This item has been repaired since
1.Fixed a compilation error
2.The image is memorized to ensure that it crashes due to different computer paths
3.Fixed a change in the game structure causing it to not draw correctly
Current features are as seen in config.h
:
namespace Config
{
inline bool bHealth = false;
inline bool bStamina = false;
inline bool bFullness = false;
inline bool bRest = false;
inline bool bStrength = false;
inline bool bHydration = false;
inline bool bInvisible = false;
inline bool bSpeed = false;
inline bool bJump = false;
inline bool bFallDamage = false;
namespace Value
{
inline float health = 50.f;
inline float stamina = 50.f;
inline float fullness = 50.f;
inline float rest = 50.f;
inline float strength = 50.f;
inline float hydration = 50.f;
inline float jumpHeight = 2.6f;
inline float runSpeed = 5.4f;
inline float swimSpeedMultiplier = 1.f;
}
}
- Add ESP
- Add teleportation map
- Config file (JSON or INI) to configure map and font file paths
- Use config file to allow the user to add new pins to the map (for their base)
Honestly if you don't know how to compile a C++ project, then maybe you shouldn't be here.
Open the .sln file in Visual Studio, Ctrl + Shift + B to compile solution, find the produced DLL under SonsOfTheForestInternal/build/SonsOfTheForestInternal.dll
Use any injector, the game has no anti cheat so even Process Hacker's DLL injector should work fine.
A compiled DLL can be found under build/
in this repo, statically compiled so injection should be smooth.