUnify, Iron Chest, ItemPhysic, Just Enough Items, LagGoggles, MTLib, Mantle, McJtyLib, Mod Tweaker, MrCrayfish's Furniture Mod, Quick Leaf Decay, Redstone Arsenal, Redstone Flux, Solar Flux Reborn, SpongeForge, Thermal Dynamics, Thermal Expansion, Thermal Foundation, Thermal Innovation, Tinkers' Construct, Tree Chopper, UniDict, VanillaFix, WanionLib
Describe the bug
Crash
To Reproduce
start server
Which Forge version are you using?
2838
Which SpongeForge version are you using?
1.12.2-2838-7.1.7-RC3848
Run /tq import_griefprevention
Server hang & stopping
because tpc drops to 1-2
My server was working fine, then players started reporting an internal server error on login. It effects all players. I didn't change anything on the server when the error reports started.
Modpack: Manufactio version 0.95
Forge: forge-1.12.2-14.23.5.2822-universal
Tiquality: Tiquality-FAT-1.12.2-GAMMA-1.3.0
[21:17:31] [Server thread/WARN] [net.minecraft.network.NetworkSystem]: Failed to handle packet for /192.168.15.1:58790
java.lang.NullPointerException: null
at cf.terminator.tiquality.util.PersistentData.getCompoundTag(PersistentData.java:80) ~[PersistentData.class:?]
at cf.terminator.tiquality.tracking.TrackerHolder.getTrackerHolder(TrackerHolder.java:99) ~[TrackerHolder.class:?]
at net.minecraft.world.chunk.Chunk.tiquality_loadNBT(Chunk.java:2867) ~[axw.class:?]
at cf.terminator.tiquality.monitor.ChunkLoadMonitor.onNBTLoad(ChunkLoadMonitor.java:37) ~[ChunkLoadMonitor.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_755_ChunkLoadMonitor_onNBTLoad_Load.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) ~[EventBus.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:103) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:94) ~[ChunkIOExecutor.class:?]
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118) ~[on.class:?]
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:89) ~[on.class:?]
at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:135) ~[on.class:?]
at net.minecraft.world.World.getChunk(World.java:310) ~[amu.class:?]
at net.minecraft.world.World.getChunk(World.java:305) ~[amu.class:?]
at net.minecraft.world.World.getTopSolidOrLiquidBlock(World.java:1619) ~[amu.class:?]
at net.minecraft.world.WorldProvider.getRandomizedSpawnPoint(WorldProvider.java:350) ~[aym.class:?]
at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:161) ~[oq.class:?]
at net.minecraft.server.management.PlayerList.createPlayerForUser(PlayerList.java:504) ~[pl.class:?]
at net.minecraft.server.network.NetHandlerLoginServer.tryAcceptPlayer(NetHandlerLoginServer.java:135) ~[pc.class:?]
at net.minecraft.server.network.NetHandlerLoginServer.update(NetHandlerLoginServer.java:63) ~[pc.class:?]
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:285) ~[gw.class:?]
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:180) [oz.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:790) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:397) [nz.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]
[21:17:31] [Server thread/INFO] [net.minecraft.server.network.NetHandlerLoginServer]: com.mojang.authlib.GameProfile@7f31a874[id=2e15e144-51b9-4f4b-a495-74dc0765a409,name=bluelightning32,properties={textures=[com.mojang.authlib.properties.Property@3c5c162e]},legacy=false] (/192.168.15.1:58790) lost connection: Internal server error
Full log: https://gist.github.com/bluelightning32/888d692c54e0139dc4c6b9e0addd9529
When running /tq info it gives an error (while being inside admin claim) and running /tq info point crashes the whole server (still being admin claim)
log
https://gist.github.com/Alexandrea/603b0d1fd62dffee37dc1acfcb6ed4a9
When adding this mod to an existing world, it's overwhelming to have to break and replace every tile entity or stand above and run /tq track on every one. It would be great to be able to run a command that "claims" all of the tile entities within the chunk. Perhaps even better would be integration with FTB Utilities chunk claiming such that all tile entities within my claims would automatically be owned by me. I believe this is similar to what you're doing with GriefPrevention(?).
