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efootball_network_monitor_tool's Introduction

Telegram group channel: https://t.me/efootballCheaterReport

Telegram group: https://t.me/eFootballxjbt

Donation: https://www.paypal.com/paypalme/tacbin

Latest version : https://t.me/eFootballxjbt/20589

Feature list:

Use npcap api to sniff the udp traffic. Only support wired connection. PS/XBOX players need a router/switch supporting port mirroring. Don't support VPN or proxy.

If VPN create a RAWIP interface, and wireshark can sniff the traffic, then the tool can either.

Analyse match mode. show oppoent/server's IP/port/location. Thank @SimplyTheTruth's contribution

Scan the server to get matches amount on it. If player's ISP blocks such scan activity, modify the filename with 'noscan' in it.

Packet loss rate is calculated by received messages. It reflects the quality of direction Server->you. Latency of PSP match is from tcping of the server. Latency of P2P match is from STUN message between two players.

Tcping the server every second during the match. A '.' for a successful try and 'X' for failure. '_' means having received a group of messages. TCPING reflects the quality of direction You->Server. Consecutive 'XXX' means the direction You->Server is broken. It will be laggy in the game.

If the loss rate and latency changes a lot, a new line will display.

Every match will be logged in matchlog.csv file.

User can run the tool with parameter. 'eFootball_network_monitor_Q143552766.exe 2' means choose the second active network adapter as default.

colorful dot for different latency, press hh to get detail

Modification history: 20240327 Show result of in game speed test Slow down scanning speed to get accurate result.

20240315 avoid incorrect traffic report Faster server test results update iplocation, npcap.

20231216 Update iplocation, correct some data in-app Optimize display

20231026 update npcap to 1.78. 1.76 has critical bug. It must be replaced. some minor modification

20231008 suport IPV6 ip-area query orgnize the files

20231002 upddate ip2location, qqwry database update npcap to 1.76 support IPV6 p2p match

20230814 update ip2location database minor fix

20230622 update npcap to 1.75 fix the issue when start the tool during a match.

20230520 Support some VPNs such as Wireguard if they use RAWIP type vitual adapter. After the VPN is activated, if wireshark can sniff the traffic on the RAWIP adapter, the tool will also support. Don't accept the match if it shows nothing.

20230517 Optimize display, minor fix.

20230424 optimize display. 20230406 Some ISP block scanning of Google server. If it doesn't work properly, use the other file with 'noscan' . The tool will not scan the server to get current matches.

20230401 Maybe finally resolve the consecutive '_' issue optimize display, log to csv file

20230318 Highlight some major info. Thank @SimplyTheTruth's contribution

20230313 Maybe resolve the consecutive '_' issue

20230220 minor fix about port detecting 20230214 Update iplocation database

20230212 Antenna bar appears but here is no '*Confirming' , that means it's changed to TCP match,don't accept

202302010 minor bug fix

20230131 Optimize some display issues

20230130 English iparea for non-Chinese system. Thank @SimplyTheTruth's contribution

20030125 bug fix for the local IP judgement Add document for PS/XBOX user. Use port mirroring and this tool to monitor. Thank Mohammed Vorajee's contribution.

200221104 Update: alarm 5 seconds ahead of matchmaking antenna bar's appearance.. so that play have plenty time to decide whether accept or not Choose dedicated server to secure your network advantage. Install npcap-1.55 first and then run the eFootball_network_monitor. it will detect the latency between user and konami server in real time Read readme.pdf for detail.

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Contributors

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