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SWG Flurry is a Starwars Galaxies server utilizing the SWGEmu Core3 Emulator.

Home Page: http://www.swgflurry.com/

License: GNU Affero General Public License v3.0

CMake 0.04% Makefile 0.02% Lua 81.04% Shell 0.01% C# 0.01% Batchfile 0.01% Python 0.25% JavaScript 10.56% HTML 0.01% CSS 0.01% PHP 0.01% C 0.36% C++ 7.69% Dockerfile 0.01% M4 0.01% Mustache 0.01%
starwarsgalaxies swgflurry core3

swgflurry's Introduction

Repository EST Dec 29, 2016

Server Development Legend

GitHub last commit Contributors Forks Stargazers Issues License: AGPL v3

Flurry Server Index

  • Discord
  • Server RoadMap
  • Server Client
  • Server Tre's
  • Website
  • Forums

Flurry Server Player Stats

  • Live Server Player Stats

Required Server TRE Files

www.swgflurry.com/TRE/

Required Flurry Launcher

http://www.swgflurry.com/Launcher/SWGFlurry_Launcher_0.0.3.7.exe

Coding Legend

  • Complete
  • Incomplete

All Custom Additions

  • All standard Pre-CU assets
  • All post 14.1 Weapons
  • All CU Armor
  • Mustafar NPC's
  • Kashyyyk NPC's
  • All NGE Backpack
  • NGE Wings / Halos
  • All NGE Housing Deeds With Appropriate signs / Halloween signs
  • All NGE House schematics
  • All NGE Wearables
  • NGE Decorations / Hologram Decorations / 1 year - 10 year vet rewards
  • All TCG Items
  • All NGE Vehicles,Deeds,Assets

Custom Professions

  • Spy
  • Melee Bounty Hunter
  • Gray force sensative
  • Gray Initiate
  • Gray Jedi Novice
  • Gray Jedi Master
  • Elder Gray Jedi
  • Elder Gray Jedi Master
  • Gray Jedi Order
  • Gray Grand Master

Armorsmith [Available Craftable Armors]

  • Assault Trooper
  • Bone
  • Bounty Hunter
  • Chitin
  • Clone Trooper
  • Composite
  • Death Trooper
  • Galactic Marine
  • Infilitrator
  • Ithroian Defender
  • Ithorian Guardian
  • Ithorian Sentinel
  • Kashyyykian Black Moutain
  • Kashyyykian Ceremonial
  • Kashyyykian Hunting
  • Mandalorian
  • Mandalorian Rebel
  • Mandalorian Imperial
  • Marauder
  • Marine
  • Nightsister
  • Padded
  • Rebel Assault
  • Rebel Battle
  • Rebel Snow
  • Rebel Spec Force
  • RIS
  • Scout Trooper
  • Singing Moutain clan
  • Snowtrooper
  • Stormtrooper
  • Tantel
  • Ubues
  • Zam

Pre-Pub 9 Jedi Additions

  • Jedi Perma Death (3 Lives Additional lives gained from holocrons) - This system can be turn On or Off depending on the server operators choice

Extended thanks to the following servers / contributors

Thank you to the following server that provided custom content / alterations to the base core3 experience. Over the course of a few years each individual has added some portion to the frame work or code that is currently in this repository.

  • https://github.com/TheAnswer/Core3/graphs/contributors
  • Aftermath - 13.1 Tef System
  • Awakening - Repair Disabled Vehicles
  • Empire in Flames - Multi Vehicles
  • Infinity - Regrant Skill Command
  • Project Carbonite - Food/Filling Counter Display
  • Reckoning - Stat Tracking
  • Renegades - Global Account Lots
  • Sentinels Republic - Token Splitting/Stacking
  • Stardust - Extra Custom Planets
  • SWG-Europa - Misc Changes
  • SWG-Rehab - 13 NGE Heavy Weapons
  • SWG Restoration 2 - Cutom Weapon Dot System
  • Sunrunner II - Extra Custom Planets
  • Tarkins Revenge - Creature Mounts

License

Copyright (C) 2017 SWGEmu

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program.  If not, see <http://www.gnu.org/licenses/>.