Forge Version: 14.23.5.2786
Tiquality Version: FAT-1.12.2-BETA-0.9.3
Crash Log: https://gist.github.com/Andromander/9a9dfc1d0cbf0fec5b5d94a832ba13fa
Full Log: https://gist.github.com/Andromander/dc2aa3a20a9df961f9f9336a0d560f5a
When attempting to create a new world or load a single player world with this mod installed, the result is this crash. The world that I tested was attempting to create it first, and then attempt to load it after it crashes when the world was being created. Disabling the mod and then attempting to load said world does not cause it to crash.
Though the circumstances of having Tiquality in a Single Player world would be somewhat counter intuitive, it does make creating an integrated server a little more difficult.
Which Forge version are you using?
forge-1.12.2-14.23.5.2847-universal
Which SpongeForge version are you using?
spongeforge-1.12.2-2838-7.1.9-RC3987
Please provide the early startup messages starting with [Tiquality-Boot]
https://paste.ubuntu.com/p/q2VKv5tNGg/
https://i.loli.net/2019/08/19/oEPGOy2b9WagHJj.png
Folders are empty.
Describe the bug
Crash server
To Reproduce
no info
Which Forge version are you using?
2838
Which SpongeForge version are you using?
spongeforge-1.12.2-2838-7.1.7-RC3870
Tiquality-THIN-1.12.2-GAMMA-1.5.6
debug.log
crash-2019-08-04_18.26.50-server.txt
Forge 2847 or even Forge 2838
Tiquality 1.72 FAT
Minecraft 1.12.2
Computercraft: Tweaked 1.86.0
Can replicate in client or on server.
Install mods
Start singleplayer or server
Place Mining Turtle
Give it a command (Excavate or Tunnel) and make sure there is fuel
It will move very short and stop functioning. Removing TiQuality allows them to function fine
SpongeForge - 1.12.2-2838-7.1.7-RC3777
Tiquality - THIN-1.12.2-GAMMA-1.4.3
debug.log
Crash on start server
Tiquality-THIN-1.12.2-BETA-0.7.2
https://pastebin.com/k7svEuLv
Describe the bug
PhaseState flood
To Reproduce
Start server
Which Forge version are you using?
tested on 14.23.5.2847 or 14.23.5.2838
Which SpongeForge version are you using?
1.12.2-2838-7.1.7-RC3924 or 1.12.2-2838-7.1.7-RC3902
So i'm trying to setup a local modded server (Mystical+Skies-1.5.1) and added this mod (Tiquality-THIN-1.12.2-GAMMA-1.0.1) together with TickProfiler & LagGoggles.
The first login went normal, after that whenever I try to relog, it wouldn't let me. Things I have tried:
Tiquality-THIN-1.12.2-BETA-0.8.10.jar
Crash: crash-2018-12-14_10.28.50-server.txt
Fulll log: debug.log
I set the minecraft weighted pressure plate to tick natural and it still doesn't work.
Fruit tree saplings can grow into trees, but the fruits on the trees cannot grow naturally, but they can be ripened with bone meal. Used the / gamerule randomTickSpeed 100 instruction, but it has no effect.
In addition, after using the / gamerule randomTickSpeed 100 command, normal crops (including the original and mod additions) can be seen to grow normally and quickly, and the grass block spread speed is also faster, which indicates that the command itself has effect, but it is not effective on the fruit.
This is the content of the server configuration file Quality.cfg
`# Configuration file
tiquality {
# When a tracker is being throttled, we can send a notification to the user.
# How often do you want the user to receive a message about his/her personal tick speed?
#
# Note: If you don't want to send a message at all, set DEFAULT_THROTTLE_WARNING_LEVEL to 1.
# Min: 0
# Max: 2147483647
I:DEFAULT_THROTTLE_WARNING_INTERVAL_SECONDS=600
# When a tracker is being throttled, we can send a notification to the user.
# Throttling is measured by comparing the full tick cycles within ticking queues and comparing that to the server ticks.
# Every 100 server ticks the amount of completed full ticks of the tracker is compared.
#
# If the tracker is falling behind (actively throttling) the value for this tracker gets closer to zero. In
# comparison, a tracker that runs at full speed will have a value of 1 (100%)
# Whenever the value falls below the value specified here, a warning will be sent to the tracker
#
# There's currently a limitation making warning levels between 0.5 and 1.0 unreliable. (Between 50% and 100% speed)
#
# Set to 1 to disable
#
# Note: If the server is ticking at 18 TPS, the tracker can still have a value of 1. Server tick speed does not impact this value.
