Name: Timothy Stewart
Type: User
Company: Apple Inc.
Bio: Seeker of esoterics; pushing electrons eclectically about the multiverse, giving life to the inorganic, intelligence to man and machine, and security to both
Twitter: tljstewart
Location: Pensacola, FL
Blog: https://www.linkedin.com/in/tljstewart/
Timothy Stewart's Projects
Technical documentation that just works
Unity Machine Learning Agents Toolkit
Machine Learning algorithm implementations from scratch.
Environment generation code for the paper "Emergent Tool Use From Multi-Agent Autocurricula"
This repository shows how to classify EMG data coming from Myo Armband using neural networks and interface a 3d printed robotic hand to imitate the classified movement
Python bindings for the Myo SDK
Myo javascript bindings
Using OpenAI Spin-up Framework to Train RL Agent for source localization
Code for the paper "OpenAI Remote Rendering Backend"
Mirror of https://gitlab.com/petsc/petsc
Procgen Benchmark: Procedurally-Generated Game-Like Gym-Environments
PyRobot: An Open Source Robotics Research Platform
Reachy 2021 Python SDK
:satellite: Discover Zeroconf services using react-native
Python Implementation of Reinforcement Learning: An Introduction
ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
A sample project that exists for PyPUG's "Tutorial on Packaging and Distributing Projects"
An educational resource to help anyone learn deep reinforcement learning.
Official PyTorch implementation of StyleGAN3
Evaluate real and synthetic datasets with each other
ThreeDWorld simulation environment
This is an implementation of the tic-tac-toe game as a gym environment. It can be used to make the computer learn playing the Tic-Tac-Toe game.
Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"
U-Boot development repository for socfpg
Windows and Linux containers for Unreal Engine 4
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
UnrealCV: Connecting Computer Vision to Unreal Engine