Topic: hybridclr Goto Github
Some thing interesting about hybridclr
Some thing interesting about hybridclr
hybridclr,GameFramework-Next
User: alextangxiao
hybridclr,Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
User: bian-sh
hybridclr,UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
User: dangoryn
hybridclr,ET8.1加强版,EUI+Luban+YooAsset
User: flameskydexive
hybridclr,A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
User: flameskydexive
hybridclr,HybridCLR 示例项目
Organization: focus-creative-games
Home Page: https://code-philosophy.com/
hybridclr,Unity package for HybridCLR
Organization: focus-creative-games
Home Page: https://code-philosophy.com/
hybridclr,改造过的支持HybridCLR的il2cpp版本
Organization: focus-creative-games
Home Page: https://code-philosophy.com/
hybridclr,luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
Organization: focus-creative-games
Home Page: https://code-philosophy.com/
hybridclr,unity package for luban
Organization: focus-creative-games
Home Page: https://code-philosophy.com/
hybridclr,Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
Organization: gameframex
Home Page: https://gameframex.doc.alianblank.com
hybridclr,使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。
User: great1217
hybridclr,Unity HybridCLRHook in runtime
User: iiiimmmyyy
hybridclr,UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask
User: me-maped
hybridclr,记录工作中用到的公开资源,技术文章,bug解决,以及unity相关教学。内容涉及 unity,AR/VR,游戏开发,投影,算法,大空间AR,热更新,AIGC等方面。
User: metapandaa
hybridclr,The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
User: michael811125
hybridclr,Unity GameFramework + HybridCLR,Includes several automated editor extension tools, an efficient automated development workflow.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)
User: sunsvip
Home Page: https://blog.csdn.net/final5788
hybridclr,网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
User: tastsong
hybridclr,Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。
User: ymoonriver
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