# Min: 0.0
# Max: 1.0
D:DEFAULT_THROTTLE_WARNING_LEVEL=0.5
# Define a maximum square range someone can claim using /tq claim [range].
# This will also be the default value for usage of /tq claim [range] without the range argument
I:MAX_CLAIM_RADIUS=50
# Tiquality pre-allocates the max tick time someone can use.
# This includes offline players (Loaded chunks with an offline player's base, for example)
# With this in mind, what multiplier should we use to assign tick time to them?
#
# Where 0 means offline player's base does not get any pre-allocated tick time and 1 means they will get the same tick time as an online player.
# Keep in mind that people might be living together...
# Min: 0.0
# Max: 1.0
D:OFFLINE_PLAYER_TICK_TIME_MULTIPLIER=0.5
# Tiquality stores data in every affected chunk, but it's possible
# tiquality's data can get corrupted somehow. In order to still be able to use tiquality
# without resetting your world, we can store data in a different tag in the chunk.
#
# WARNING: Changing this value will erase previous data saved by tiquality, but will not
# affect other data (Your world stays intact, but tiquality has a clean slate)
#
# Just increase this number by one if you run into problems. Don't forget to submit a
# detailed bug report on Github if you run into unexpected problems.
#
# New versions of Tiquality with incompatible storage data will override this setting for you automatically.
I:SAVE_VERSION=0
# Between ticks, the server must do some internal processing.
# Increase this value if you see "can't keep up!" errors.
# Try to keep this value as low as possible for performance.
# Min: 0
# Max: 2147483647
I:TIME_BETWEEN_TICKS_IN_NS=90000
# The alias for the /tiquality command.
# Bear in mind that when this alias is already in use by another mod, we skip command registration entirely. (Even /tiquality)
S:TIQUALITY_COMMAND_ALIAS=tq
##########################################################################################################
# block_tick_behavior
#--------------------------------------------------------------------------------------------------------#
# A block will tick if at least one of the following statements is true:
# - There's a Tracker assigned and the tracker has enough time to tick the block
# - The block is defined in the config NATURAL_BLOCKS and there's no tracker assigned to it
# - The block is defined in the config NATURAL_BLOCKS and the tracker has enough time to tick the block
# - The block is defined in the config ALWAYS_TICKED_BLOCKS It will tick even if a tracker has been assigned that ran out of time. Note that this will still consume the time on the tracker.
#
# Try running `/tq set <below|feet> DEFAULT`. It will remove the block from the config, returning default behavior.
# Try running `/tq set <below|feet> NATURAL`. It will add the block to the config under NATURAL_BLOCKS.
# Try running `/tq set <below|feet> PRIORITY`. It will add the block to the config under PRIORITY_BLOCKS.
# Try running `/tq set <below|feet> ALWAYS_TICK`. It will add the block to the config under ALWAYS_TICKED_BLOCKS.
# Try running `/tq set <below|feet> TICK_DENIED`. It will add the block to the config under TICK_DENIED_BLOCKS.
#
# Protip: Use /tq info first, to see if you are actually positioned on the block correctly.
#
# For nicer formatting, see: https://github.com/TerminatorNL/Tiquality/blob/master/README.md#my-blocks-dont-tick-what-do-i-do
##########################################################################################################
block_tick_behavior {
# Some blocks, you simply don't want to be throttled, ever. For example: piston extensions.
# Tiquality will still attempt to tick them per player, but if the player runs out of tick time, it will still tick these blocks.
# Items in this list are also appended to NATURAL_BLOCKS through code, there is no need to define blocks twice.
S:ALWAYS_TICKED_BLOCKS <
minecraft:piston_extension
minecraft:piston_head
minecraft:portal
>
# Some blocks are automatically generated in the world, but do require ticking in order to function properly.
# Define the blocks you wish to keep tick when the block has not been assigned an owner yet.
# Keep in mind, if there is an owner set on this block, the block can be throttled. See: ALWAYS_TICKED_BLOCKS
S:NATURAL_BLOCKS <
minecraft:mob_spawner
minecraft:chest
minecraft:ender_chest
minecraft:trapped_chest
REGEX=leaves
REGEX=sapling
REGEX=flowing
minecraft:snow_layer
minecraft:ice
minecraft:water
minecraft:lava
minecraft:grass
minecraft:sand
minecraft:gravel
minecraft:beetroots
minecraft:wheat
minecraft:carrots
minecraft:potatoes
minecraft:reeds
minecraft:farmland
minecraft:fire
minecraft:cocoa
minecraft:cactus
minecraft:double_plant
>
# When people run bases, you can prioritize which blocks have to be updated first. Unlinke
# ALWAYS_TICKED_BLOCKS, PRIORITY_BLOCKS can be throttled.
S:PRIORITY_BLOCKS <
>
# Blocks you never want to tick are defined here. Useful for stopping dupes or game breaking lag without banning recipes!
