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DarkMatter is new, an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-engine for engine-side development.

License: GNU General Public License v3.0

ShaderLab 0.09% Makefile 0.10% Batchfile 0.06% C 24.37% Assembly 75.30% C++ 0.07% Objective-C 0.01%
quake-3 quake3 quake3arena quakelive idtech3

dm-game's Introduction

DarkMatter Game

idTech3 game logic modules based on baseq3a.

Introduction

QUAKE communities have always been fractured as players gravitate towards a certain title. From Q1 to Q3, there are at least 1,500 quality community-made levels - many of which have either not received the acclaim they deserved or are slowly disappearing from online presence.

DarkMatter is a project that will ultimately provide a unified platform for enjoying the classic QUAKE titles in specially-made mods on a robust, high-performing and stable engine. It will be split into engine and game logic modules, and focus on recreating and refining classic QUAKE gameplay experiences for a wider audience. Hundreds of custom-made levels will be given a new lease of life with high-def levelshots, author tags, entity and clipping fixes and detailed map variables to use in filterable map browsers and map cycles.

Top of the TODO list:

  • Initial gametype code rewrite, mission mode basic handling
  • Multi-team support
  • Entities and items: redo itemlist, adaptive ent handling per game, initial entity support across Q1, Q2, QL
  • Weapon slots system
  • Initial ruleset handling

Links

https://github.com/ec-/baseq3a

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