GithubHelp home page GithubHelp logo

tieusangaka / react-native-video Goto Github PK

View Code? Open in Web Editor NEW

This project forked from thewidlarzgroup/react-native-video

0.0 2.0 0.0 9.81 MB

A <Video /> component for react-native

Home Page: https://www.npmjs.com/package/react-native-video

License: MIT License

JavaScript 12.80% Java 48.96% Python 0.71% Objective-C 17.91% C# 19.32% Ruby 0.29%

react-native-video's Introduction

react-native-video

A <Video> component for react-native, as seen in react-native-login!

Requires react-native >= 0.40.0, for RN support of 0.19.0 - 0.39.0 please use a pre 1.0 version.

Add it to your project

Run npm i -S react-native-video

iOS

Run react-native link to link the react-native-video library.

If you would like to allow other apps to play music over your video component, add:

AppDelegate.m

#import <AVFoundation/AVFoundation.h>  // import

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
  ...
  [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];  // allow
  ...
}

Note: you can also use the ignoreSilentSwitch prop, shown below.

tvOS

Run react-native link to link the react-native-video library.

react-native link don’t works properly with the tvOS target so we need to add the library manually.

First select your project in Xcode.

After that, select the tvOS target of your application and select « General » tab

Scroll to « Linked Frameworks and Libraries » and tap on the + button

Select RCTVideo-tvOS

That’s all, you can use react-native-video for your tvOS application

Android

Run react-native link to link the react-native-video library.

Or if you have trouble, make the following additions to the given files manually:

android/settings.gradle

include ':react-native-video'
project(':react-native-video').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-video/android')

android/app/build.gradle

dependencies {
   ...
   compile project(':react-native-video')
}

MainApplication.java

On top, where imports are:

import com.brentvatne.react.ReactVideoPackage;

Add the ReactVideoPackage class to your list of exported packages.

@Override
protected List<ReactPackage> getPackages() {
    return Arrays.asList(
            new MainReactPackage(),
            new ReactVideoPackage()
    );
}

Windows

Make the following additions to the given files manually:

windows/myapp.sln

Add the ReactNativeVideo project to your solution.

  1. Open the solution in Visual Studio 2015
  2. Right-click Solution icon in Solution Explorer > Add > Existing Project...

UWP: Select node_modules\react-native-video\windows\ReactNativeVideo\ReactNativeVideo.csproj WPF: Select node_modules\react-native-video\windows\ReactNativeVideo.Net46\ReactNativeVideo.Net46.csproj

windows/myapp/myapp.csproj

Add a reference to ReactNativeVideo to your main application project. From Visual Studio 2015:

  1. Right-click main application project > Add > Reference...

UWP: Check ReactNativeVideo from Solution Projects. WPF: Check ReactNativeVideo.Net46 from Solution Projects.

MainPage.cs

Add the ReactVideoPackage class to your list of exported packages.

using ReactNative;
using ReactNative.Modules.Core;
using ReactNative.Shell;
using ReactNativeVideo; // <-- Add this
using System.Collections.Generic;
...

        public override List<IReactPackage> Packages
        {
            get
            {
                return new List<IReactPackage>
                {
                    new MainReactPackage(),
                    new ReactVideoPackage(), // <-- Add this
                };
            }
        }

...

Usage

// Within your render function, assuming you have a file called
// "background.mp4" in your project. You can include multiple videos
// on a single screen if you like.

<Video source={{uri: "background"}}   // Can be a URL or a local file.
       ref={(ref) => {
         this.player = ref
       }}                                      // Store reference
       rate={1.0}                              // 0 is paused, 1 is normal.
       volume={1.0}                            // 0 is muted, 1 is normal.
       muted={false}                           // Mutes the audio entirely.
       paused={false}                          // Pauses playback entirely.
       resizeMode="cover"                      // Fill the whole screen at aspect ratio.*
       repeat={true}                           // Repeat forever.
       playInBackground={false}                // Audio continues to play when app entering background.
       playWhenInactive={false}                // [iOS] Video continues to play when control or notification center are shown.
       ignoreSilentSwitch={"ignore"}           // [iOS] ignore | obey - When 'ignore', audio will still play with the iOS hard silent switch set to silent. When 'obey', audio will toggle with the switch. When not specified, will inherit audio settings as usual.
       progressUpdateInterval={250.0}          // [iOS] Interval to fire onProgress (default to ~250ms)
       onLoadStart={this.loadStart}            // Callback when video starts to load
       onLoad={this.setDuration}               // Callback when video loads
       onProgress={this.setTime}               // Callback every ~250ms with currentTime
       onEnd={this.onEnd}                      // Callback when playback finishes
       onError={this.videoError}               // Callback when video cannot be loaded
       onBuffer={this.onBuffer}                // Callback when remote video is buffering
       onTimedMetadata={this.onTimedMetadata}  // Callback when the stream receive some metadata
       style={styles.backgroundVideo} />

