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mcpnp's Issues

Suggestion: Add "Ip Obfuscation" setting when opening worlds.

Description: Add an IP Obfuscation/Hider setting, so it doesnt appear in the chat. This could be useful if you are, for instance, a streamer and are using MCPNP to do multiplayer with friends. Or if your streaming into a chat and are worried about showing your ip.

1.17 support?

Hi just wondering if this mod will be updated to 1.17?

Suggestion: Add a configurable player limit

Description:
A configurable player limit would be really useful for situations where someone may wish to bring in more or less people than the regular max. Such as, for instance, when you may want to have more friends on an SMP at the same time. Or if you only want to do a 2 person co-op.

Backport for 1.12.2?

Can we have mcpnpn for 1.12.2? It will be hard for make backport to 1.12.2 with Forge but there is a lot of modpacks in 1.12.2.

Suggestion/Related Mod Idea: "MCPNP" for servers

(Note: I realize that this may seem dumb, but trust.)

I have noticed, in my time playing minecraft with friends and the alike, that while setting up a server, our main boundary of entry was Port Forwarding.

Im proposing that a variant of MCPNP be made for servers exclusively. Allowing potential server hosts to simply grab a jar, set the settings correctly, and host a full server.

This would allow prevention of the dreaded player on server reliance. And as such, someone could simply have the server open, whilst not having to have their account in the world to host it.

Perhaps the mod would grab the port that the settings.txt wants to go to, or it could also just be set to a specific port.

Either way, that is my proposal.

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