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DarkMatter is a new source port for QUAKE III: ARENA, based on Quake3e (https://github.com/ec-/Quake3e). It is part of an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-game for the game logic development.

License: GNU General Public License v2.0

Makefile 0.22% C 94.70% Assembly 0.04% C++ 0.31% Objective-C 0.09% GLSL 2.08% Batchfile 0.01% VBScript 0.01% Perl 0.03% ShaderLab 2.25% HTML 0.26% Shell 0.01%
quake3 quake-engine quake3arena quakelive idtech3 quake-3 opengl vulkan qvm quake3e

dm-engine's Introduction

DarkMatter Engine

Introduction

QUAKE communities have always been fractured as players gravitate towards a certain title. From Q1 to Q3, there are at least 1,500 quality community-made levels - many of which have either not received the acclaim they deserved or are slowly disappearing from online presence.

DarkMatter is a project that will ultimately provide a unified platform for enjoying the classic QUAKE maps and titles in specially-made mods on a robust, high-performing and stable engine. It will be split into engine and game logic modules, and focus on recreating and refining classic QUAKE gameplay experiences for a wider audience. Hundreds of custom-made levels will be given a new lease of life with high-def levelshots, author tags, entity and clipping fixes as well as detailed map variables to use in filterable map browsers and map cycles.

Current core engine features

  • A flexible filesystem for loading from multiple game bases, with automatic detection of game installation paths.
  • Supporting maps and assets from QUAKE LIVE.
  • Ogg Vorbis codec
  • Aspect-correct UI and expanded field of view (including weapon FOV) for widescreens
  • Entity override dumping and loading for servers to modify level items
  • Detailed cvar descriptions straight from the console, min and max values for all appropriate cvars
  • A number of added cvars and commands providing more customization and control

More information including features and installation instructions available in the assets/docs directory.

Quake3e engine features:

  • optimized OpenGL renderer
  • optimized Vulkan renderer
  • raw mouse input support, enabled automatically instead of DirectInput(\in_mouse 1) if available
  • unlagged mouse events processing, can be reverted by setting \in_lagged 1
  • \in_minimize - hotkey for minimize/restore main window (win32-only, direct replacement for Q3Minimizer)
  • \video-pipe - to use external ffmpeg binary as an encoder for better quality and smaller output files
  • significally reworked QVM (Quake Virtual Machine)
  • improved server-side DoS protection, much reduced memory usage
  • raized filesystem limits (up to 20.000 maps can be handled in a single directory)
  • reworked Zone memory allocator, no more out-of-memory errors
  • non-intrusive support for SDL2 backend (video,audio,input), selectable at compile time
  • tons of bugfixes and other improvements

Planned fixes and features for upcoming releases

  • Check for map shaders and textures in BSP path first
  • QUAKE II (IBSP 38) Support
  • WAL image loading
  • PAK file support
  • MD2 model loading
  • Screen regions for additional widescreen HUD alignment
  • Flexible window controls (resizing, WinKey screen alignment)
  • Tall screen aspect ratio support
  • Update console font scaling when toggling r_fullscreen
  • Threewave and Jailbreak:POW menu fixes

Links

dm-engine's People

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