S:TICK_DENIED_BLOCKS <
>
}
##########################################################################################################
# entity_tick_behavior
#--------------------------------------------------------------------------------------------------------#
# Entity handling is a bit different than blocks. DEFAULT behavior is the same as NATURAL in blocks.
##########################################################################################################
entity_tick_behavior {
# Some entities, you simply don't want to be throttled, ever.
# Tiquality will still attempt to tick them per player, but if the player runs out of tick time, it will still tick these entities.
# Players are hardcoded to be in this category.
S:ALWAYS_TICKED_ENTITIES <
>
# When people run bases, you can prioritize which entities have to be updated first. Unlike
# ALWAYS_TICKED_ENTITIES, PRIORITY_ENTITIES can be throttled.
# If you put 'minecraft:item' here, it will be easier for players to pick them up etc. Recommended.
S:PRIORITY_ENTITIES <
minecraft:item
minecraft:falling_block
>
# Entities you never want to tick are defined here. Useful for stopping dupes or game breaking lag without banning recipes!
S:TICK_DENIED_ENTITIES <
>
}
}
`
Many users after updating to 1.5.2 have been telling me claiming is not working. Also that they need to keep reclaiming the same area every login.
Forge: forge-1.12.2-14.23.5.2781-universal
Sponge: spongeforge-1.12.2-2768-7.1.5
GriefPrevention: griefprevention-1.12.2-4.3.0.689
Crash Log: https://pastebin.com/WR2Ct8v7
The server loads just fine without griefprevention and with tiquality and vice versa with no other plugins running.
Modpack: Manufactio version 0.95
Forge: forge-1.12.2-14.23.5.2822-universal
Tiquality: Tiquality-FAT-1.12.2-GAMMA-1.4.1
Whenever a player runs /tq claim
, the server crashes. When the server starts back up, the chunk is claimed. A player triggered this twice in a row on the server before I removed Tiquality again.
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.remove(HashMap.java:1459)
at net.minecraft.world.gen.ChunkProviderServer.tick(ChunkProviderServer.java:262)
at net.minecraft.world.WorldServer.tick(WorldServer.java:207)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:756)
at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:397)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Thread.java:748)
Crash report: https://gist.github.com/bluelightning32/746748c74b73e388aef46add939118e5
Tiquality is involved in a server crash when a player uses a fake player to perform an action, in this case it is an automated user from extra utilities. Have not tested other fake players yet though.
No plugins/sponge, mod list in crash log.
Crash log below.
crash-2019-01-25_16.16.53-server.txt
things like furnaces and xnet and possibly other TE will not tick for random players if u could add more debug info possibly
consider adding me on discord ( Bucky420#1937 ) so i can help more :)
what happened was i went to a players base and his furnace would not work but if i placed one it would work fine and yes i did check his /tq profile it was fine
do note i had to remove the mod cause of this and in order to re add it i would need some sort of area based claiming probably a cuboid would be best as players do not understand or like when i have to add this and they must replace all there blocks or /tq claim i really want to use the mod hope we can get it working :)
SpongeForge 1.12.2-2838-7.1.7-RC3812
Tiquality-THIN-1.12.2-GAMMA-1.5.0
Hi, i've tested this on two servers, my local server and a hosted server and each one causes players to no longer be able to pick up their graves with the kay. I'm running the ATM3 Remix v 1.0.1 mod without sponge
The following lines should be modified to not use a HashMap, if possible.
Full log:
2018-12-22-2.log
Crash:
crash-2018-12-22_00.30.03-server.txt
Please add GriefDefender (new GriefPrevention) integration (https://github.com/bloodmc/GriefDefender)
If the player uses a high performance server, player ticking is slow. I suggest adding a message to the player if it creates a load. Since many players can not understand why their mechanisms slow down.
[sorry for my bad english :)) ]
https://paste.ubuntu.com/p/dn2VvWRVdT/
This is ERROR info.
Describe the bug
A clear and concise description of what the bug is.
