Comments (1)
I strongly disagree. I find it much easier to work on the UI when it's all in code.
The UI code could be separated to multiple scripts instead of sub classes.
from terrain3d.
Related Issues (20)
- ram usage when editing goes up rapidly HOT 4
- Player does not collide with ground in demo HOT 3
- Navigation: agents sometimes take indirect routes HOT 6
- Godot 4.2 Tangents warnings HOT 2
- Emit a signal when the height map is altered HOT 6
- Add a way to raise height at the bottom of a cliff without also raising it at the top HOT 1
- Artifact along autoshader border HOT 2
- Support Heightmaps of Any Texel Density HOT 3
- Add non destructive curves HOT 2
- Test performance HOT 8
- Imlement Painting by Slope tool setting HOT 3
- Make get_texture_id report autoshader material
- Colormap artifact in mipmaps along region boundaries HOT 4
- Option to scale the whole terrain in the horizontal plane HOT 1
- Support Alpha Stamps HOT 1
- Proton Scatter script on working HOT 5
- Bar icons do not take into account the scale of the editor
- Sculpting tool bar missing in Godot 4.2.stable (check Project Settings->Plugins and enable) HOT 4
- Editor tablet pen support
- Expose the control conversion functions to gdscript
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from terrain3d.