Comments (1)
Shadow world
- Are you using the newest version? 0.1.3 added the command to fight in the shadow world via Command::FightShadowDungeon
.
Twister, Continuous loop of idols
- The game treats these as normal dungeon, so you can fight these with normal commands.
Continuous loop of idols
- Can be fought by the normal shadow dungeon fight command with continuousloopofidols as the targetTwister
- Can be fought by using the fight light dungeon command with tower as the dungeon. This does not make any sense, but this is somehow what the server wants... I think it makes sense to fix this for the next release and map this behind the scenes, so that fightshadowdungeon(twister) fights in the twister instead. Just noticed this because of you, so thanks for pointing that out
Demon portal
- Command::PlayerPortalBattle
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Related Issues (20)
- Better attribute and other array debug
- Add Hall of Knights parsing
- Understand/Explain/Fix portal enemy level
- Explain some of the interactions/limits of commands
- Fix fight parsing
- Add all events
- LIghtdungeon x ShadowDungeon iteration HOT 4
- issue FightLightDungeon { name: dungeon, use_mushroom: false }) uses mushrooms HOT 2
- dungeons.get_light(dungeon_name) sometimes crashes HOT 3
- unlocking dungeon HOT 2
- unintutitive names of variable in FortressRessources HOT 1
- missing commands for pets HOT 1
- idlegame update HOT 2
- Crash on login because of sfgames server bar response HOT 1
- Hellevator attack? HOT 2
- Allow claiming of items from the ingame Mailbox HOT 3
- Potion size for Strength potions doesnt match HOT 1
- Fix dungeon levels
- Event [Ruffian Reset] rewards aren't correctly parsed in the Gamestate HOT 1
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