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League of Legends API interface -- dynamic item set generator, item efficiency API, and other data science experiments

Home Page: https://pypi.python.org/pypi/league-utils

Python 100.00%

league's Issues

Bugs -- know of any

Hi,
Looking to contribute to this project.

Wanted to get my feet wet, still trying to decipher the code and learn asyncio at the same time

Got any issues you need contributors to look at?

Build Riot Chatbot

In-game chat with eg. danReynolds/SummonerExpert would be cool. Build a framework and plug into something like API.AI as a backend?

Target itemsets to opponents

Should be able to at least take into account AD-heavy vs AP-heavy for defensive items. AD vs. Lethality depending on squishiness. Anything else?

Use gold efficiency to help build item sets

Clearly, we should prefer more efficient items. This is somewhat blocked on #34, since we do not include all relevant aspects of items in gold efficiency calculations.

Note: we already include a superset of stats commonly used in efficiency theory-crafting. Maybe this is enough?

Include more stats in gold efficiency calculations

Every single ignored_stats should be covered, if possible. This includes pretty much all unique effects.

As a first step, this may involve returning efficiency with effects on or off, eg. Warmog's is a% efficient without "Warmog's Heart" and b% efficient with it active.

As second step, we might be able to consolidate these: eg. "Warmog's Heart" is active (on average) c% of the time, thus its efficiency ranges from a to b% with a mean of (bc + a(1-c))%.

Pickban Guide

Suggest picks/bans. Back and forth system, update from enemy picks/bans, team picks.

Use more sources

Look into data sources other than champion.gg, which is effectively the league API for our case. Integrate that knowledge into building more informed datasets.

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