thisisnozaku / idle-game-creator Goto Github PK
View Code? Open in Web Editor NEWBased on the Idle Game Maker
Home Page: http://orteil.dashnet.org/igm/help.html
License: Apache License 2.0
Based on the Idle Game Maker
Home Page: http://orteil.dashnet.org/igm/help.html
License: Apache License 2.0
Because the built-in disabled property of html elements prevents react-tooltip from interacting with them, tooltips cannot be used to display information for elements which are meant to be inactive.
For secret achievements and so on.
Allow things like requirements and effects to reference properties of entities.
When the tooltip for a button is shown and the button becomes disabled, the tooltip shows on the button until it is shown on another element.
Support the ability to add threshold requirements, where something requires the player to have a certain quantity of something without spending them as well as a life time max.
Button to buy a generator should display the resources required to purchase it.
Currently, UI sections require explicitly listing each thing that must be displayed in it. This is pretty unwieldy once more than a handful of values need to be added.
Upgrades are single-purchase effects that provide some sort of bonus or effect.
I want to be able to show items after they have been acquired.
Add tracking of the total amount of a resource the player has ever collected.
Add support for randomly appearing, clickable elements which can trigger different effects.
Add support for tooltips for the following elements:
Sometimes.
Allow rules to define a maximum limit an entity an have.
do you have sample apps?
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