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Inspired by A Dark Room, the Dark Forest is an incremental minimalistic adventure.

Home Page: https://tinytakinteller.itch.io/the-best-game-ever

GDScript 100.00%
clicker clicker-game desktop-app godot godot-engine godot-game godot4 idle idle-clicker-game idle-game

godotprojectzero's Introduction

Godot Project Zero: A Dark Forest

PLAY THE GAME : https://tinytakinteller.itch.io/the-best-game-ever

READ WEEKLY DEVLOG'S : https://tinytakinteller.itch.io/the-best-game-ever/devlog

Current Version - [ PRE-ALPHA : WEEK 8 ]

Gather Resources...

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Generate Passive Resources...

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Fight Ancient Colossals...

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And More...

TODO Whishlist

Content

- more content after crafting the beacon
- add distinct effects and upgrades to substances
- more Cat NPC interactions (dialog events, ...)
- more diary events (lore, milestones, ...)
- add achievements
- add secrets

Sound

- add sound effects
- add music track(s)

Visual

- add custom loading screen (separate thread, ... ?)
- animate screen (tab) transitions
- find or create a good (pixel) font
- add screen shader ? (crt, ... ?)
- more visual content (cutscenes, ... ?)

Accessibility

- add credits screen
- add settings screen
- settings for localization
- settings for resolution & fullscreen 
- settings for text speed (diary, cat npc, ...)
- settings for animations, sound & music, shaders, ...
- settings for color palette
- refactor & document code to be readable, maintainable and extendable

Quality Of Life

- save file import and export methods
- settings for game speed (x1, x2, x5, ...) ?
- make game run while offline (calculate progress when player returns) ?
- make game run while web tab is not focused (calculate progress when focus returns) ?
- add blueprints to allow auto-assigment mechanisms to automate new workers ?
- resource storage list filter & sort ? (allow custom re-ordering ?)

Design

- think of a new tab to add with new style of gameplay (open world tab, ... ?)
- think of ways to engage user (spawn random floating things on screen to click, ... ?)
- think of ways to make farming all resource types meaningful ?
- balance the resources and growth (limited resources with storage upgrades, ... ?)
- design new interactions between existing mechanics (experience, ... ?)
- design a prestige system (meta upgrades, ... ?)

Idea

- the Cat NPC secret boss fight (bullet hell, ... ?) 
- after max integer size (infinity), add a black hole resource (prestige the population, ... ?)
- research tree ?

Juice

- make everything interacable ... ?

Meta

- improve this TODO list (define TODO task priorities, ... ?)
- share and market the project (reach more people for: feedback, collaboration, ... ?)

godotprojectzero's People

Contributors

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