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Angry Guy

STR 3, AGI 2, INT 2 [melee: 1, 1, 2, 2, 3, 4]

  • Taunt (Active - Target Enemy) [2/3 mana][2/1 cd]
    • The target engages ~, attacks ~ once/twice, and becomes inactive if currently active.
  • Reflect (Passive)
    • When ~ is attacked by another unit, the unit is dealt 1/2 magic damage.
  • Blood Fury (Passive)
    • If there is at least one damage counter on ~, ~'s attacks deal an additional 1/2 physical damage.

Stampy

STR 3, AGI 2, INT 2 [melee: 1, 1, 2, 2, 3, 4]

  • War Stomp (Active - No Target) [2 mana][3/2 cd]
    • Each enemy unit in ~'s engagement is dealt 2/3 magic damage and stunned for 2/3.

Nebulous

STR 3, AGI 1, INT 3 [melee: 1, 1, 2, 2, 2, 4]

  • Consume (Active - Target Engaged Enemy) [2 mana][2 cd]
    • The target is phased for 2/3 and until the target is no longer phased, each time ~ recieves a damage counter, place one on the target.
    • If the target and ~ become disengaged, remove all phase counters from the target.
  • Amorphous (Passive)
    • If ~ takes damage, a roll of 6/5-6 creates an Oozlet minion in the same engagement as ~.
  • Slime Toss (Active - Target Enemy) [1 mana][1 cd]
    • Place 1 damage counter on ~ and deal 1/2 magic damage to the target.

Oozelet [2 time counters]

  • Oozelets have STR = the damage dealt to Nebulous in the Oozelet's creation.
  • When the last time counter removed, you may remove damage counters from Nebulous up to oozelet STR.

Slippery Assassin

STR 2, AGI 2, INT 1 [melee: 1, 1, 1, 3, 4, 6]

  • Shadow Walk (Active - No Target) [1/0 mana]
    • ~ is phased for 1.
  • Agi Punisher (Passive)
    • ~'s attacks deal an additional 2/3 physical damage if ~'s agility is at least twice that of the attack target's.
  • Blink Strike (Active - Target Enemy Unit) [3/2 mana][3/2 cd]
    • Engage the target and deal AGI physical damage.

Poison Master

STR 2, AGI 3, INT 2 [ranged: 1, 1, 2, 3, 4, 5]

  • Poisoned Blades (Passive)
    • When ~ attacks an enemy they are poisoned for 1/2.
  • Catalyst (Active - Target Hero) [1/2 mana][1 cd]
    • Remove all of the poison counters from the target and deal X magic damage, where X is one/two times the number of counters removed.
  • Poison Bomb (Active - Target Engagement) [2/4 mana][2 cd]
    • Place 2/4 poison counters on each enemy in a target engagement.

Sorcerer Guy

STR 1, AGI 2, INT 4 [ranged: 1, 1, 1, 2, 2, 3]

  • Magic Missile (Active - Target Enemy Unit) [1/3 mana][1 cd]
    • Deal 2/4 magic damage.
  • Fireblast (Active - Target Engagement) [2/4 mana][2 cd]
    • Deal 2/3 magic damage to each enemy in target engagement.
  • Immolate (Active - Target Enemy Unit) [1 mana][5/2 cd]
    • Place an immolation counter on target enemy
    • At the beginning of the enemy's turn, it is dealt 1 magic damage for each immolation counter on it.

Support Guy

STR 2, AGI 3, INT 3 [ranged: 1, 1, 2, 2, 3, 3]

  • Healing Hands (Active - Target Unit) [1/2 mana][2 cd]
    • Remove up to 2/3 damage counters from a unit.
  • Stun (Active - Target Enemy) [2/4 mana][2 cd]
    • The target is stunned for 2/3 and takes 1/2 magic damage.
  • Snare Skin (Passive)
    • If a unit deals damage to ~ with a melee attack, the unit is snared for 1/2.

Mana Guy

STR 2, AGI 2, INT 4 [ranged: 1, 1, 1, 2, 2, 3]

  • Gift of Knowledge (Active - Target Hero) [1/2 mana][1 cd]
    • Place 1/3 mana counters on target hero.
  • Mana Burst (Active - Target Hero) [1/3 mana][2 cd]
    • Remove up to 2/4 mana counters from target hero and deal X magic damage, where X is half the number of counters removed.
  • Purge (Active - Target Hero) [2/0 mana][3/2 cd]
    • Remove all status counters from the target.

heroes's People

Contributors

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