Unreal waves simulation using openMP API
Let's simulate a fantasy rainstorm on an imaginary planet, generating unreal waves. To make the scene a little more surreal, a special material covers the entire edge of the rectangular lake, completely absorbing the waves that touch it.
The unreal wave propagates according to the function:
Inspired in this IME USP Homework
$ ~ ./run.sh <INPUT_FILE> <NUM_CORS>