Comments (3)
Thanks for the report. Seems like the part of the server reponse, that contains the levels of the dungeon now only contains entries for dungeons, that are unlocked. Previously these would be padded to the size of all dungeons.
I am going to make sure that gets handled propery in the next release
For now, you best bet would maybe be to use panic::catch_unwind
to handle that panic
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I think it's not the case you specified because on this account i only have unlocked first 5, so it will have to crash earlier and also sometimes it works
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hmm.. then there might be multiple reasons as to why they can be too short. In any case, I will just switch to a fixed size of dungeons (all of them) in my code, instead of relying on the server to send me all of them. That way, the get_ functions will be guaranteed to never crash
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Related Issues (20)
- Add Hall of Knights parsing
- Understand/Explain/Fix portal enemy level
- Explain some of the interactions/limits of commands
- Fix fight parsing
- Add all events
- LIghtdungeon x ShadowDungeon iteration HOT 4
- issue FightLightDungeon { name: dungeon, use_mushroom: false }) uses mushrooms HOT 2
- unlocking dungeon HOT 2
- unintutitive names of variable in FortressRessources HOT 1
- missing commands for pets HOT 1
- dungeon fight commands missing? HOT 1
- idlegame update HOT 2
- Crash on login because of sfgames server bar response HOT 1
- Hellevator attack? HOT 2
- Allow claiming of items from the ingame Mailbox HOT 3
- Potion size for Strength potions doesnt match HOT 1
- Fix dungeon levels
- Event [Ruffian Reset] rewards aren't correctly parsed in the Gamestate HOT 1
- could not find `SimpleSession` HOT 2
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