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UNOFFICIAL! Automatically exported from code.google.com/p/sneek
What steps will reproduce the problem?
1. Boot SNEEK
2. Boot The Homebrew Channel
3. Load HackMii Installer 0.6
4. Press 1 for scam
What is the expected output? What do you see instead?
The installer can NOT continue. There is no vulnerable IOS...
What version of the product are you using? On what operating system?
HackMii Installer 0.6, System Menu 4.2, BootMii IOS.
Please provide any additional information below.
It works on real NAND.
Original issue reported on code.google.com by [email protected]
on 13 Mar 2010 at 3:17
What steps will reproduce the problem?
1. Use NAND with news channel
2. After health screen, system menu appears
3. Then stops with "system files are corrupted" error
What is the expected output? What do you see instead?
SNEEK is a great application, many thanks for creating it.
What version of the product are you using? On what operating system?
I compiled SNEEK v2 r23 with Wii 4.2, and used geckoreader+USBGecko for
getting debug outputs, and showmiiwads for removing news channel from NAND
extract. With news channel, it produced such an error. Without news
channel, it did not produce that error. From additional debug outputs, I
could see that SNEEK stopped at function: sdhc_exec_command (in sdhc.c)
with error = 60.
Please provide any additional information below.
See captured video to show the issue:
http://www.youtube.com/watch?v=NcU0AIn-liA
Original issue reported on code.google.com by [email protected]
on 14 Feb 2010 at 12:25
What steps will reproduce the problem?
1. make UNEEK with a clean head rev (had to put sneek folder on root of C:
or "make clean" had errors)
2. FSDump full to USB
3. mini-tree-mod/armboot.bin and ppcboot.elf to SD:\bootmii\
3. boot2_usb.bin to SD and USB as boot2.bin
What is the expected output? What do you see instead?
Ethernet does not work in UNEEK. Fails to initialize (cant dop-mii from
network)
What version of the product are you using? On what operating system?
Head revision, xp64, latest devkitpro, devkitARMrev24, python26
Please provide any additional information below.
Ethernet works fine in real nand.
Also I tried formatting nand after booted to UNEEK but then the EmuFS was
unbootable.
Original issue reported on code.google.com by [email protected]
on 3 Apr 2010 at 7:48
> What steps will reproduce the problem?
1. Fill the DLC title ID of your choice, (00010005/735a4?45 (RockBand2),
00010005/73584145 (GHWT)), more than 2200 blocks worth.
2. Boot up sneek.
> What is the expected output? What do you see instead?
Expected output is for system menu to just boot up normally, and allow you
to boot gamedisc/channel of choice. What I get instead, is health screen,
push A, and get greeted with system memory full error, which forces you
into the memory management screen.
Original issue reported on code.google.com by [email protected]
on 30 Jan 2010 at 12:01
What steps will reproduce the problem?
1.Compiling source r86 (some "warning" it's normal?) and copy bootmii/ and
boot2.bin (test all bin SNEEK and UNEEK, ~164-165kb) on SD root
2.Copy a Dump estract from Bootmii backup (FS Dumper not work on my real
NAND)
3.Run Priloader from reset and boot from bootmii ios
4.Blue led of DVD flash but not boot...
What is the expected output? What do you see instead?
But with a precompiled boot2.bin found on the net (about 162kb) and works
perfectly with the all NAND created (so the backups are valid)
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
all boot2*.bin output from compiling...
what is the problem?
I have tried different SD and cluster 16kb, 32kb and 64kb.
Original issue reported on code.google.com by [email protected]
on 11 Apr 2010 at 6:22
What is the expected output? What do you see instead?
SNEEK creators not getting the worship they deserve
Please provide any additional information below.
You guys are awesome, I just wanted to personaly thank you for finishing
SNEEK. its has got to be the best thing ever made for the wii. you are
GENIUSES!
Original issue reported on code.google.com by [email protected]
on 10 Feb 2010 at 9:22
What steps will reproduce the problem?
1. Launch Rock Band 2 or Guitar Hero 5 music store and try to download
something.
What is the expected output? What do you see instead?
We're supposed to be able to download what we need. I get an error (see
below).
What version of the product are you using? On what operating system?
System Menu 4.2
Please provide any additional information below.
Rock Band 2:
I can go online to get the song list, but I can't download a song (error
code 204704).
