timrwood / svgpath Goto Github PK
View Code? Open in Web Editor NEWParse SVG path strings into UIBezierPaths in Swift
License: MIT License
Parse SVG path strings into UIBezierPaths in Swift
License: MIT License
I'd like to make a pull request to add support for Swift 3.0 to SVGPath. Could you make a swift/3.0
branch for me to merge into? Thanks!
While parsing any svgpath like the foll:
I am getting a warning like the following:
2019-02-02 12:42:26.829502+0530 XXXX [6689:423465] [Unknown process name] CGPathGetCurrentPoint: no current point.
and my code is:
let fileSVGPaths = SVGBezierPath.pathsFromSVG(at: fileUrl2!)
Is something wrong in my SVG or am I missing something?
As sated here the moveTo command (m/M), when followed by more than one pair of coordinates, assumes the command to be a lineTo (l/L) instead. Currently the library treats it as other moveTo, so it does not draw paths starting with lines. This behaviour is what inkscape does by default, so it is not possible to draw a line from its source directly.
It may be useful to make the code conform to this pattern, as it is the way inkscape saves the elements.
Hello Tim, any chance of a SVG->SwiftUI version?
That would be amazing! : )
This library is great and helpful for create path from svg. But it does not support (a,A) command of svg.
Could support export UIBezierPath to SVG path?
line 52,
for char in string.character {
would not compile. remover "character", haven't tested but now compiles.
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