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birbAncient

For @sableRaph's weekly Creative Coding Challenge. The Challenge topic was 'Ancient'.

I made a little model in blender and stuck some shaders on it. I'm nothing if not unpredictable.

Blender Bit.

  • Pretty simple modelling.
  • Cell fracture to make some bits look ageing and crumbling.
  • Wonder if that's what god has used to make me feel ever more ageing and crumbling.
  • Curves turned into meshes for the plants.
  • Shrinkwrap modifier on the vines.
  • Gave Suzanne a body.
  • Apparently she's based on the monkey from the end of Mallrats.
  • Not seen that in a while, wonder if it holds up?

Three Bit.

  • Fireflies?Glowy things pretty much lifted from a lesson in Bruno Simon's course
  • It wouldn't be coding if there wasn't a battle with some weird problem I didnt understand and this week was no different.
  • Loaded in my texture and all my animals deiced to reorientate and position themselves.
  • Worried I'd gotten so good at modelling, id crafted sentient beasts.
  • Reached the point of just frantically googling "Why are you doing this to me?" & "Mrdoob, why hast thou forsaken me"
  • Turns out a skinned mesh must have it's own material.
  • No idea why.
  • Thanks to discoverthreejs' Tips & Tricks for finally solving it
  • As I write this I've got the animation player set up wrong so if you trigger the same animation twice before it finishes it gets confused as to where to reset to.
  • I'm intending to fix that.
  • It's really unlikely I have fixed that by now.
  • If anyone knows about gltf animations and threejs plz help me.
  • I mean I could just dig into the code but I confuse very easily.

Shader bit.

  • Three similar shaders with some Math.random()'s in the uniforms which change when you click the title for the water/fluid/stuff.
  • Warping coordinates and some noise basically
  • Thank you Stefan and Patricio for that noise

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