Guitar Hero 5:
I can't go online to get the song list. I either get a notification to
change my name or a random Wi-Fi error.
Note: device.cert is present on my NAND dump and it can't be a Wi-Fi
problem, because it works well on my real NAND. I'm using a legit copy of
both game.
Original issue reported on code.google.com by [email protected]
on 9 Mar 2010 at 5:39
What steps will reproduce the problem?
1. Use either bootmii backup or NUSD fresh 4.2U system menu
2. Put USA games on USB stick
3. Start up sneek, nothing appears in disc channel, attempt to change
region in sneek menu to USA because it defaults to EUR
What is the expected output? What do you see instead?
Expected output would be sneek saving the change to USA region in the
diconfig.bin, instead the change appears to never be saved, and games won't
appear in the disc channel until I hex edit the diconfig.bin to say region
01 instead of the default 02
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
sneek-di r97 using sneek auto installer
Original issue reported on code.google.com by [email protected]
on 28 May 2010 at 7:20
What steps will reproduce the problem?
1. Load a game from USB using the di module (FAT)
2. Power down the system, change the USB device (different game on 2nd
device).
3. Power on.
What is the expected output? What do you see instead?
Disc channel should show the game on the second device. Disc channel still
shows the game from the 1st device. Attempting to load the game results in
black screen.
What version of the product are you using? On what operating system?
r33 with di module
Please provide any additional information below.
Restarting the Wii again with the second device attached results in the
correct game showing in the disc channel. Game then loads correctly.
Original issue reported on code.google.com by [email protected]
on 14 Mar 2010 at 12:06
What steps will reproduce the problem?
1. Select a channel
2. Press start on the GC controller
What is the expected output? What do you see instead?
Pressing start again does nothing. It freezes the Wii completely.
What version of the product are you using? On what operating system?
r80
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 6 Apr 2010 at 6:32
What steps will reproduce the problem?
1. Start SNEEK(r72) with di-module made by the sneek.bat (from the startup
guide)
What is the expected output?
SNEEK should start
What do you see instead?
my wii sends no signal to my tv
What version of the product are you using? On what operating system?
SNEEK(r72)with di-module and the sneek.bat from the startup-guide
Please provide any additional information below.
when i use an older boot.bin it works. so i think somethings wrong with the
boot.bin
Original issue reported on code.google.com by [email protected]
on 21 Mar 2010 at 5:02
Seems like a lot has been added recently, such as the new DI, USB support,
and the Disc selector from the Wii Menu. Could we get an explanation on
those features, how to compile them, and how to properly use them?
Original issue reported on code.google.com by [email protected]
on 23 Mar 2010 at 2:51
What steps will reproduce the problem?
1. Use SNEEK r78 either with or without DI
2. Launch Channel
3. Debugging output stops and never produces anymore report (until
resetting Wii)
What is the expected output? What do you see instead?
Expected output: debugger should still produce outputs, but actually the
output stops after following:
ES:LaunchTitle( 00010001-574d3945 )
NANDWriteFileSafe():0
Returning old O S version 45942 07
Updated DDR set tings in lomem: 0x3100 with 12 M settings
What version of the product are you using? On what operating system?
SNEEK r78 compiled (under window XP) by using build_boot2.cmd
along with 0000000e.app from IOS70, and 00000001.app from IOS60.
Please provide any additional information below.
I think this "returning old O S version" is produced inside ES_LaunchTitle
function (in ES.c file), and after executing statement:
IOSBoot( "/boot2.bin", 0, GetKernelVersion() )
I attached the log file (issue.txt) and please just ignore all the "ES
conanac:" lines (those are for my need of debugging and trying to
understand how the games-changing menu works).
Thanks.
Original issue reported on code.google.com by [email protected]
on 1 Apr 2010 at 12:46
Attachments:
sneek works on my older Wii, from bootmii on boot2
however, it does not work on a new Wii from Bootmii IOS
What steps will reproduce the problem?
1. run sneek via BootMii IOS on new Wii
What is the expected output? (from old Wii with bootmii installed in boot2)
got sysmenu ver 449
Used clusters: 12887
BootMii v1.1
Stub v1.1
Mini v
Console ID : 04026162
SysMenu : 4.1U boot1b boot2v4
NAND FS usage: 39.3%
booting boot2 with title 00000001-00000002
Found boot2 start @11004000 (163936)
Found Syscall @11020fc0
Found Syscall @11029d84
Wrong number of patches (matched 3 times, expected 5), panicking
boot2 is at 0x11000010
IPC mainloop done!
