tinyhoot / shiplobby Goto Github PK
View Code? Open in Web Editor NEWA mod for Lethal Company which reopens the lobby whenever you're in orbit in between missions.
License: MIT License
A mod for Lethal Company which reopens the lobby whenever you're in orbit in between missions.
License: MIT License
Когда ко мне присоединяются новые игроки они становятся невидимыми как для меня так для игроков которые зашли при начальном запуске игры, а не после нескольких вылетов на орбиту.
Sometimes a new player joining will be invisible except for their rank badge, only becoming properly visible after dying. Other times, new players will be unable to see or hear any players that were previously in the lobby besides the host.
Looks like the new update isn't working with steam overlay for me, so invites aren't possible. Dragged everything from zip to game file. Shift+Tab brings no overlay up.
Steam overlay is working,
Invite Players button works,
but players are unable to join when in orbit
new game version came out v45
Very useful mod, thanks!
Just installed this mod and had a 6 hour play session. We've noticed that player names get mixed up sometimes. I'm not sure if it is this mod or one of the others, but all the mods are very simple that we're using. This is the only one that feels like it could be the cause, since joining mid-game is not how the base game operates.
Essentially at a certain point in the night one or more player's names get mixed up on the radar. I am always the host, and in one example I was dead, but my teammate was using the ship radar and saw another alive player as having my name (we all saw that person as having my name.)
There was at least one other instance of this happening where a player had a name of someone that had left the session already.
I don't believe this affects player names above people's heads.. just the names that show up on the radar, but cannot confirm this to fully be the case.
My best guess is that names get mixed up (based on player slot?) when someone leaves the session. Or possibly when someone joins after someone else has left.
Remaking the lobby fixes the issue, but given the intent of the mod is to avoid remaking the lobby, it seems important.
Again, not positive this is the mod with the issue (we haven't experienced this in vanilla ever), but here are the mods we used last night:
BepInExPack 5.4.21
MoreCompany 1.5.1
ScalingStartCredits 1.0.0
ShipLobby 1.0.2
ShipLoot 1.0.0
AdditionalSuits 1.0.2
LethalFashion 1.0.3
SuitSaver 1.0.2
Also reported here in the official MoreCompany discord
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