STR 3, AGI 2, INT 2 [melee: 1, 1, 2, 2, 3, 4]
- Taunt (Active - Target Enemy) [2/3 mana][2/1 cd]
- The target engages ~, attacks ~ once/twice, and becomes inactive if currently active.
- Reflect (Passive)
- When ~ is attacked by another unit, the unit is dealt 1/2 magic damage.
- Blood Fury (Passive)
- If there is at least one damage counter on ~, ~'s attacks deal an additional 1/2 physical damage.
STR 3, AGI 2, INT 2 [melee: 1, 1, 2, 2, 3, 4]
- War Stomp (Active - No Target) [2 mana][3/2 cd]
- Each enemy unit in ~'s engagement is dealt 2/3 magic damage and stunned for 2/3.
STR 3, AGI 1, INT 3 [melee: 1, 1, 2, 2, 2, 4]
- Consume (Active - Target Engaged Enemy) [2 mana][2 cd]
- The target is phased for 2/3 and until the target is no longer phased, each time ~ recieves a damage counter, place one on the target.
- If the target and ~ become disengaged, remove all phase counters from the target.
- Amorphous (Passive)
- If ~ takes damage, a roll of 6/5-6 creates an Oozlet minion in the same engagement as ~.
- Slime Toss (Active - Target Enemy) [1 mana][1 cd]
- Place 1 damage counter on ~ and deal 1/2 magic damage to the target.
Oozelet [2 time counters]
- Oozelets have STR = the damage dealt to Nebulous in the Oozelet's creation.
- When the last time counter removed, you may remove damage counters from Nebulous up to oozelet STR.
STR 2, AGI 2, INT 1 [melee: 1, 1, 1, 3, 4, 6]
- Shadow Walk (Active - No Target) [1/0 mana]
- ~ is phased for 1.
- Agi Punisher (Passive)
- ~'s attacks deal an additional 2/3 physical damage if ~'s agility is at least twice that of the attack target's.
- Blink Strike (Active - Target Enemy Unit) [3/2 mana][3/2 cd]
- Engage the target and deal AGI physical damage.
STR 2, AGI 3, INT 2 [ranged: 1, 1, 2, 3, 4, 5]
- Poisoned Blades (Passive)
- When ~ attacks an enemy they are poisoned for 1/2.
- Catalyst (Active - Target Hero) [1/2 mana][1 cd]
- Remove all of the poison counters from the target and deal X magic damage, where X is one/two times the number of counters removed.
- Poison Bomb (Active - Target Engagement) [2/4 mana][2 cd]
- Place 2/4 poison counters on each enemy in a target engagement.
STR 1, AGI 2, INT 4 [ranged: 1, 1, 1, 2, 2, 3]
- Magic Missile (Active - Target Enemy Unit) [1/3 mana][1 cd]
- Deal 2/4 magic damage.
- Fireblast (Active - Target Engagement) [2/4 mana][2 cd]
- Deal 2/3 magic damage to each enemy in target engagement.
- Immolate (Active - Target Enemy Unit) [1 mana][5/2 cd]
- Place an immolation counter on target enemy
- At the beginning of the enemy's turn, it is dealt 1 magic damage for each immolation counter on it.
STR 2, AGI 3, INT 3 [ranged: 1, 1, 2, 2, 3, 3]
- Healing Hands (Active - Target Unit) [1/2 mana][2 cd]
- Remove up to 2/3 damage counters from a unit.
- Stun (Active - Target Enemy) [2/4 mana][2 cd]
- The target is stunned for 2/3 and takes 1/2 magic damage.
- Snare Skin (Passive)
- If a unit deals damage to ~ with a melee attack, the unit is snared for 1/2.
STR 2, AGI 2, INT 4 [ranged: 1, 1, 1, 2, 2, 3]
- Gift of Knowledge (Active - Target Hero) [1/2 mana][1 cd]
- Place 1/3 mana counters on target hero.
- Mana Burst (Active - Target Hero) [1/3 mana][2 cd]
- Remove up to 2/4 mana counters from target hero and deal X magic damage, where X is half the number of counters removed.
- Purge (Active - Target Hero) [2/0 mana][3/2 cd]
- Remove all status counters from the target.