Shutting down IPC...
Shutting down interrupts...
Shutting down caches and MMU...
Vectoring to 0x11000010...
BootMii v1.1
Copyright (C) 2008, 2009 Team Twiizers.
All rights reserved. Redistribution or sale is prohibited.
BOOT2 header (@0x11000000):
Header size: 00000010
Loader size: 00003ff0
ELF size: 00027674
Argument: 00000042
ELF at 0x11004000
In bypass mode, loading boot2
Loading boot2 ELF...
PHDRS at 0x11004034
Skipping PHDR of type 6
Skipping PHDR of type 4
LOAD 0x11004034 -> 138f0000 [0x23c]
LOAD 0x11004270 -> 13a70000 [0xb507]
LOAD 0x1100f778 -> 13a10000 [0x7354]
LOAD 0x11016acc -> 13a18000 [0x2ac]
LOAD 0x11016d78 -> 13a19000 [0x0]
LOAD 0x11016d78 -> 139f0000 [0xb314]
LOAD 0x1102208c -> 139fc000 [0x160]
LOAD 0x110221ec -> 139fd000 [0x0]
LOAD 0x110221ec -> fffe0000 [0x0]
LOAD 0x110221ec -> ffff0000 [0x8790]
LOAD 0x1102a97c -> ffff8790 [0xc00]
LOAD 0x1102b57c -> ffff9390 [0xae4]
LOAD 0x1102c060 -> ffff9e80 [0x0]
Starting boot2...
$IOSVersion: FFS: Jan 30 2010 23:11:49 64M Release$
$IOSVersion: ES: Jan 30 2010 23:11:40 64M Release$
ES:Heap Init...ok
What do you see instead on other Wii?
got sysmenu ver 481
Used clusters: 19999
BootMii v1.1
Stub v1.1
Mini v
Console ID : 056e8885
SysMenu : 4.2U boot1? boot2v4
NAND FS usage: 61.0%
booting boot2 with title 00000001-00000002
Found boot2 start @11000574 (163936)
Found Syscall @1101d534
Found Syscall @110262f8
Wrong number of patches (matched 3 times, expected 5), panicking
boot2 is at 0x11000010
IPC mainloop done!
Shutting down IPC...
Shutting down interrupts...
Shutting down caches and MMU...
Vectoring to 0x11000010...
output from USB gecko ends here, EOF
What version of the product are you using? On what operating system?
both on "pre-compiled mini-mod (r9)" and self-build from SVN r23 (really
the last changes to the code was at r15) on a Linux box
logan@Mono:~$ uname -a
Linux Mono 2.6.32-trunk-686 #1 SMP Sun Jan 10 06:32:16 UTC 2010 i686 GNU/Linux
logan@Mono:~$ cat /etc/debian_version
squeeze/sid
Please provide any additional information below.
I bought a new Wii to replace my old semi non-booting Wii (from normal NAND
bootup) Bootmii would start, but It wouldn't even boot to the System menu
from my oldest bootmii dump restores.
I found that it was the old Wii's power supply was the cause of my
problems. The new Wii reproduced old Wii's bootup to system menu problems
when pulged in with the old power supply.
It a $200 mistake, but now I can test netplay later down the road with two
Wiis, after I get a 3rd Wii power supply :D
Alam, my twin brother also have some patches for a shell script version of
build_boot2.cmd along other things, but we need some time polish and sort
out clean patches from his git-svn tree.
Original issue reported on code.google.com by logan.gba
on 23 Feb 2010 at 4:42
What steps will reproduce the problem?
1. Formatting a partition with more than 100GB in Fat32 with 32k cluster size.
2. Run Sneek DI
3. The menu with game-selection would not display
What is the expected output? What do you see instead?
Nothing.
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
Sneek DI rev86
Please provide any additional information below.
Formatting the HDD with less then 101GB, no other changes, Sneek DI would
work fine.
