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TimoBolkart avatar TimoBolkart commented on May 18, 2024

What exactly do you intend to do? The col_to_tex.py takes the albedo space of BFM (represented as colors per vertex) and converts them to the FLAME texture layout. The result is a albedo texture space for FLAME with the same color variations than BFM. This space is for instance used in DECA.

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yuchen814 avatar yuchen814 commented on May 18, 2024

Thank you very much for your reply!!! I want to transform the textured BFM model into a textured Flame model.

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yuchen814 avatar yuchen814 commented on May 18, 2024

How can I generate a complete flame texture without color difference? The texture generated by Deca has significant differences between the facial edges and the head. Thank you again!

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TimoBolkart avatar TimoBolkart commented on May 18, 2024

The converted texture space has no color difference in the face and it looks like this:
image
What color difference are you referring to here?

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yuchen814 avatar yuchen814 commented on May 18, 2024

I try to use DECA with FLAME_albedo_from_BFM.npz. The head texture I got is like this:
image

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yuchen814 avatar yuchen814 commented on May 18, 2024

The converted texture space has no color difference in the face and it looks like this: image What color difference are you referring to here?

What code can I use to achieve this? I want to make it look like this!!!!!!!!!!!!!!!!!

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TimoBolkart avatar TimoBolkart commented on May 18, 2024

That is the visualization of the col_to_tex.py script that produces the FLAME_albedo_from_BFM.npz. I am not sure why the DECA output has only the face colored.

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yuchen814 avatar yuchen814 commented on May 18, 2024

That is the visualization of the col_to_tex.py script that produces the FLAME_albedo_from_BFM.npz. I am not sure why the DECA output has only the face colored.
Do you have a way to achieve the same effect as the pictures you sent? Thank you for your positive response.

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