For more information, see https://review.swgemu.com.

swgflurry's People

Contributors

bigtap avatar bobvious avatar drelnor avatar gungy avatar halictosis avatar hellucard avatar icewarden avatar kissofdarknes avatar kurdtkobain avatar madvector avatar mhutcherson avatar michaelcramer avatar mikeface avatar mrmoosely avatar qrave avatar slayersg avatar sygnum avatar thrax989 avatar voxxy-flurry avatar weezyyy avatar yakone avatar

Stargazers

 avatar

Watchers

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swgflurry's Issues

Re Adjust New Pet Calculations

Here are the commits for the code reset for the Creature handler and Bio engineer code.

c85b6b2

0af1cc1

These systems will need to be re added in with more balanced approach . you can compare the old changes from PP to the default code that is currently in place.

Item does not spawn

Item does not spawn Broken template

MMOCoreORB/bin/scripts/object/custom_content/tangible/item/beast/bm_egg.lua

Droid Engineering Socket clusters

On Droid General and Combat socket clusters can be built.
Only the Surgical droid recognizes the General Cluster, but on creation of the deed and generation of the droids the modules are not recognized.

Lost Character Slot

My account was from when the server first started and we were allowed 7 Character Slots.

I deleted a toon last night to make another and was unable to because the server thinks I am capped at 6 slots.

Can I please have my 7th slot back?

Thanks

lost toons

I logged in today and no toons to be seen h=i started a new taznivek OHI but i was all done with his build on the old taznivek OHI and would much rather have him back

armor and clothing attacments

armor and clothing attacments does not show what it is in the name, only say clothing attachment and armor attachment, could we get that back.

Items for char builder

Acklay Bones
Spider Venom
Spider Fangs
Gorax Shards
Janta Blood
Janta Hide
Krayt Tissues
Rancor Bile
Rancor Tooth

Most of the items on the jedi path don't spawn items (pearls, power/color crystals)

Revisit Bonuses to Player City Structures and NGE Houses

I'd like to propose the following bonuses, because I believe what was committed did not make sense across the board. (UPDATED)

Houses

Non-NGE Houses - Normal bonuses to medical and entertainer (100)

NGE Houses - 110 to Medical, 125 to Ent Buffs (Duration) - This will allow variety for people who want to use NGE houses as cantinas. Doctors will be able to buff with droids in the field for the same amount. Experimentation bonus at 5 (as it is currently), assembly and repair at 20 (down from 50). This gives a reason to gain additional assembly and repair bonuses from FS crafting (additional +20 available).

Cantina's and Medical Centers

NPC City Medical Center and Cantina's - 110 Medical on med centers, 125 on entertainer buffs.

Player City Cantina's - 110 medical, 125 entertainer

Player City Medical Centers - 110 medical

Skill Points

The game doesn't stop you from from training more after you run out of skill points. You can continue and it just shows negative skill points. People are going to abuse this and overpower themselves.

Harvesters

Please revert player made harvesters to normal stats/maintenance, at the most these should be only double the amount pulling/maint, not the current 5x the amount, there is currently no reason to go beyond personal harvies.

Build failed

Been trying to build the server for a while now and I keep getting this error. Any help would be greatly appreciated.

cc1plus: all warnings being treated as errors
Makefile:8196: recipe for target 'server/zone/objects/tangible/component/lightsaber/LightsaberCrystalComponentImplementation.o' failed
make[3]: *** [server/zone/objects/tangible/component/lightsaber/LightsaberCrystalComponentImplementation.o] Error 1
make[3]: *** Waiting for unfinished jobs....
make[3]: Leaving directory '/home/vagrant/Desktop/swg new/MMOCoreORB/build/unix/src'
Makefile:426: recipe for target 'all-recursive' failed
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory '/home/vagrant/Desktop/swg new/MMOCoreORB/build/unix'
Makefile:367: recipe for target 'all' failed
make[1]: *** [all] Error 2
make[1]: Leaving directory '/home/vagrant/Desktop/swg new/MMOCoreORB/build/unix'
Makefile:57: recipe for target 'build' failed
make: *** [build] Error 2

Squad Leader buffs

Someone had their neutral squad leader and Bounty Hunter in the same group, went overt on their BH and was able to still continue to get the Squad leader buffs.

Fixes for Heavy Harvies/Fusions

Been sticking to medium harvs for the most part because frankly its all that was needed and I knew they were correct from testing back at the start, decided to look into heavies and found some discrepancies in the calculation along with missing experimention lines for the fusions as well.