Original issue reported on code.google.com by [email protected]
on 12 Apr 2010 at 3:59
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Using Sneek V2
CIOS 249 rev 19
CFG USBLoader 55b2
Tried with latest USBLoader GX
NeoGamma RC8
Please provide any additional information below.
The products all lockup when trying to access the WBFS partition
Original issue reported on code.google.com by [email protected]
on 8 Mar 2010 at 12:58
What steps will reproduce the problem?
1. Go to disc-channel
2. press Start
3. and u can´t get out of the menu
What is the expected output? What do you see instead?
It hangs in the game-selection
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
Sneek DI rev86
Please provide any additional information below.
Changing the game in normal menu works fine, change in disc-channel
wouldn´t work.
Original issue reported on code.google.com by [email protected]
on 12 Apr 2010 at 4:01
cd ..\di
make
make clean
cd ..
should normally be
cd ..\di
make clean
make
cd ..
Attached is the changed file
Original issue reported on code.google.com by [email protected]
on 19 Mar 2010 at 12:51
Attachments:
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 26 Jan 2010 at 6:02
What steps will reproduce the problem?
1. Set up SNEEK
2. connect and setup an USBGECKO
3. check the log for the BootMii version:
BootMii v0.9
Copyright (C) 2008, 2009 Team Twiizers.
All rights reserved. Redistribution or sale is prohibited.
report what version you are using and if it works fine.
Original issue reported on code.google.com by [email protected]
on 19 Feb 2010 at 4:06
What steps will reproduce the problem?
1. Boot Twilight Princess (by disc or DI emulation, it doesn't matter which)
2. Press A+B at title screen to go to Quest Log screen
3. All three Quest Logs will be corrupted
What is the expected output? What do you see instead?
The save data is corrupted. It shouldn't be.
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
Initially found with r72, only tried with UNEEK.
I'm using the NTSC-US version of Twilight Princess from a retail disc.
Please provide any additional information below.
The zelda save file (zeldaTp.dat) is normally 16K in size, but after
booting TP under SNEEK it grows to 24K. The game opens the file in
read/write mode, reads the first 8K, seeks to offset 24576, reads another
8K, then closes the file. Since the file is opened read/write, and the
seek is past EOF the file is extended. This shouldn't happen. The
IOS_Seek() call should fail.
This is due to a bug in FS_Seek(). The new offset is being compared to the
address of the file descriptor's fsize member instead of its value.
Also, it looks like the check should allow an offset equal to the file's
size. This happens several times during system boot, and boot fails unless
this is allowed.
I've attached a patch that fixes both of these issues for me. I have not
had time to test it with other games to ensure nothing else breaks.
Original issue reported on code.google.com by [email protected]
on 23 Apr 2010 at 5:38
Attachments:
What steps will reproduce the problem?
1. Set up an external HDD for SNEEK+DI.
2. Boot SNEEK+DI.
What is the expected output? What do you see instead?
Expected output: System Menu. Instead, I get no signal, not even a black
screen.
What version of the product are you using? On what operating system?
SNEEK+DI r85, compiled on Windows XP.
Please provide any additional information below.
I attempted this build of SNEEK+DI with four different USB drives. Two of
them are 4GB thumb drives, one by Sandisk, one by Kingston. Both drives
worked with an identical file structure.
The other two USB drives are external hard drives. One is a generic
IDE-to-USB hard drive enclosure containing a Quantum Fireball 10.2 GB PATA
hard drive, the other is a 60 GB external drive by ACOM. Both of these
drives failed, using the same file structure as the thumb drives. I've
attached two USB Gecko debug dumps, labeled "Sneekerr-ide.txt" and
"Sneekerr-acom.txt".
All four drives were formatted FAT32. Cluster sizes were: 4K for the
Kingston and Sandisk, 32K for the ACOM drive (formatted to 32 GB), and 8K
for the Quantum Fireball (formatted to 10 GB).
Original issue reported on code.google.com by [email protected]
on 7 Apr 2010 at 7:48
Attachments:
What steps will reproduce the problem?
1. Attempt to load a GCN game in the disc drive in SNEEK (no DI) or UNEEK.
SSBM, specifically. I don't have my other game discs on hand to try out others.
2.
3.
What is the expected output? What do you see instead?
The error happens right as the game ought to be displaying in the channel.
This happens whether I'm on the "main page" of the System Menu, or whether
I'm in the Disc Channel and waiting for the disc to load.
