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View Code? Open in Web Editor NEWA translation of Brendan Galea's Vulkan tutorial into Rust using the ash crate
A translation of Brendan Galea's Vulkan tutorial into Rust using the ash crate
i use your code from this commit c907711 and added fps counter and I was getting about 2600 fps but i was getting about 5400 fps with gfx-hal. i am currently working on a game engine with wgpu-hal as backend and with some multithreading i was able to get more than 7500 fps my application was drawing a simple red triangle with multisampling and depth testing enable
backend was set to vulkan when testing
imagine not writing the raw SPIRV binary smh
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