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A C++11/OpenGL library for the Fast Fourier Transform

License: MIT License

Makefile 0.85% C++ 34.12% Shell 0.11% Python 0.95% C 62.72% Java 1.25%

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glfft's Issues

Integrate GLFFT with Snapdragon

Hello, I am wondering if there is any guide on how to integrate GLFFT library into an Android project that runs on a Snapdragon processor. I have looked up the GLFFT included in OpenGL ES SDK on ARM website but I think that version is for Mali GPU, not Adreno. Thanks!

error: 'operator=' is a private member of 'glslang::TPoolAllocator' void setAllocator(TPoolAllocator* a) { allocator = *a; }

Hello @Themaister,

A great job!

BTW, after I executed make under the root directory, I received the error below

In file included from glslang/glslang/Public/../Include/../Include/Common.h:83:
glslang/glslang/Public/../Include/PoolAlloc.h:315:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
glslang/glslang/Public/../Include/PoolAlloc.h:244:21: note: declared private here                                                                                                             
    TPoolAllocator& operator=(const TPoolAllocator&);  // dont allow assignment operator

May I ask, what I did wrong?

Thank you,

Shu

NPOT support?

Are non-power-of-two textures supported? The readme isn't very clear on that.

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