// Later to trigger fullscreen
this.player.presentFullscreenPlayer()

// To set video position in seconds (seek)
this.player.seek(0)

// Later on in your styles..
var styles = StyleSheet.create({
  backgroundVideo: {
    position: 'absolute',
    top: 0,
    left: 0,
    bottom: 0,
    right: 0,
  },
});
    • For iOS you also need to specify muted for this to work

Android Expansion File Usage

// Within your render function, assuming you have a file called
// "background.mp4" in your expansion file. Just add your main and (if applicable) patch version
<Video source={{uri: "background", mainVer: 1, patchVer: 0}} // Looks for .mp4 file (background.mp4) in the given expansion version.
       rate={1.0}                   // 0 is paused, 1 is normal.
       volume={1.0}                 // 0 is muted, 1 is normal.
       muted={false}                // Mutes the audio entirely.
       paused={false}               // Pauses playback entirely.
       resizeMode="cover"           // Fill the whole screen at aspect ratio.
       repeat={true}                // Repeat forever.
       onLoadStart={this.loadStart} // Callback when video starts to load
       onLoad={this.setDuration}    // Callback when video loads
       onProgress={this.setTime}    // Callback every ~250ms with currentTime
       onEnd={this.onEnd}           // Callback when playback finishes
       onError={this.videoError}    // Callback when video cannot be loaded
       style={styles.backgroundVideo} />

// Later on in your styles..
var styles = Stylesheet.create({
  backgroundVideo: {
    position: 'absolute',
    top: 0,
    left: 0,
    bottom: 0,
    right: 0,
  },
});

Load files with the RN Asset System

The asset system introduced in RN 0.14 allows loading image resources shared across iOS and Android without touching native code. As of RN 0.31 the same is true of mp4 video assets for Android. As of RN 0.33 iOS is also supported. Requires [email protected].

<Video
  repeat
  resizeMode='cover'
  source={require('../assets/video/turntable.mp4')}
  style={styles.backgroundVideo}
/>

Play in background on iOS

To enable audio to play in background on iOS the audio session needs to be set to AVAudioSessionCategoryPlayback. See Apple documentation for additional details. (NOTE: there is now a ticket to expose this as a prop )

Static Methods

seek(seconds)

Seeks the video to the specified time (in seconds). Access using a ref to the component

presentFullscreenPlayer()

Toggles a fullscreen player. Access using a ref to the component.

Examples

  • See an Example integration in react-native-login note that this example uses an older version of this library, before we used export default -- if you use require you will need to do require('react-native-video').default as per instructions above.

  • Try the included VideoPlayer example yourself:

    git clone [email protected]:react-native-community/react-native-video.git
    cd react-native-video/example
    npm install
    open ios/VideoPlayer.xcodeproj
    

    Then Cmd+R to start the React Packager, build and run the project in the simulator.

  • Lumpen Radio contains another example integration using local files and full screen background video.

TODOS

  • Add support for captions
  • Add support for playing multiple videos in a sequence (will interfere with current repeat implementation)
  • Callback to get buffering progress for remote videos
  • Bring API closer to HTML5 <Video> reference

MIT Licensed

react-native-video's People

Contributors

brentvatne avatar sjchmiela avatar isair avatar thoblr avatar johanneslumpe avatar rozele avatar mwilc0x avatar andrewjack avatar negativetwelve avatar markburns avatar linmic avatar bcalik avatar publicparadise avatar mroswald avatar deshiknaves avatar olofd avatar taak77 avatar scgough avatar syaau avatar ralphpina avatar ralfnieuwenhuizen avatar radko93 avatar rpastorelle avatar raksonibs avatar ospfranco avatar nishanthshankar avatar nickhudkins avatar mdrbohlav avatar mcrumm avatar machard avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.