Both these changes were made on NW and PP just forgot about them when we started this up, my bad for not thinking of them.

For the fusion fix:
http://review.swgemu.com/#/c/52/1/MMOCoreORB/bin/scripts/object/tangible/deed/generator_deed/generator_fusion_deed.lua

For the solar fix if needed ( I dont make them):
http://review.swgemu.com/#/c/52/1/MMOCoreORB/bin/scripts/object/tangible/deed/generator_deed/generator_solar_deed.lua

If im completely wrong in this im sorry, I just tried to reason my way through the code with what is logical.

As far as the heavy fix, we basically wanted to go from Personal 20 BER to Medium 40ish BER to Heavy 60ish BER and its not happening.

Personals show a 5*4 max line for 20, if im wrong in this please tell me, I know just enough to get myself in trouble.

Mediums show a 6*4 plus 20 from the extractor unit for 44 max which is where they are

Heavies on the other hand are doing 74 plus 27 from there heavy extractor unit for 54, if I am right about any of this, if the heavy lines were changed to 94 = 36+27 = 63ish area which should be what were looking for.

Heavy Flora:
https://github.com/Thrax989/SWGFlurry/blob/master/MMOCoreORB/bin/scripts/object/tangible/deed/harvester_deed/harvester_flora_deed_heavy.lua

Old: experimentalMax = {0, 0, 74, 15000010, 1000},
New: experimentalMax = {0, 0, 94, 15000010, 1000},

Gas:
https://github.com/Thrax989/SWGFlurry/blob/master/MMOCoreORB/bin/scripts/object/tangible/deed/harvester_deed/harvester_gas_deed_heavy.lua

Same as above change to 9*4

Chemical:
https://github.com/Thrax989/SWGFlurry/blob/master/MMOCoreORB/bin/scripts/object/tangible/deed/harvester_deed/harvester_liquid_deed_heavy.lua

Same as above change to 9*4

Mineral:
https://github.com/Thrax989/SWGFlurry/blob/master/MMOCoreORB/bin/scripts/object/tangible/deed/harvester_deed/harvester_ore_heavy_deed.lua

Same as above change to 9*4

Water:
https://github.com/Thrax989/SWGFlurry/blob/master/MMOCoreORB/bin/scripts/object/tangible/deed/harvester_deed/harvester_moisture_deed_heavy.lua

