Linkopoly is a monopoly recreation project developed by Trey Hall (ThinkLink99) as a way for easier set up of an already long board game.
As this is a recreation of the game, the core gameplay mechanics will be required, however below is a list of other planned features.
-
A Mafia system: A true capatalist experience is incomplete without the looming threat of a mob hit on your infrastructure.
- The Mafia would be a seperate entity, like the banker, and can be called upon by any player in the game, in secret, to steal money, destroy houses etc..
- All players would be alerted to a mob hit, but no one would be told who called the hit. Any money stolen would go into the mob caller's account and only that player will be alerted to a transaction.
-
Housing Interest: Let's face it, the game is too cut and dry and after all the board has been bought up, there is no real way to earn more money as a small player. That's where housing interest comes in.
- Housing interest will take into account how long a player has owned a property, how many houses are on the property and how many times rent has been collected on that property.
- Players could mortage their property for theoreticallly more than the original buying price. This would stop mega monopolies from easily crushing small players.