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orangejuice24 avatar orangejuice24 commented on August 19, 2024

This might be caused by having a large acceleration value and a high speed set. I was using the FastAccelStepper with a modified OSSM and I saw that setting a speed above 2000 Hz would cause the stepper library to stop moving entirely. The move function would still return MOVE_OK though.

I lowered my acceleration value by a factor of 10 and everything appears to be working OK now.

One of the bug tickets on FastAccelStepper's repo gave me the idea to try this.

from strokeengine.

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