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8.0 3.0 3.0 782.27 MB

A game where you fly randomly generated terrain. You will encounter wind columns and speed boosts! Built with Unity 3D.

License: MIT License

ShaderLab 46.47% HLSL 8.11% C# 45.41%
game unity flight-simulator flight

gliderman's Introduction

Gliderman

  • Glider physics simulator.
  • Fly through ifinite procedurally generated terrain.
  • Gain speed boosts from dangerously fast experiences.

Authors:

Links to Play

Download Links: https://github.com/tinmarr/GliderGame/releases/tag/1.0

Gameplay

Gliderman.Gameplay.mp4

Features:

  • All of the terrain you see is randomly generated and infinite. There are also multiple types of worlds (big canyons, smaller hills, etc)
  • The glider follows realisitic aerodynamic rules. To calculate the aerodynamic coefficents, we used algorithms in the paper by Khan and Nahon 2015.
    • W. Khan and M. Nahon, "Real-time modeling of agile fixed-wing UAV aerodynamics," 2015 International Conference on Unmanned Aircraft Systems (ICUAS), Denver, CO, 2015, pp. 1188-1195, doi: 10.1109/ICUAS.2015.7152411.

Things to know:

  • Esc brings up pause menu
  • q/e control yaw, a/d control roll, w/s control pitch
  • Otherwise we hope you enjoy and have fun!

gliderman's People

Contributors

mrelnekave avatar tinmarr avatar tsedan avatar

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Watchers

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Forkers

mrelnekave tsedan

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