What version of the product are you using? On what operating system?
Using SNEEKr75 as well as a number of previous versions. Earlier versions
like r15 were not affected.
Please provide any additional information below.
I originally encountered the problem using a patched MIOSv5. I tested again
with an unmodified MIOSv4 and got the same result.
Original issue reported on code.google.com by [email protected]
on 26 Mar 2010 at 1:21
Would it be possible to make a WAD installer for SNEEK, so it could help when
testing custom channels?
Original issue reported on code.google.com by [email protected]
on 8 Feb 2010 at 1:58
What steps will reproduce the problem?
1. Run SNEEK preparation batch
What is the expected output? What do you see instead?
- boot2.bin for SNEEK (SD)
This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information.
- boot2.bin for UNEEK (USB)
This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information.
What version of the product are you using? On what operating system?
Lastest SNEEK revision (r70).
Please provide any additional information below.
The output boot2.bin is empty.
Original issue reported on code.google.com by [email protected]
on 21 Mar 2010 at 4:00
Using the FSdumper provided I get error 1017 ES_Identity. Which IOS
FSdumper use?
Original issue reported on code.google.com by [email protected]
on 30 Jan 2010 at 9:40
What steps will reproduce the problem?
1. make -C es clean all
What is the expected output?
make: Leaving directory `/home/logan/svn/sneek/es'
What do you see instead?
In file included from SMenu.c:1:
SMenu.h:36:18: error: Font.h: No such file or directory
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
r92+
Please provide any additional information below.
Patch to fix this
Index: es/SMenu.h
===================================================================
--- es/SMenu.h (revision 97)
+++ es/SMenu.h (working copy)
@@ -33,7 +33,7 @@
#include "GCPad.h"
#include "WPad.h"
#include "DI.h"
-#include "Font.h"
+#include "font.h"
Original issue reported on code.google.com by logan.gba
on 29 May 2010 at 3:18
Please add the source of boot2me and elfins so that we can use these tools
on OS X machines without using wine/Parallels.
Original issue reported on code.google.com by [email protected]
on 30 Jan 2010 at 1:30
What steps will reproduce the problem?
1.Start the homebrew channel
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
4.2 dump?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2010 at 12:23
What steps will reproduce the problem?
1. Extract files from the game's iso
2. Try to load the game
3.
What is the expected output? What do you see instead?
The game should run, but after displaying safety warnings, it show a screen
for a disk problem
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
SNEEK+DI (I think all revisions)
Please provide any additional information below.
I tested the same game in rev78 with part.bin mode (after correcting some
variables, the svn version doesn't compile nor work) and it works flawless.
I debugged it a bit with USB Gecko, and It seems that the game try to read
a position that is exactly at the end of a file.
This is an hex cut from fst.bin
00 00 07 43 0C EA 76 B6 00 00 03 44 <----- File 1
00 00 07 4E 0C EA 77 87 00 00 12 C3 <----- File 2
00 00 07 59 0C EA 7C 38 00 00 09 0E <----- File 3
The offset required by the game is 0x0CEA7C37.
Now, the address is inside the second file, because it
start at byte 33A9DE1C and end at 33A9F0DF.
The required address is 33A9F0DC, but because of shifting, this is what
happen:
33A9F0DF / 4 = CEA7C37, and SNEEK (that works with reduced addresses)
thinks that the offset required is outside the file, and throws a read
error.
Original issue reported on code.google.com by [email protected]
on 16 Apr 2010 at 7:52
IOS_Seek() does not behave the same as it would on a "normal" IOS. There
are three bugs, each described here.
1. FS_Seek() currently allows seeking past the end of a file. This is due
to a bug in the check of the new offset: it is compared to the address of
the file descriptor's fsize member instead of its value. This looks like a
simple copy and paste error from the f_lseek() call, and it exists in the
checks for all three possible values for Whence.
2. The check for SEEK_END also tries to add the fptr member of the file
descriptor to Where, when it should be the fsize member.
3. If the first bug mentioned in this issue were to be fixed, FS_Seek()
would then not allow seeking to the end of the file. For example,
IOS_Seek(fd, 64, SEEK_SET) on a 64-byte file wouldn't work. This same call
works when not running under SNEEK. This needs to work in order for IOS to
boot, as it seeks to the end of each module it loads during the boot
process. If the seek fails, the module load fails and thus boot fails.