It is ignoring claims still
To Reproduce
Steps to reproduce the behavior
Add to modpack server and attempt command
Which Forge version are you using?
1.12.2 - 14.23.5.2838
If you used the word 'error' somewhere, always provide the stack trace along with both debug.log and latest.log
!I did not test this!
To explain the problem I'll use an example:
Say you have a skyblock modded server.
3 players decided to work as a group on one island.
They create a system of blocks together, so that means some blocks belong to one player, while others to another, while they are all online, it works nicely.
From reading your explanation I judge that if only 1 of the players is online the system might not work properly because the "offline player" tick time may be disabled or really low, which would result in part of the system not ticking. That is because I don't see anyone giving "offline players" the same tick time as "online players".
Possible solution:
I suggest adding grouping of players. That way if only 1 player of a group is online he loads all of the blocks of the group.
I hope this somewhat explains the possible problem I'm seeing and gives you some ideas. :)
One of the main problems we have when using this mod is that if I am sharing a base with another player, some blocks are owned by me, and others by my base-mate. If only one of us is online, machines placed by the other tick very slowly (or not at all depending on configs and server load). I would love to be able to share ownership of blocks with other members of my team. Perhaps this could integrate with FTB Utilities or vanilla scoreboard teams.
Describe the bug
This may or may not be tiquality based but the crashes don't happen without the mod installed so it's at the least compounding the problem.
Server will crash on leaf decay from a IF plant gatherer tree farm
Leaves are set as natural blocks in the tiquality config just incase you ask
To Reproduce
Unclear, Plant gatherer from Industrial Foregoing and tree farm, one player's setup will crash the server as soon as it's operational but a test setup does not. possible the test farm was not large enough or similar.
Which Forge version are you using?
Forge 1.12.2-14.23.5.2847
If you used the word 'error' somewhere, always provide the stack trace along with both debug.log and latest.log
Crashlog
https://gist.github.com/MrNinja93/148716f5b2df1056e11afce796a4b5b8
Log: https://pastebin.com/dz4bbsNe
Crash report: https://pastebin.com/8Z7XgKx5
Moved issue from SpongeForge to Tiquality
@mr-krab wrote:
I am currently running SpongeForge version: 1.12.2-2705-7.1.0-BETA-3460 Forge version: 14.23.4.2747 Java version: Java(TM) SE Runtime Environment (build 1.8.0_181-b13) Operating System: Debian 9 Plugins (27): Minecraft, Minecraft Coder Pack, SpongeAPI, SpongeForge, FastAsyncWorldEdit, BeanCore, CatClearLag, CommandSync, EconomyLite, GriefPrevention, Holograms, HuskyCrates, HuskyUI, LuckPerms, Nucleus, PlaceholderAPI, ProjectCore, QuestItemHelper, SkyClaims, StackBan, UltimateChat, UniversalMarket, VirtualChest, VirtualTool, Wasted, WorldEdit, spark Mods (51): Minecraft, Minecraft Coder Pack, Forge Mod Loader, Minecraft Forge, SpongeAPI, SpongeForge, AI Improvements, Auto Crafter, BiblioCraft, CoFH Core, CoFH World, CodeChicken Lib, Console Filter, Construct's Armory, CraftTweaker JEI Support, CraftTweaker2, CreativeCore, CreativeCoreDummy, CustomNPCs, Dungeon Mods, Ex Nihilo Creatio, Fishing Net Mod, Hammer Core, HoloInventory, Immersive Engineering, Immersive Tech, InstantUnify, Iron Chest, ItemPhysic, Just Enough Items, LagGoggles, MTLib, Mantle, McJtyLib, Mekanism, Mod Tweaker, MrCrayfish's Furniture Mod, Parachronology, Quick Leaf Decay, Redstone Arsenal, Redstone Flux, Solar Flux Reborn, Thermal Dynamics, Thermal Expansion, Thermal Foundation, Thermal Innovation, Tinkers' Construct, Tree Chopper, UniDict, VanillaFix, WanionLib
Issue Description
The physics of liquids is blocked. Sometimes there are problems with TileEntity. Сan do without this mod on the server, but then should perhaps add its functionality to Sponge(optional). https://minecraft.curseforge.com/projects/tiquality The logs are clean. No error messages whith this problem.
@TerminatorNL Problems are observed even with water and lava. These liquids are already in the white list.
Describe the bug
[22:09:57] [Server thread/INFO] [laggoggles]: Loading mixin target class: net.minecraft.world.WorldServer
[22:09:57] [Server thread/FATAL] [laggoggles]: Not all required mixins have been applied!
