theblackethiopiandude / minesweeper Goto Github PK
View Code? Open in Web Editor NEWEmbark on a coding journey with our Java Swing Habeshan Minesweeper project. Dive into a unique twist on the classic game.
License: MIT License
Embark on a coding journey with our Java Swing Habeshan Minesweeper project. Dive into a unique twist on the classic game.
License: MIT License
When implementing mouse event listeners in our application to modify the appearance of buttons, we encountered an issue where the background color becomes lighter upon clicking. Although the code provided suggests that the background should darken when pressed and brighten when released, this effect is inconsistent across buttons.
@Override
public void mousePressed(MouseEvent e) {
if (!isImageButton)
this.setBackground(this.getBackground().darker());
}
@Override
public void mouseReleased(MouseEvent e) {
if (!isImageButton)
this.setBackground(this.getBackground().brighter());
}
Currently, the our game lacks a proper game over screen and logic to handle the end of the game when a mine is hit. This issue aims to implement a game over screen and update the game logic accordingly so that players are notified and can see the game's outcome when hitting a mine.
Implement Game Over Screen:
Update Game Logic:
Handle Restart and Navigation:
This enhancement will significantly improve the user experience of our game by providing clear feedback to players upon hitting a mine. The changes should be implemented in a way that seamlessly integrates with the existing game structure and enhances overall gameplay.
The sliding navigation panel is still not added
In the current implementation of our game, there is a lack of audio feedback when the player triggers a game over condition (i.e., when they click on a mine). Adding a game over sound effect will enhance the user experience by providing auditory cues to signify the end of the game.
Integrate a game over sound effect into the Minesweeper game's codebase. When a game over condition is detected, play the sound effect to notify the player of the game's conclusion.
The game currently lacks a structured navigation system to manage various screens and popups seamlessly. This issue focuses on creating a custom navigation stack class specifically tailored to the game's needs. This custom stack will handle the navigation flow between different screens, popups, and overlays, ensuring a smooth and cohesive user experience.
Design Custom Navigation Stack Class:
Implement Navigation Stack Class:
Integrate Navigation Stack with Game UI:
Creating a custom navigation stack class tailored to the game's requirements will provide a solid foundation for managing the complexity of the user interface. This approach allows for greater flexibility and control over screen transitions, leading to an enhanced overall user experience.
The README.md file for the project requires an update to provide accurate and up-to-date information about the project. This update aims to improve clarity, provide essential information for users and contributors, and ensure that the README reflects the current state of the project.
A well-maintained and informative README.md is essential for users and contributors to understand the project's purpose, features, and how to contribute effectively. Keeping the README up-to-date helps maintain a positive user experience and encourages collaboration within the project community.
Our Java Swing Minesweeper game lacks essential functionalities: graceful game exit and difficulty selection. Let's enhance user experience by adding these features.
Implement an "Exit" button for players to gracefully exit the game, improving user satisfaction and adhering to software standards.
Introduce a screen/dialog for players to choose difficulty levels (Beginner, Intermediate, Expert) before starting a new game. This empowers users to tailor their gaming experience.
Exit Button: Prominently position an "Exit" button in the game interface for easy access. Clicking it should gracefully close the game window.
Difficulty Selection Screen: Implement a screen/dialog for users to select difficulty levels before starting a new game. Ensure clear instructions and visually distinct options.
Integration: Seamlessly integrate these features into the existing codebase for smooth transition between game states.
Improved User Experience: Easy game exit enhances user satisfaction. Difficulty selection offers tailored challenges.
Customizable Gameplay: Players can adjust the game's difficulty to match their skill level.
Enhanced Accessibility: Clear exit options and difficulty selection cater to diverse player preferences.
Currently, in the game, when a tile that has already been revealed is pressed again, the associated audio replays. This behavior is not intended and can lead to unnecessary audio repetition. This issue aims to prevent the replay of audio for tiles that have already been revealed when they are pressed again.
Update Game Logic:
Ensure Correct Audio Handling:
Handle Edge Cases:
This adjustment will improve the game's audio experience by eliminating unnecessary repetition and ensuring that audio cues are provided only when tiles are initially revealed. It will contribute to a more polished and enjoyable gameplay experience.
The current build of the game is experiencing compatibility issues with certain fonts, resulting in display anomalies and potentially hindering gameplay experience for affected users.
Upon investigation, it has been identified that the game's rendering system is not properly accommodating certain fonts, leading to unexpected display behaviors. This issue manifests in various ways, such as distorted text, overlapping characters, or even complete failure to render text elements.
Expected Behavior:
The game should render text elements consistently across different systems and font configurations, ensuring readability and visual coherence.
Actual Behavior:
Font rendering issues disrupt the visual presentation of text within the game, impacting readability and potentially causing confusion for players.
Potential Solutions:
Installing the required font (Bahnschrift) to ensure consistent experience across alll platform
The custom data structure should provide methods for Contains, Add, and Remove operations, taking a set of points as a parameter. When the Add method is called, it should check if the set of points already exists in the data structure using the Contains method. If Contains returns true, the Add method should stop without adding the set of points.
Currently, there is no implementation for the custom data structure with the specified behavior.
This issue pertains to the development of a custom data structure.
We need to create a custom data structure that supports Contains, Add, and Remove operations for a set of points. The Add method should check if the specified set of points already exists in the data structure using the Contains method. If Contains returns true, the Add method should halt without modifying the data structure. This behavior ensures that duplicate sets of points are not added to the data structure.
Define a class for the custom data structure.
Implement methods for Contains, Add, and Remove operations.
Use appropriate data structures and algorithms to optimize performance.
Ensure proper error handling and documentation for clarity.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.