IOS is only able to boot now because the first bug mentioned in this issue
allows pretty much any offset to work.
Attached are the following:
- A test program to reproduce the behavior, (works on any Wii, does not
require a particular game) (seek_test.c)
- Test program output when not running under SNEEK (nand_out.txt)
- Test program output when running under SNEEK (sneek_out.txt)
- A patch to fix the bugs described here (fs-seek-fix.patch)
The test program output when running SNEEK should match the output when
running a normal IOS. It currently does not.
This is the same bug found in issue 41, but does not require a particular
version of Twilight Princess (or any game) to reproduce.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2010 at 10:33
Attachments:
What steps will reproduce the problem?
1. just compiling the svn version
2.
3.
What is the expected output? What do you see instead?
i get
SNEEK preparation batch // det1re
----------------------------------------
Checking for armeb-eabi tools
- armeb-eabi-gcc.exe found!
- armeb-eabi-objcopy.exe found!
Please insert the complete path to the SNEEK source code:
- C:\SNEEK
Where is Python installed (i.e. "c:\python26"):
- C:\Python26
Compiling SNEEK
- preparing
1 bestand(en) gekopieerd.
Het systeem kan het opgegeven bestand niet vinden.
- ES module
- FS module
- MINI
starlet.mk:2: *** "Set WIIDEV in your environment.". Stop.
Copying files
- compiled files
1 bestand(en) gekopieerd.
1 bestand(en) gekopieerd.
Het systeem kan het opgegeven bestand niet vinden.
- precompiled tools
1 bestand(en) gekopieerd.
1 bestand(en) gekopieerd.
Finishing
- place IOS60's 0000000e.app in the dir, that just opened
- press [ENTER] when done...
What version of the product are you using? On what operating system?
the svn version, on a xp vmware machine
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 8 Mar 2010 at 4:32
What steps will reproduce the problem?
1. Start SNEEK-DI with WD 60 GB HD using R79 di.bin - works.
2. Change to R80 di.bin.
3. Start SNEEK-DI with same WD 60 GB HD - doesn't work (no signal).
What is the expected output? What do you see instead?
Working R80 di.bin with same HD that worked with R79.
What version of the product are you using? On what operating system?
R80 correctly compiled and tested with two other USB devices that worked
fine. All three USB devices work with R79. One of the three devices tested
did not work with R80.
Please provide any additional information below.
Replacing this code from ehci.c in the di module breaks compatibility with
the drive:
if (((u32)buf) > 0x13880000){// HW cannot access this buffer, we allow
this for convenience
int ret;
urb.transfer_buffer = USB_Alloc(wLength);
if (verbose) ehci_dbg("alloc another buffer %p %
p\n",buf,urb.transfer_buffer);
memcpy(urb.transfer_buffer,buf,wLength);
ret = ehci_do_urb(dev,&urb);
memcpy(buf,urb.transfer_buffer,wLength);
USB_Free(urb.transfer_buffer);
return ret;
}
else{
urb.transfer_buffer = buf;
return ehci_do_urb(dev,&urb);
}
Original issue reported on code.google.com by [email protected]
on 11 Apr 2010 at 2:50
What steps will reproduce the problem?
1. Boot SNEEK
2. Insert a Gamecube disc
3. Boot the disc from menu
What is the expected output? What do you see instead?
Black screen.
What version of the product are you using? On what operating system?
SNEEK V2 ES-FS, cMIOS Waninkoko, System Menu 4.2.
Please provide any additional information below.
They works on real NAND.
Original issue reported on code.google.com by [email protected]
on 14 Mar 2010 at 3:50
What steps will reproduce the problem?
1. Create Nand from Scratch (ShowMiiWads(all original IOSes of 4.2e) +
Setting.txt + HBC as wad)
2. In HBC try to fake Sign IOS 36 / Downgrade IOS15 with TBR, Dop-IOS Mod, etc.
What is the expected output? What do you see instead?
Have an IOS with fakesigning to use for additional homebrew.
Instead in every Tool it comes an ES_AddTicket (? i think it was) failed
What version of the product are you using? On what operating system?
Please provide any additional information below.
It seems that in *new* Nand no IOS can be downgraded if no fakesigning IOS
(like wad of cios) is installed. I think it must be an Sneek issue, because
in original nand it will work.