Same as above change to 9*4

NGE house bonus

  •   {"private_medical_rating", 125},
    
  •  {"private_buff_mind", 125},
    
  •  {"private_med_battle_fatigue", 15},
    
  •  {"advanced_assembly", 50},
    
  •  {"armor_assembly", 50},
    
  •  {"general_assembly", 50},
    
  •  {"bio_engineer_assembly", 50},
    
  •  {"booster_assembly", 50},
    
  •  {"chassis_assembly", 50},
    
  •  {"clothing_assembly", 50},
    
  •  {"combat_medicine_assembly", 50},
    
  •  {"creature_assembly", 50},
    
  •  {"domestic_assembly", 50},
    
  •  {"droid_assembly", 50},
    
  •  {"engine_assembly", 50},
    
  •  {"engineering_assembly", 50},
    
  •  {"firearm_assembly", 50},
    
  •  {"food_assembly", 50},
    
  •  {"force_assembly", 50},
    
  •  {"grenade_assembly", 50},
    
  •  {"instrument_assembly", 50},
    
  •  {"jedi_saber_assembly", 50},
    
  •  {"medicine_assembly", 50},
    
  •  {"melee_assembly", 50},
    
  •  {"munition_assembly", 50},
    
  •  {"shields_assembly", 50},
    
  •  {"spice_assembly", 50},
    
  •  {"structure_assembly", 50},
    
  •  {"tissue_assembly", 50},
    
  •  {"weapon_assembly", 50},
    
  •  {"advanced_ship_experimentation", 50},
    
  •  {"armor_experimentation", 50},
    
  •  {"general_experimentation", 50},
    
  •  {"bio_engineer_experimentation", 50},
    
  •  {"booster_experimentation", 50},
    
  •  {"chassis_experimentation", 50},
    
  •  {"clothing_experimentation", 50},
    
  •  {"combat_medicine_experimentation", 50},
    
  •  {"creature_experimentation", 50},
    
  •  {"droid_experimentation", 50},
    
  •  {"engine_experimentation", 50},
    
  •  {"firearm_experimentation", 50},
    
  •  {"food_experimentation", 50},
    
  •  {"force_experimentation", 50},
    
  •  {"grenade_experimentation", 50},
    
  •  {"jedi_saber_experimentation", 50},
    
  •  {"medicine_experimentation", 50},
    
  •  {"melee_experimentation", 50},
    
  •  {"munition_experimentation", 50},
    
  •  {"power_systems_experimentation", 50},
    
  •  {"shields_experimentation", 50},
    
  •  {"spice_experimentation", 50},
    
  •  {"structure_experimentation", 50},
    
  •  {"tissue_experimentation", 50},
    
  •  {"weapon_experimentation", 50},
    
  •  {"weapon_systems_experimentation", 50},
    
  •  {"armor_complexity", 50},
    
  •  {"clothing_complexity", 50},
    
  •  {"medicine_complexity", 50},
    
  •  {"droid_complexity", 50},
    
  •  {"firearm_complexity", 50},
    
  •  {"food_complexity", 50},
    
  •  {"melee_complexity", 50},
    
  •  {"munition_complexity", 50},
    
  •  {"structure_complexity", 50},
    
  •  {"armor_customization", 50},
    
  •  {"artisan_clothing_customization", 50},
    
  •  {"clothing_customization", 50},
    
  •  {"droid_customization", 50},
    
  •  {"armor_repair", 50},
    
  •  {"clothing_repair", 50},
    
  •  {"force_repair_bonus", 50},
    
  •  {"crafting_repair", 50},
    
  •  {"weapon_repair", 50},
    
  •  {"combat_medic_effectiveness", 50},
    
  •  {"general_damage", 50},
    
  •  {"shop_sign", 50},
    
  •  {"sales", 50},
    
  •  {"structure_maintenance_mod", 50}
    

Spy Profession

List Of Bugs From The Spy Profession

-Fix Moving Special Attack Icons

Please Add To This List When You Come Across Any Bugs With The Spy Profession.

Humans starting Bald

title says it all Humans are showing up in world Bald on Character Creation. Call out the image designers STAT!

Swordid: Tre File help

We need a Tre File to have the values for Image Designer, Merchant, and all the force sensitive Skill boxes to cost 0 points. Could you please help with this one possibly?

Item Crash

Spawning this item in your inventory crashes your game until your item is wiped.

SWGFlurry/MMOCoreORB/bin/scripts/object/custom_content/tangible/buildout/event/empire_day_yoda_fountain.lua

ISD

AI pathing error log

-- capture ai pathing errors top floor to bottom
(233 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-0.641077, y:-2.51546, z:181.335) in 36. Destination was (x:-4.74702, y:32.3611, z:173.835) in 36.
(385 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-0.641077, y:-2.51546, z:181.335) in 36. Destination was (x:-3.25266, y:37.5748, z:173.835) in 36.
(500 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-41.4867, y:18.2696, z:181.335) in 36. Destination was (x:-51.8141, y:20.1985, z:173.835) in 38.
(500 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-42.5, y:22.086, z:181.335) in 36. Destination was (x:-51.8141, y:20.1985, z:173.835) in 38.
(501 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-47.8449, y:21.0043, z:181.355) in 36. Destination was (x:-51.8141, y:20.1985, z:173.835) in 38.
(501 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-44.1939, y:19.6988, z:181.342) in 36. Destination was (x:-51.817, y:20.1996, z:173.835) in 38.
(502 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-51.817, y:20.1996, z:173.835) in 38. Destination was (x:-47.941, y:17.5886, z:181.335) in 36.
(502 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-51.8141, y:20.1985, z:173.835) in 38. Destination was (x:-40.7103, y:16.0802, z:181.335) in 36.
(502 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-51.8141, y:20.1985, z:173.835) in 38. Destination was (x:-40.75, y:24.1963, z:181.335) in 36.
(502 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-51.8141, y:20.1985, z:173.835) in 38. Destination was (x:-47.9893, y:22.5846, z:181.335) in 36.

