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Framework für ein MMO-Spiel / Framework for a MMO game

Python 1.86% C# 84.97% ShaderLab 0.98% ASP 12.19% Batchfile 0.01%

swtp_ws19-20_framework's People

Contributors

azem7 avatar civerblack avatar damasjasmine avatar malyasaqi avatar mkattaa avatar

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swtp_ws19-20_framework's Issues

3D Campus erstellen

Wir haben die Gebäude von der andere Gruppe aus dem vorherigen Semester genommen.

Player Movement programmieren bzw. erweitern

Wir haben mehrere Probleme im vorherigen Sprint gehabt. Wir konnten leider die Bewegung des Spielers nicht mit Mirror verbinden. In diesem Sprint ist geplant die Bewegung des Spielers vollständig zu implementieren.

Login System

Hier werden die verschiedene Möglichkeiten des Login-Vorgangs vorgestellt.

Allgemeine Verbesserungen

  1. Karte Verbesserung (Wir haben eine neue Karte von einer anderer Gruppe genommen. Leider gab es zu Viele Duplikationen der verwendete Materialen bzw. Prefabs, deswegen war es notwendig nochmal alles zu sortieren)
  2. Chat Verbesserung
  3. Code Verbesserung
  4. Spieler Verbesserungen, usw.

Database

Datenbank erstellen und bearbeiten

New Problems

1 - Player movement Error Possible cause : Animation

Debug report:

OnDeserialize failed for: object=MaleFreeSimpleMovement1(Clone) component=Mirror.PlayerMovement sceneId=0 length=18. Possible Reasons:

  • Do Mirror.PlayerMovement's OnSerialize and OnDeserialize calls write the same amount of data(18 bytes)?
  • Was there an exception in Mirror.PlayerMovement's OnSerialize/OnDeserialize code?
  • Are the server and client the exact same project?
  • Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both.

2- Error by the 'BelognungSystem' cause : unkown
Debug report:

KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <567df3e0919241ba98db88bec4c6696f>:0)
BelohnungSystem.Update () (at Assets/Framework/Scripts/BelohnungSystem.cs:92)

3- TextInputfield in the GamestartCanvas cause :

  1. when the Canvas is changed the Focus is automaticly lost. because there is no Focused/Selected GUI after a Canvas change we get an Error.
  2. Another cause is when the host/leave party buttons are clicked, the InputField is then automaticly Focused.

Attempted to solve by removing Focus from the InputField using .partyTextField.DeactivateInputField(); but it did not work.

Debug report:

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.UI.InputField.GenerateCaret (UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset) (at C:/Program Files/Unity/Hub/Editor/2019.2.12f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/InputField.cs:2631)
UnityEngine.UI.InputField.OnFillVBO (UnityEngine.Mesh vbo) (at C:/Program Files/Unity/Hub/Editor/2019.2.12f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/InputField.cs:2561)
UnityEngine.UI.InputField.UpdateGeometry () (at C:/Program Files/Unity/Hub/Editor/2019.2.12f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/InputField.cs:2522)
UnityEngine.UI.InputField.Rebuild (UnityEngine.UI.CanvasUpdate update) (at C:/Program Files/Unity/Hub/Editor/2019.2.12f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/InputField.cs:2474)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/Program Files/Unity/Hub/Editor/2019.2.12f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/CanvasUpdateRegistry.cs:198)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:/buildslave/unity/build/Modules/UI/ScriptBindings/UICanvas.bindings.cs:72)

Mehr über GitHub

Wer fragen über GitHub hat, kann gerne hier schreiben, anderseits wird hier etwas über GitHub geschrieben.

Server-Konfiguration

Die Gruppe ist auf der Suche nach der richtigen Server Konfigurationspattform.

Die Datenbank erweitern

Die Datenbank muss so erweitert wird, dass man die Fragen von der andere Gruppe einfügen kann.

UML Diagramm

Die erste Überlegung, wie wir unser Projekt erstellen werden.

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