[22:09:57] [Server thread/FATAL] [laggoggles]: To prevent you from wasting your time, the process has ended.
[22:09:57] [Server thread/FATAL] [laggoggles]:
[22:09:57] [Server thread/FATAL] [laggoggles]: Required mixins that have not been applied:
[22:09:57] [Server thread/FATAL] [laggoggles]: - cf.terminator.laggoggles.mixin.MixinWorldServerSponge targeting: net.minecraft.world.WorldServer
[22:09:57] [Server thread/FATAL] [laggoggles]:
[22:09:57] [Server thread/FATAL] [laggoggles]: This means that LagGoggles will not function properly.
[22:09:57] [Server thread/FATAL] [laggoggles]: Make sure your versions are correct for Forge as well as SpongeForge.
[22:09:57] [Server thread/FATAL] [laggoggles]:
[22:09:57] [Server thread/WARN] [FML]: Java has been asked to exit (code 1)
[22:09:57] [Server thread/WARN] [FML]: Exit trace:
[22:09:57] [Server thread/WARN] [FML]: cf.terminator.laggoggles.mixinhelper.MixinValidator.validate(MixinValidator.java:53)
[22:09:57] [Server thread/WARN] [FML]: cf.terminator.laggoggles.Main.preinit(Main.java:33)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[22:09:57] [Server thread/WARN] [FML]: java.lang.reflect.Method.invoke(Method.java:498)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:637)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.GeneratedMethodAccessor13.invoke(Unknown Source)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[22:09:57] [Server thread/WARN] [FML]: java.lang.reflect.Method.invoke(Method.java:498)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.EventBus.post(EventBus.java:217)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[22:09:57] [Server thread/WARN] [FML]: sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[22:09:57] [Server thread/WARN] [FML]: java.lang.reflect.Method.invoke(Method.java:498)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
[22:09:57] [Server thread/WARN] [FML]: com.google.common.eventbus.EventBus.post(EventBus.java:217)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.common.LoadController.redirect$forgeImpl$PostEvent$zza000(LoadController.java:568)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:629)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
[22:09:57] [Server thread/WARN] [FML]: net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:333)
[22:09:57] [Server thread/WARN] [FML]: net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:125)
[22:09:57] [Server thread/WARN] [FML]: net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486)
[22:09:57] [Server thread/WARN] [FML]: java.lang.Thread.run(Thread.java:813)
[22:09:57] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server
To Reproduce
Steps to reproduce the behavior
LagGoggles-FAT-1.12.2-4.9.jar
Which Forge version are you using?
forge-1.12.2-14.23.5.2847-universal.jar
Which SpongeForge version are you using?
spongeforge-1.12.2-2838-7.1.8-RC3970.jar
Please provide the early startup messages starting with [Tiquality-Boot]
[22:08:28] [main/INFO] [Tiquality-Boot]: I am located here: file:/home/container/./mods/Tiquality-FAT-1.12.2-GAMMA-1.7.2.jar!/com/github/terminatornl/tiquality/Tiquality.class
[22:08:28] [main/INFO] [Tiquality-Boot]: I am designed for Forge version: 1.12.2-14.23.5.2838
[22:08:28] [main/INFO] [Tiquality-Boot]: Loading server classes
[22:08:28] [main/INFO] [Tiquality-Boot]: SpongeForge is present!
[22:08:28] [main/INFO] [Tiquality-Boot]: I am designed for SpongeForge version: 1.12.2-2838-7.1.7-RC3886
[22:08:28] [main/WARN] [Tiquality-Boot]: SpongeForge version is different than expected!
[22:08:28] [main/WARN] [Tiquality-Boot]: This could result in undefined behavior.
[22:08:28] [main/WARN] [Tiquality-Boot]:
[22:08:28] [main/WARN] [Tiquality-Boot]: Expected: '1.12.2-2838-7.1.7-RC3886', but you have: '1.12.2-2838-7.1.8-RC3970' installed.
[22:08:28] [main/INFO] [Tiquality-Boot]: We're running in a production environment.
If you used the word 'error' somewhere, always provide the stack trace along with both debug.log and latest.log
Alright so I have run into a new problem in 1.12.2 where when people want to live together and one person is offline half the base is basically offline. Can you please add a ClaimShare Command that allows you to keep the area working even when Allies are offline? Traversely you should also probably add UnclaimShare if you chose not to live with someone.