(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:4.75, y:-1.41406, z:181.335) in 36. Destination was (x:-46.2972, y:20.9551, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-4.25, y:-1.41405, z:181.335) in 36. Destination was (x:-46.2972, y:20.9551, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:10.75, y:-1.41406, z:181.335) in 36. Destination was (x:-46.2972, y:20.9551, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-4.25, y:-1.41405, z:181.335) in 36. Destination was (x:-44.5, y:21.3789, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-7.25, y:-1.41405, z:181.335) in 36. Destination was (x:-44.5, y:21.3789, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-16.4514, y:-1.47913, z:181.335) in 36. Destination was (x:-44.5, y:21.3789, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-24.5254, y:2.52576, z:181.335) in 36. Destination was (x:-44.5, y:21.0331, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-7.25, y:-1.41405, z:181.335) in 36. Destination was (x:-44.5, y:21.0331, z:173.835) in 36.
(854 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:7.75, y:-1.41406, z:181.335) in 36. Destination was (x:-44.5, y:21.0331, z:173.835) in 36.

(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-33.5104, y:2.90402, z:173.835) in 36. Destination was (x:40.7167, y:15.9608, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-27.7282, y:12.9776, z:173.835) in 36. Destination was (x:37.3559, y:14.6841, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-33.5104, y:2.90402, z:173.835) in 36. Destination was (x:34.1915, y:10.0552, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-33.5104, y:2.90402, z:173.835) in 36. Destination was (x:38.5772, y:20.2447, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-27.7159, y:13.0006, z:173.835) in 36. Destination was (x:38.5772, y:20.2447, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-27.7183, y:13.0073, z:173.835) in 36. Destination was (x:22.7674, y:-1.77446, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-27.7183, y:13.0073, z:173.835) in 36. Destination was (x:6.40464, y:-4.5724, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-27.7183, y:13.0073, z:173.835) in 36. Destination was (x:34.1915, y:10.0552, z:181.335) in 36.
(868 s) [CreatureObject[stormtrooper]] ERROR - NULL or empty path in AiAgent::findNextPosition. Source was (x:-33.5104, y:2.90402, z:173.835) in 36. Destination was (x:27.2154, y:1.45107, z:181.335) in 36.

NGE Housing Lot Size/Correlation to Actual Size of House

atat_house.lua 5 Lots Good
bespin_house.lua 5 Lots Good
commando_house.lua 5 Lots Not Good Should be 2
emperors_house.lua 5 Lots Not Good Should be 2
gen_large_win_01.lua 5 Lots Good
gen_large_win_02.lua 5 Lots Good
gen_medium_win_01.lua 5 Lots Not Good Should be 3
gen_medium_win_02.lua 5 Lots Not Good Should be 3
gen_small_win_01.lua 5 Lots Not Good Should be 2
gen_small_win_02.lua 5 Lots Not Good Should be 2
hangar_house.lua 5 Lots Good
jabbas_house.lua 5 Lots Good
jedi_house.lua 5 Lots Not Good Should be 2
musty_house.lua 5 Lots Good
nab_small_win_01.lua 2 Lots Good
ns_hut_house.lua 2 Lots Good
rebel_house.lua 5 Lots Not Good Should be 2
relaxation_house.lua 5 Lots Not Good Should be 2
sandcrawler_house.lua 5 Lots Good
sith_house.lua 5 Lots Not Good Should be 2
sm_hut_house.lua 2 Lots Good
tat_small_win_01.lua 2 Lots Good
tree_house.lua 5 Lots Good
vehicle_house.lua 5 Lots Good
vipbunker_house.lua 5 Lots Good
yoda_house.lua 2 Lots Good
yt1300_house.lua 5 Lots Good

Barrel For Chefs

Values on Min/Max should be adjusted to 0, 0, 6 to effect the change thats necesary to make these double the value of casks that the material requirement calls out for.

https://github.com/Thrax989/SWGFlurry/blob/master/MMOCoreORB/bin/scripts/object/tangible/component/food/container_barrel.lua

object_tangible_component_food_container_barrel = object_tangible_component_food_shared_container_barrel:new {

numberExperimentalProperties = {1, 1, 1},
experimentalProperties = {"XX", "XX", "XX"},
experimentalWeights = {1, 1, 1},
experimentalGroupTitles = {"null", "null", "null"},
experimentalSubGroupTitles = {"null", "null", "quantity_bonus"},
experimentalMin = {0, 0, 1},
experimentalMax = {0, 0, 1},
experimentalPrecision = {0, 0, 0},
experimentalCombineType = {0, 0, 1},

