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voxelterrain's Introduction

VoxelTerrain

Voxel Engine for jMonkeyEngine

Based on dual contour. This is a grid based implementation of dual contour.

Instead of using QR decomposition for calculating isopoint in cube I used Leonardo Augusto Schmitz iterative particle based minimization. My implementation is here. Details for the algorithm is here in section 4.2.1 and 4.2.2

Developed: Summer of 2014.

Language: Java

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voxelterrain's People

Contributors

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Stargazers

Tristam MacDonald avatar  avatar Ali-RS avatar Stephen Gold avatar Trevor Flynn avatar Viktor Verbitsky avatar Michael Yuen avatar Liam Larsen avatar Audrius avatar Andrey Penechko avatar Martin Taylor avatar AlexMog avatar Vyacheslav S. avatar  avatar Daniel Johansson avatar  avatar Marius Dransfeld avatar  avatar Cristiano Aguzzi avatar Hannes Nevalainen avatar Sylfa avatar

Watchers

 avatar James Cloos avatar Hannes Nevalainen avatar  avatar Aleksander Ciesielski avatar Brickster avatar Ali-RS avatar  avatar Luchunpen avatar Brian Booth avatar

voxelterrain's Issues

doesnt work at all

Hi,
I downloaded the code, create a new jme project, pasted the content of the archive in the jme project
ran the app

  • a few errors concerning missing textures, brickwall, skybox...
  • as I click on the terrain, it adds black geometry on top of the terrain, but dont seem to dig it
    then I tried sphere mode, as I click, random chunks of geometry appear but seems really buggy

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