Original issue reported on code.google.com by [email protected]
on 2 Mar 2010 at 1:05
What steps will reproduce the problem?
1. Use UNEEK
2. Load anything.
3.
What is the expected output? What do you see instead?
It will try and load but go to a black screen. After Holding down the power
button to turn it back on, it loads a little bit more than crashes as if it
never stopped loading (it still crashes though.)
Strangely enough the only way I know to stop it loading the black screen
when I start and load the System Menu is to run chkdsk on the sd card.
What version of the product are you using? On what operating system?
r85 on a 1 terabyte HDD
Original issue reported on code.google.com by [email protected]
on 6 Apr 2010 at 3:48
What steps will reproduce the problem?
1. Boot SNEEK and Priiloader
2. Go to Install/Load File
3. Load Freedom installer
What is the expected output? What do you see instead?
Before I load the dol the loader the loaded IOS version is IOSv70. After
loading that dol the loaded IOS is IOSv36. Booting from the Homebrew
Channel I get a black screen.
What version of the product are you using? On what operating system?
I use SNEEK r59 on BootMii IOS beta4.
Please provide any additional information below.
If I lunch NeoGamma I get a black screen too.
Original issue reported on code.google.com by [email protected]
on 25 Mar 2010 at 8:28
What steps will reproduce the problem?
1. Use SNEEK r78 with DI
2. Launch disk channel with the game already chosen (filemode in USB)
3. After pushing start button, and warning screen is done then error saying
disc has issues and Wii should be turned off.
What is the expected output? What do you see instead?
I expect the game to run OK, but it stops with that kind of error.
And the last few lines of log file show:
DIP:[/games/RMGE/files/HomeButton2/home.csv] Offset:00000000 Size:00000020
DIP:[/games/RMGE/files/HomeButton2/config.txt] Offset:00000000 Size:00000020
DIP:DVDLowRead( 3FC8874F, 00000020, 11a693a0 ):2
DIP:DVDLowGetError( 00052100 ):1
DIP:DVDLowRead( 3FC8874F, 00000020, 11a693a0 ):2
DIP:DVDLowGetError( 00052100 ):1
DIP:DVDLowPrepareStatusRegister( 00000000 ):1
DIP:DVDStopMotor(0,0):1
What version of the product are you using? On what operating system?
r78 (SD+DI) compiled under Windows XP (now with -v option so I could
produced the log file associated with this issue).
Please provide any additional information below.
When I use prior release (like before r75), the game is working fine.
Could it be because of the changes to remove issues with other games (like
SSBB, MP3) creating a different issue with super mario galaxy game?
I also attached the log file (please ignore the "ES conanac:" lines)
Thanks.
Original issue reported on code.google.com by [email protected]
on 2 Apr 2010 at 12:45
Attachments:
What steps will reproduce the problem?
1. Boot into sneek NAND
2. Start 'Endless Ocean Blue World (U)' from the disc channel
3. Click the "Start" button which normally checks the NAND for saved files.
About 2 seconds after
this it crashes.
What is the expected output? What do you see instead?
It is expected that no save games are found and it goes through the process of
creating a new file.
What version of the product are you using? On what operating system?
System menu 4.2U patched with Startpatch with no custom IOS besides a patched
IOS 36.
Please provide any additional information below.
This problem also exists in the original Endless Ocean.
Here is a video of the crash:
http://www.youtube.com/watch?v=p6zNOG9R31M
Original issue reported on code.google.com by [email protected]
on 26 Feb 2010 at 7:48
What steps will reproduce the problem?
1. Run Super Paper Mario from USB drive with
SNEEK+DI r102 using clean system menu 4.2U
What is the expected output? What do you see instead?
The game should run. The Paper Mario banner comes up
but when you try to start the game the wii freezes just
after it displays the white startup screen (the one showing wiimote)
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
SNEEK+DI r102
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 3 Jun 2010 at 5:23
What steps will reproduce the problem?
1. Load a normal flash drive (4GB) with SNEEK+DI.
2. Restart the console with an external HDD (1TB).
What is the expected output? What do you see instead?
The Health and Safety screen freezes without displaying press A to continue
when using the external HDD, but swapping to the 4GB flash drive works fine.
