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Simple GUI frontend for RetroArch using Phoenix
When I try setting the controller type to DualAnalog on port 1 and 2 and close RetroArch, the settings seem to be forgotten cause when I launch it again the type is still Gamepad.
Under "Input settings", if you scroll to the bottom of the list (e.g. to bind the analog stick) and bind a button, the list is immediately scrolled to the top again. This gets a bit frustrating after a while.
Ideally the list of bindings should flow with the window the window is resized, this way the scrollbar would disappear on reasonably high-res screens.
WHen I record in FFmpeg at 256x224, I get a green mkv file with a glitchy light green line.
Latest retroarch-phoenix.exe included with retroarch-win32-0.9.9.zip crashes immediately on launch on Windows XP. Windows 7 64-bit seems to have no issues running both win32 and win64 version. The 0.9.9-wip3 version worked fine too.
roms that have been compressed with torrentzip crashes ssnes-phoenix. On linux the terminal says "Segmentation fault". CMD in windows didn't say anything just crashed.
also could you add ".md", to line 844 of ssnes-phoenix.cpp so the Genesis games with that extension can be extracted.
we need to add a window to interactively select cheats and generate the "cheat.cfg".
Using this option for the controls your are setting up at that moment dos not work. If you click "default all" and in the dialog screen you press No. Settings revert anyway. 0.98 Windows xp 64
Certain emulators/games engines (such as ScummVM and VICE) require booting with no input ROM at all.
With the ROM filtering added recently, there is no way anymore to launch RetroArch with a core and a 'dummy file'. Instead, we should add a button that will allow us to boot a core without any ROMs fed.
Also - there should be a 'boot in RGUI' option as well - this would launch RetroArch with RGUI at startup just like the console ports.
The updater is not working. The list is empty.
I've asked a few other people and they're having the same problem.
White Screen in GL and Direct3D just crash
i Have Direct3D 11,windows 7 ultimate x64,Intel 82945G Express Chipset Family and i want to play on Retroarch
I noticed that on Windows, the 'Cancel input' button on the input settings screen does not start out disabled, even though cancel_poll_btn.setEnabled(false) was called. On Linux it works fine, so it might be a bug in phoenix Windows implementation.
Also, double clicking a button for configuration and then closing the window does not cancel the input as it should.
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