tigrouind / aitd-roomviewer Goto Github PK
View Code? Open in Web Editor NEWA room / level viewer for Alone in The Dark series
License: MIT License
A room / level viewer for Alone in The Dark series
License: MIT License
Hi again! you might remember me from our last talk about the 3d models. it works for me but I noticed it only rips the models and not the textures so I was wondering if there might be a solution to rip not only the sprites from those games but also the textures? would be really nice to save those!
Hello,
first of all: Thanks for creating this asset.
I tried to use it but there is no bms file included so I can't select it with QuickBMS as instructed in the readme file. Did I do something wrong or is the readme file possible outdated?
Kind regards
Robert
Hello,
I forked your project and I would like to know how to load backgrounds. Is there a reference documentation somewhere?
Thank you.
Thanks a lot for this tools!
I was wondering if it would be easy to setup for another game called Knight's Chase?
I talked with one developer of this game, he said it's the same motor as alone is the dark, the game has the same "ETAGEXX.pak" files.
When I try nothing is display, but I can still change the level (E0R0, E1R0, ...)
The model viewer works for some listbody though
let me know how difficult would it be to adapt this tool to this game, I might be able to help :)
Hi. I download this to see if I can rip models from the game with the model viewer but so far I couldn't find any way to rip them from the viewer yet! I would appreciate some help on ripping some models of the first 3 games and Jack in the Dark.
Hello sir, i wanted to reverse AITD2 (my favorite game when i was a kid lol), i have issue with IDA 6.8 (decompiling dos game output sux...) then i found your AITD roomviewer, good job on this =D, i knew free in the dark but the source code is extremly hard to understand, lack of documentation and to be honest alone in the dark, even old it is very hard to reverse when you have no idea "what it is"...
Like the "models" it's a bullshit list of vertex lol, who da fuck do that in 2018 xD.
So i'm having a little issue right now, this is linked with dosbox on alone in the dark 2 (cd-rom) version, downloaded from Abandonware (i'm french), there is the nice view of the actor and all but i simply can't warp the actor.
Pressing the keyboard input does nothing.
Is this even implemented for AITD2/3 ?
Also congratz again on the work of the software it's very well done but why unity instead of a visual studio c# software ? (maybe your preference xD).
Also if a day you want to improve this software i would recommend the ability to "rotate" the camera in ANY AXIS a kind of orbital camera like in 3ds max, render the actor with their corresponding model (reduced-size version), display more understandable information, because when checking "flags" and "Life" it's kinda weird, the display of the life is wrong if it's the actor health, i have 30K health but it display 200 or something, remember that this is (if i remember) an uint_16.
Thank you Tigrou, (it was my first pet lol).
Lately, but happy new year too =d.
It doesn't seem to work, AITD2 works well, but 3 doesn't.
Sorry for the brevity.
When I attempt to use the program, it only loads a blue screen. Pressing Tab only shows a black screen. The right click menus still appear, but none of the assets load.
I'm using the files from the original English DOS version of Alone in the Dark. I put the listbody files in \GAMEDATA\LISTBODY, the listanim files in \GAMEDATA\LISTANIM, and the etage files in \GAMEDATA\ETAGE. And still nothing appears.
Hi there, Tigrouind.
I'm quite fascinated by your work on previewing the rooms and models from AITD.
I was planning on writing my own model exporter to convert models from Autodesk 3DS to AITD.
I have noticed that when I first open the program, everything works fine - the rooms and models.
When I edit any of the models using a hex editor, save the changes, and return, I can clearly see them.
However, when I stop running the Unity program, and return to the models, they no longer exist.
It appears that Unity cannot find the directory, even though it clearly exists.
I have found that the only work around is to make a new "GAMEDATA" folder with a different name, and change that name in the source code so Unity can see the new folder with the same data in it.
I was wondering if it may be possible to fix this bug, so I can use the same folder, and make changes without this hassle?
Thank you in advance.
After the update, it has been working for me, however the colors are a bit off, for example: Edward's skin looks orange-y. Also, for some reason the model viewer stops at model 26 and I can't switch to Emily by pressing Space.
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