Minecraft: 1.12.2
SpongeAPI: 7.1.0-b2736425
Sponge: 1.12.2-7.1.6-SNAPSHOT
SpongeForge: 1.12.2-2768-7.1.6-RC3641
Minecraft Forge: 14.23.5.2796
Mods (56): Minecraft, Minecraft Coder Pack, Forge Mod Loader, Minecraft Forge, SpongeAPI, Sponge, AI Improvements, Applied Energistics 2, Better Questing, BiblioCraft, Binnie Core, Binnie's Botany, Binnie's Design, Binnie's Extra Bees, Binnie's Extra Trees, Binnie's Genetics, CoFH Core, CoFH World, CodeChicken Lib, Console Filter, Construct's Armory, CraftTweaker JEI Support, CraftTweaker2, CreativeCore, CreativeCoreDummy, CustomNPCs, Ex Nihilo Creatio, Fishing Net Mod, Forestry, HoloInventory, Iron Chest, ItemPhysic, Just Enough Items, MTLib, Mantle, McJtyLib, Mekanism, Mod Tweaker, PortalGun, Quick Leaf Decay, Redstone Arsenal, Redstone Flux, Shadowfacts' Forgelin, SpongeForge, Standard Expansion, Thermal Expansion, Thermal Foundation, Thermal Innovation, Thermal Tinkering, Tinkers' Construct, Tiquality, Tree Chopper, UniDict, WanionLib, XNet, iChunUtil
Plugins (26): Minecraft, Minecraft Coder Pack, SpongeAPI, Sponge, FastAsyncWorldEdit, BeanCore, CatClearLag, CommandSync, DupeFixer, EconomyLite, GriefPrevention, GuiShopManager, Holograms, HuskyCrates, HuskyUI, LuckPerms, Nucleus, ProjectCore, SkyClaims, StackBan, UltimateChat, UniversalMarket, VirtualTool, Wasted, WorldEdit, spark
After the server has finished loading, an error appears. -> https://pastebin.com/X3MiF7Mp
After the server is running, it freezes.
Log:
2018-12-23-4.log
As the title says, I experience a crash at times while roaming around in new chunks. I am unsure as to the cause of this crash and it is ...difficult to replicate. I am also using a rather obnoxious amount of mods in a personal pack to further complicate matters. I won't be offended if the issue gets closed and is unrelated to Thaumic Gadgets, but seeing as it was mentioned prominently in the stack trace here is the crash report...
https://pastebin.com/eM4chSnm
The crash doesn't happen with any regularity that I can see. I am using forge 14.23.5.2823 along with Thaumic Gadgets 0.1.5.1_tb.26. Please let me know if I can provide any further information.
Describe the bug
Console spam by tiquality constantly attempting to add what I assume is a fake player to cache and sending profile requests to mojang which fail as the uuid doesn't seem to exist.
To Reproduce
In this instance the block in question always seems to be a industrial foregoing crop sower.
I'd assume having one working with tiquality installed is enough to replicate (error has been present across multiple servers/packs with the same block as cause)
Which Forge version are you using?
Forge 14.23.5.2838
Tiquality 1.5.5 Fat
If you used the word 'error' somewhere, always provide the stack trace along with both debug.log and latest.log
Debug and Latest log
https://gist.github.com/MrNinja93/e523c8547082482e4d2a297be65b909d
Stack Trace
[17:49:42] [Server thread/WARN] [tiquality]: I will add it, but it can cause some lag, as I may or may not contact the Mojang servers to get go and get it.
[17:49:42] [Server thread/WARN] [tiquality]: UUID: ec5b5875-ebb5-4b47-833b-0de37ac9e6d7
[17:49:42] [Server thread/WARN] [tiquality]: Most significant bits: -1415440394388944057
[17:49:42] [Server thread/WARN] [tiquality]: Least significant bits: -8990576960446273833
[17:49:42] [Server thread/WARN] [mojang/YggdrasilMinecraftSessionService]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@1eeacbae[id=ec5b5875-ebb5-4b47-833b-0de37ac9e6d7,name=<null>,properties={},legacy=false]
com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:79) ~[YggdrasilAuthenticationService.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) [YggdrasilMinecraftSessionService.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:173) [YggdrasilMinecraftSessionService.class:?]
at cf.terminator.tiquality.util.ForgeData.getGameProfileByUUID(ForgeData.java:83) [ForgeData.class:?]
at cf.terminator.tiquality.monitor.BlockPlaceMonitor.onBlockPlaceEvent(BlockPlaceMonitor.java:24) [BlockPlaceMonitor.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1139_BlockPlaceMonitor_onBlockPlaceEvent_PlaceEvent.invoke(.dynamic) [?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) [ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onPlayerBlockPlace(ForgeEventFactory.java:178) [ForgeEventFactory.class:?]
