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WPE WebGL Node.js module

Home Page: https://www.npmjs.com/package/node-wpe-webgl

License: BSD 2-Clause "Simplified" License

Python 2.52% JavaScript 45.20% C++ 52.07% C 0.22%

node-wpe-webgl's Introduction

wpe-webgl

npm version npm Donate

Provides a WebGL rendering context for nodejs. It is displayed in a window or fullscreen, depending on your platform.

Notes

Because on some targets OpenGL must be used instead of OpenGL ES2, you must do the following in your shaders:

#ifdef GL_ES
precision highp float;
#endif

Installation

Linux, OSX, Windows (GLEW/GLFW platforms)

GLFW and GLEW provides us with the functionality to start a OpenGL-enabled window. There are minor differences between OpenGL ES2 (WebGL) and OpenGL using GLEW. For more information, see: https://www.khronos.org/webgl/wiki_1_15/index.php/WebGL_and_OpenGL_Differences

Raspberry PI

This module requires node 4+. Please install from nodesource

curl -sL https://deb.nodesource.com/setup_7.x | sudo -E bash -

Use Raspbian or make sure that includes and libs are in /opt/vc. Raspbian has a default GPU memory setting of 64M, which is quite low. It may lead to 0x0505 (out of memory) errors. You can increase this to a higher number using raspi-config.

Dependencies

Linux: libglew-dev libglfw3-dev

Mac OSX: Use Homebrew brew install pkg-config glfw3 glew For help with issues when installing pkg-config, see https://github.com/Automattic/node-canvas/wiki/Installation---OSX.

Windows: glew32.lib opengl32.lib

Example

var webgl = require('wpe-webgl');

var options = {width: 1280, height: 720};
var gl = webgl.init(options);

while(true) {
    gl.clearColor(0, 1.0, 1.0, 0.0);

    // Set the viewport
    gl.viewport( 0, 0, 1280, 720);

    // Clear the color buffer
    gl.clear(gl.COLOR_BUFFER_BIT);

    // Do other GL-related stuff here.

    webgl.nextFrame(true /* Use false to prevent buffer swapping */);
}

A couple of more elaborate examples can be found in the examples folder.

Options

Name Description
width viewport width in px
height viewport height in px
fullscreen window or fullscreen?
title window title
layer display layer (RPI only)

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