}

Lair Searches

Not sure if this is just throwing a bad command or what, I receive eggs and live samples like I should but it also throws out occasionally 'Unable to create loot for lootgroup' I cant find the lootgroup for lairs so not sure what is missing, only received live sample jars and eggs so far.

ranger harvesting

ranger harvesting at the moment is out of control, close to 50k resources can be harvested per lair, this needs to be brought down to at least 1/10th of this to like a maximum of 500 per resource harvested

Armor Crafting Bug

Any armor that uses the RIS armor segments, either the standard RIS segment or the Interwove RIS segment. The armor crafted with these is coming up with Stun being a vulnerability, even when the RIS segment is crafted using Stun Layers. Also they are bypassing the 75% resistance caps and crafting out to 80% resistances.
This is affecting the Bounty Hunter set, Mandalorian set and RIS armor set.
Armor Crafting Bug

Bestine Starport

The shuttle in Bestine Star Port is active and leaves and returns making you wait.

Profession Check List

Updated Profession Check List
Profession Check List

1.Architect 100% complete
2.Armorsmith 100% complete tested
3.Artisan 100 % complete maybe come back to thsi to add Crafted Vehicles
4.Bio-Engineer 85% complete
5.Bounty Hunter 100% complete
6.Brawler 100% complete
7.Carbineer 100% complete
8.Chef 100% complete
9.Combat Medic 100% complete
10.Commando 100% complete
11.Creature Handler 85% complete
12.Dancer 100% complete
13.Doctor 100% complete
14.Droid Engineer 100%complete
15.Entertainer 100% complete add human bonus
16.Fencer 100% complete
17.Image Designer 100% complete
18.Marksman 100% complete
19.Medic 100% complete
20.Merchant 100% complete
21.Musician 100% complete
22.Pikeman 100% complete
23.Pistoleer 100% complete
24.Politician100% complete
25.Ranger 100% complete
26.Rifleman 100% complete
27.Scout 100% complete
28.Shipwright 100% complete
29.Smuggler 100% complete
30.Squad Leader 100% complete
31.Swordsman 100% complete
32.Tailor 100% complete
33.Teras Kasi Artist 100% complete
34.Weaponsmith 100% complete

WIP

PlayerObject* ghost = player->getPlayerObject();
if (ghost != nullptr) {
	ghost->updateworldbossKills();
	}

junk dealer

Cant sell weapons to weapon junk dealer. they only accept junk items.

Vehicle Rubberbanding

When trying to travel on vehicles classified as very fast, such as the Sith Speeder, Snowspeeder, Basilisk War Droid etc.
You constantly rubberband back to the location where you first mounted the vehicle at, making ALL very fast vehicles unusable.

Grey Jedi Starting Profession

Grey Jedi starting profession Jedi can not tune crystals. The radial menu options do not list the option to Tune.
Also, There is no Force Progression skill unlocked/displayed in the My Skills section of the Skills window.
Yes the required Flurry10.tre file has been used to overwrite the default Flurry10.tre
Grey Jedi Starting Profession Crystal Radial Menu
Grey Jedi Starting Profession Skills Window

Rebel faction point costs not consistent/broken

Faction point cost is seemingly broken for rebels. Race should not matter for rebels, and cost should go down with rank. Example costs below.

Char one: Rodian, corporal
Alliance detachment HQ: 29250

Char two: Rodian, Second Lt
Alliance detachment HQ: 39000

Even same race, there's something odd that a lower rank has a lower cost than the higher rank.

Missing Harvester Resources (On Snagga's behalf)

Snagga original posted this on the forums

Went to Talus to check on my Flora farms that were pulling up the Talusian Tubers (Ono). They were all empty but 1 that had 47k in it. They should have had hundreds of thousands of units on each one (was on it since a few hours after spawn). It's the ten High Capacity Flora Farms that belong to Elsa at WP -6130 1100. Can anything be done about all my missing Tubers? Huh
I'll leave the harvesters in place until I can get an answer.
BTW, I didn't forget to turn them on and they had power and maintenance to run them for 2 weeks. I checked on them last week and they were under half full.

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