What version of the product are you using? On what operating system?
r80
Please provide any additional information below.
Both are formatted to FAT32 Primary 32kb cluster.
Original issue reported on code.google.com by [email protected]
on 6 Apr 2010 at 6:01
In r100, I was able to open the SNEEK+DI menu properly using the Wii remote
by holding down the 1 button. In r102, I am not able to do so.
Original issue reported on code.google.com by [email protected]
on 2 Jun 2010 at 12:49
Shouldn't it be possible, to mount cNAND on one partition and use a second
partition as regular SD with HBC apps and so on?
Original issue reported on code.google.com by [email protected]
on 30 Jan 2010 at 2:19
What steps will reproduce the problem?
1. make -C fs-usb clean all
What is the expected output?
make: Leaving directory `/home/logan/svn/sneek/fs-usb'
What do you see instead?
make: *** No rule to make target `common.o', needed by `iosmodule.elf'. Stop.
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
r95+
Please provide any additional information below.
workaround?
svn cp fs/common.c fs-usb/common.c
Original issue reported on code.google.com by logan.gba
on 29 May 2010 at 4:16
Using the SNEEK installer beta, I downloaded the latest build of UNEEK.
I'm running Rock Band 2 off the retail disc, and using a NAND that has no
cIOS or patched IOSes on it. The only additional things it has on it are the
20 free DLC songs.
Unfortunately, while the game loads up right, and I believe recognizes the
downloaded songs, the microphone isn't recognized.
I assume that happens because UNEEK takes over both USB ports. Would it be
possible for it to only use one port like the cIOS-based USB loaders do, or
is that completely impossible?
Original issue reported on code.google.com by [email protected]
on 21 Apr 2010 at 4:40
What steps will reproduce the problem?
1. setup sd card with virgin nand and update via system update
2. run SNEEKInstallerv0.1b3-cred (r102?) and install sneek and di to sd
3. Create 8gb FAT32 partition on 500gb WD passport usb hd and put 1 game in
games folder
4. Plug sd and usb hd into wii and run
What is the expected output? What do you see instead?
I expect to see the wii health screen but I get a black no signal screen
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
sneek + di via sneek gui installer
Please provide any additional information below.
I can get it to work by switching the wii on with just the sd card inserted and
plugging in the usb harddrive a few seconds later. By doing this I get the
health screen and m'm able to run games fine.
Original issue reported on code.google.com by [email protected]
on 8 Jun 2010 at 9:26
Hello, i want to know if in the future versions (when gc could be played in
sneek) is contemplated to add support for emulated gc memory cards (eg. gci
files). And apart from that, i want to know if a cheat engine like wiird (i
know that is not the only thing it does) would be implemented for gamecube
games?
thanks and awesome stuff : D
Original issue reported on code.google.com by [email protected]
on 27 May 2010 at 8:34
Is it possible to get mac/darwin binaries for elfins and boot2me?
Using such little tools through vmware/parallels is just stupid and wine
kind of sucks for command line tools. I'd compile them myself but there
won't be any source code for these tools.
Original issue reported on code.google.com by [email protected]
on 1 Feb 2010 at 11:29
What steps will reproduce the problem?
1. Boot up the Wii with SNEEK+DI on the SD.
2. Press START on the GCN controller #1 to go to the game menu.
3. Choose a game with A, exit the menu and go to the Disc Channel.
What is the expected output? What do you see instead?
The banner of each game on the Disc Channel, of course. Instead of that,
the message "the disc can not be read" appears.
What revision are you using? With what configuration
(SNEEK/UNEEK/SNEEK+DI)?
SNEEK+DI r90, with region.bin USA and System Menu 4.2U/E (tried with both
of them, and the results are the same). American Wii.
Please provide any additional information below.
Sorry, my english sucks.
Original issue reported on code.google.com by [email protected]
on 22 May 2010 at 6:50
The actual batch for downloading and compiling sneek doesn't work with the
newest revision. There are a few problems:
1) The batch wants the boot2me file but there isn't any
2) The batch wants the 00000001.app and the 0000000e.app . These are for
IOS60 but rev55 is normaly for IOS70 that doesn't use these files.
3) The batch doesn't find my devkitpro but it is installed correctly.
Original issue reported on code.google.com by [email protected]
on 19 Mar 2010 at 9:28
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