thutmose / thut-elevators Goto Github PK
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My elevator mod
I have redstone++ mod installed and the tile entity can be moved by pistons. Aread you aware of this and can it be fixed. If not please add a note somewhere
it just crashes
https://paste.ubuntu.com/p/zHx65rn6yg/
Use case: e.g. a mining operation where you would decide to dig deeper and add more levels for the elevator below.
When the elevator is recovered it looses all connection to the control blocks making it necessary to destroy an recreate / reassign all control blocks.
It would be great if the elevator block would remember the assigned control blocks when placed at a different level.
This is probably the strangest bug report I've posted in a while.
As the title states, riding the elevator subtracts a player's hunger level. It wouldn't normally be a huge issue but, we have spice of life installed.
I'm guessing that this has to do with the way riding entities in vanilla works. I'm not sure if anything can be done about it but figured I would bring it to your attention anyways,
I may be doing something wrong but in the manual it says on page 12 that you can put chests and controller blocks in an elevator just make sure the elevator face is turned on but when i right click on a floor number it doesn't move is it supposed to work like i think it is or am i wrong?
Just started using the mod as an alternative to RFTools elevators and its great
However if i want to have levels below 0 (say 2 basement levels -1, -2 or whatever) i have to change the lift panel view every time. It also displays up to 16 which, whilst ok for my current tower, is not practical for smaller constructions.
Yes, i could label the sub levels 1, 2 etc (which i am doing atm) however beginners entering my buildings regularly find themselves in a mob spawning basement instead of the main entrance cause they hit 1 instead of 3. Was wondering if there is a way to add a small GUI that lets you add the numbers manually (ie range from: ... to: ...) and either have it automatically scale or at least have the top left (or bottom right, maybe another option) number be say -2
Keep up the good work :)
Which can be toggled via config file (or control blocks if that wouldn't be a hassle) where instead of choosing a floor, when a player gets on an elevator, they get stuck/locked into it and can ascend or descend with jump and sneak.
Dismounting/exiting is achieved with any of the WASD/movement inputs (bonus: the player is automatically unhooked from the elevator once it has reached a control block). The distance an elevator can move is still tied to control blocks as currently (where an elevator will stop once it is two blocks below a control block)
As an illustration, I am trying to recreate Zelda 2 in minecraft and would like controllable elevators like shown 8 seconds into this video: https://youtu.be/88Uo_VNDhck
Thank you for reading, hope this is possible! (aka not a pain to code)
because as soon as shift is pressed, the position of the player changes.
Assigning a different key to sneak somehow removes the assigning function of the left shift key.
It seems that in 1.0.7 no recipes are added for the blocks and items. I can see some in the source code but I can't craft a device linker using 3 iron and 1 redstone dust.
Hi!
I have your mod installed together with OpenComputers in Minecraft 1.12.1. It seems like if you were to form a elevator with 3D printed blocks, they become invisible and the hitboxes behaves strangely.
Hi!
I was building my elevator and was thinking of having it computer controlled as the book says it has support for. It did interact with the computer, but there are only three functions available:
address
, slot
and type
. None of the other functions like: setFloor(number)
or getFloor(number)
was available. Am I missing something or do I need to plug into something else? It is the controller right?
Can you make your mod compatible with CubicChunks Multiplayer or is this a issue for CubicChunks ?
I can't call negative floor values in the OC function callFloor()
Is it a bug?
Hello. I was trying to add your mod (v1.15.2-8.0.2) to a server I have, but it have me this error:
[Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception
net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [
Thut Crafts (thutcrafts) has failed to load correctly
§7net/minecraftforge/fml/config/ModConfig$ConfigReloading,
Thut Elevators (thuttech) has failed to load correctly
§7net/minecraftforge/fml/config/ModConfig$ConfigReloading,
Thut Core (thutcore) has failed to load correctly
§7net/minecraftforge/fml/config/ModConfig$ConfigReloading
]
at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:201) ~[?:?] {re:classloading}
at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) ~[?:?] {re:classloading}
at net.minecraftforge.fml.server.ServerModLoader.begin(ServerModLoader.java:45) ~[?:?] {re:classloading}
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:122) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:613) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at java.lang.Thread.run(Unknown Source) [?:1.8.0_241] {}
�[m�[1;31m[17:11:47] [Server thread/ERROR] [minecraft/MinecraftServer]: This crash report has been saved to: C:\Users\Utilizador\Desktop\Minecraft\Server\Server 1.15.2 forge\.\crash-reports\crash-2020-03-13_17.11.47-server.txt
�[m�[32m[17:11:47] [Server thread/INFO] [minecraft/MinecraftServer]: Stopping server
�[m�[32m[17:11:47] [Server thread/INFO] [minecraft/MinecraftServer]: Saving worlds
�[m�[1;31m[17:11:47] [Server thread/ERROR] [minecraft/MinecraftServer]: Exception stopping the server
java.lang.RuntimeException: The server has failed to initialize correctly due to mod loading errors. Examine the crash report for more details.
at net.minecraftforge.common.DimensionManager.getWorld(DimensionManager.java:185) ~[?:?] {re:classloading}
at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:1004) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.func_213211_a(MinecraftServer.java:536) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.func_71260_j(MinecraftServer.java:568) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.server.dedicated.DedicatedServer.func_71260_j(DedicatedServer.java:549) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:676) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at java.lang.Thread.run(Unknown Source) [?:1.8.0_241] {}
What's happening?
Title plus it cannot assign floors. in fact all it can do is make the elevator after that we have a similar issue that was recently fixed where the elevators supposedly forgot there owners. (although I'm admin so that shouldn't be the issue) (no text shows up at all after you create the elevator and you're unable to interact with it with the device linker or the stick in any way)
hoping that you can fix the compatibility with sponge, because they do work without sponge installed on the server
Sponge: spongeforge-1.12.2-2768-7.1.5-RC3506
MC: 1.12.2
Forge: forge-1.12.2-14.23.5.2768-universal
ThutTech: thuttech-1.12.2-6.1.5
ThutCore: thutcore-1.12.2-5.19.9
Ok this ones weird...basically if you use something like a soul vial from EnderIO which can capture entities, and capture the elevator, it drops all of the blocks that make up the elevator while also capturing it. If you release it, it still has all of the blocks so you can capture it and release it endlessly to duplicate whatever materials it's made of. Honestly not sure why this was the first thing ppl thought to do with my cool new elevator...
Found that for some reason (yet to find a cause) my character sometimes rapidly bobs/jumps up and down on both stationary and moving platforms. This only occurs maybe 50% of the time it seems and as i said, im yet to narrow down a reason. Dont know if its a known issue
(P.S. i tried to take a short video but couldnt make it small enough to post here sorry)
If I am not completely blind, you removed the ability to control elevators using OpenComputers; you should re-add that. See https://github.com/Vexatos/Thut/blob/06e325dbf1aed959ffddfbb71db8c1a558db37f4/src/main/java/thut/tech/common/blocks/tileentity/TileEntityLiftAccess.java (initial commit at Vexatos/Thut@8e8bae2) for how to do it (Should just be copypasta)
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