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A demo of the box2d physics code in the Pixel Lab 'pl' javascript library.

Home Page: http://box2d.thinkpixellab.com/

Ruby 2.36% JavaScript 97.64%

box2dweb's Introduction

Box2d Web

A collection of demos for the Pixel Lab Box2d port.

To get it running on our machine

  • Clone the project locally
    • git clone git://github.com/thinkpixellab/box2dWeb.git
  • Make sure you sync all of the git submodules.
    • git submodule update --init
  • You'll likely want to have a static web server running out of the root directory.
    • The files are in place to make Rack and Bundler happy.
  • If you want to compile the code, you'll probably want to install kbuild.

Notes

box2dweb's People

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box2dweb's Issues

box2d.Util missing

Hi,
I tried running in source mode and it seems like the box2d.Util (requestAnimFrame) module is missing as a stand-alone file, only baked into compiled.js

Secondly, I think index_source.html should have the block "var CLOSURE_BASE_PATH = 'js/closure-library/closure/goog/';" before goog/base.js to match the directory structure.

// Fredrik Blomqvist

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