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:920) [ForgeHooks.class:?]
at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:186) [aip.class:?]
at com.buuz135.industrial.tile.agriculture.CropSowerTile.work(CropSowerTile.java:148) [CropSowerTile.class:?]
at com.buuz135.industrial.tile.WorkingAreaElectricMachine.performWork(WorkingAreaElectricMachine.java:112) [WorkingAreaElectricMachine.class:?]
at net.ndrei.teslacorelib.tileentities.ElectricMachine.protectedUpdate(ElectricMachine.kt:280) [ElectricMachine.class:?]
at com.buuz135.industrial.tile.CustomElectricMachine.protectedUpdate(CustomElectricMachine.java:120) [CustomElectricMachine.class:?]
at net.ndrei.teslacorelib.tileentities.ElectricTileEntity.innerUpdate(ElectricTileEntity.kt:118) [ElectricTileEntity.class:?]
at net.ndrei.teslacorelib.tileentities.SidedTileEntity.func_73660_a(SidedTileEntity.kt:991) [SidedTileEntity.class:?]
at cf.terminator.tiquality.tracking.tickexecutors.ForgeTickExecutor.onTileEntityTick(ForgeTickExecutor.java:30) [ForgeTickExecutor.class:?]
at net.minecraft.tileentity.TileEntity.tiquality_doUpdateTick(TileEntity.java:627) [avj.class:?]
at cf.terminator.tiquality.tracking.TrackerBase.tickSimpleTickable(TrackerBase.java:217) [TrackerBase.class:?]
at cf.terminator.tiquality.tracking.TickHub.onTileEntityTick(TickHub.java:63) [TickHub.class:?]
at net.minecraft.world.World.redirect$onUpdateTileEntities$zzn000(World.java:5093) [amu.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1835) [amu.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) [oo.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397) [nz.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]```
tested this mod on around 20+ players and i have this issue on a sky block server i must use /tq reload to make infected leaves spread every time the server restarts
Describe the bug
Cant spawn by spawner from mods
Ancient Warfare 2
The Twilight Forest
To Reproduce
Install one and Ti. And place a spawner
Which Forge version are you using?
forge-1.12.2-14.23.5.2838-universal
Which SpongeForge version are you using?
spongeforge-1.12.2-2838-7.1.7-RC3899
Please provide the early startup messages starting with [Tiquality-Boot]
[21:55:50] [main/INFO] [Tiquality-Boot]: I am located here: file:\D:\MCSManager\server\server_core\Angry_stonefish_v2\.\mods\%5B优化%5DTiquality-THIN-1.12.2-GAMMA-1.7.2.jar!\com\github\terminatornl\tiquality\Tiquality.class
[21:55:50] [main/INFO] [Tiquality-Boot]: I am designed for Forge version: 1.12.2-14.23.5.2838
[21:55:50] [main/INFO] [Tiquality-Boot]: Loading server classes
[21:55:50] [main/INFO] [Tiquality-Boot]: SpongeForge is present!
[21:55:50] [main/INFO] [Tiquality-Boot]: I am designed for SpongeForge version: 1.12.2-2838-7.1.7-RC3886
[21:55:50] [main/WARN] [Tiquality-Boot]: SpongeForge version is different than expected!
[21:55:50] [main/WARN] [Tiquality-Boot]: This could result in undefined behavior.
[21:55:50] [main/WARN] [Tiquality-Boot]:
[21:55:50] [main/WARN] [Tiquality-Boot]: Expected: '1.12.2-2838-7.1.7-RC3886', but you have: '1.12.2-2838-7.1.7-RC3899' installed.
[21:55:50] [main/INFO] [Tiquality-Boot]: We're running in a production environment.
Would you like to introduce support for the import of WorldGuard regions in the mod?
This is very useful for Forge + Spigot servers.
Tiquality-THIN-1.12.2-BETA-0.8.9
I use /tq import_griefprevention
Log: line 52491
new2.log
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