Comments (2)
Hi @Shrikant-B,
By looking at your code, I can see you're posting transition.fromState
to the MutableLiveData
. That means it would never emit the terminal states you defined (Success
or Failure
) unless you postValue
the toState
part of the transition instead.
Also, you're not actually posting the initial state (Loading) as the ViewModel gets initialized.
I hope this helps.
from statemachine.
@lfernandosp Thanks for you suggestion, it did helped me with my issue.
So, I changed my LiveData from MutableLiveData<State>
to MutableLiveData<StateMachine.Transition<State, Event, SideEffect>>()
that gives me Transition with ToState & SideEffect.
I have statemachine as below:
val stateMachine = StateMachine.create<State, Event, SideEffect> {
initialState(State.Idle)
state<State.Idle> { onEnter { dontTransition(SideEffect.OnIdle) } }
onTransition {
if (it is StateMachine.Transition.Valid) {
when (it.sideEffect) {
is SideEffect.OnIdle -> {
}
}
} else {
Log.e("StateMachine", "Invalid transition")
}
}
}
As stateMachine.transition()
requires Event to get Transition. How do I consume Transition from onEnter dontTransition?
from statemachine.
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from statemachine.