GithubHelp home page GithubHelp logo

profiler's Introduction

profiler's People

Contributors

bishbash777 avatar equinox- avatar jimmacle avatar jimmble avatar n1ran avatar rexxar-tc avatar ryo0ka avatar splenectomy avatar zznty avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

profiler's Issues

Programmable Blocks not working when Profiler installed

  • Verify that this issue is related to Profiler
  • Ensure that the issue is reproducible for testing (provide a link to a test world if necessary)
  • Is this a suggestion?

Torch Version: 1.3.1.72 SE Version: 1.192.020 Profiler Version: v2.0.2.4-7-g28de2ed

Expected Behavior

Programmable Blocks run their scripts normally as always before.

Observed Behavior

If profiler is installed Scripts wont get executed. You can compile them and get "Compuilation successful" but when tryping to run it you always get "Assembly not Found"

Steps to Reproduce

  1. Start server
  2. Login
  3. Build PB
  4. Run simple Script like Echo("lol");
  5. Compile > works
  6. Run > Assembly not found

Other Information

I dont have many Logfiles, but there were some additional information on discord. Regarding Profiler Breaking the ModAPI

11:57:36.5506 [ERROR] Keen: Error during ModAPI initialization: Empty path name is not legal.

kamikaze0310heute um 19:05 Uhr
ok, well if found an issue with the profiler plugin, did lots of testing to make sure but its giving me errors in the log saying failing to compile mods. Mods still seem to load but it i've noticed that they fail to be able to read/write from xml config (if they have one). Once the plugin is removed, no more errors and all is well.
log incoming

https://discordapp.com/channels/230191591640268800/360599679714590743/614505468651634742

https://cdn.discordapp.com/attachments/360599679714590743/614505866653073480/log.txt

Crash server when use specific command

Hello,

Today twice time server crashed after using profiler command.
Server standing on GTXGaming with Troch and 3 plugins (Essential, Concealment, Profiler).
On log i see problem with Concealment but crashed be after use specific command:

!profile scripts --ticks=600

Before I used blocktype and player and everything was right. This is my concealment settings:

<?xml version="1.0" encoding="utf-8"?> <Settings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <DynamicConcealScanInterval>2</DynamicConcealScanInterval> <DynamicConcealQueryInterval>15</DynamicConcealQueryInterval> <Enabled>true</Enabled> <ConcealInterval>3600</ConcealInterval> <RevealInterval>60</RevealInterval> <ConcealDistance>10000</ConcealDistance> <RevealDistance>5000</RevealDistance> <ConcealProduction>false</ConcealProduction> <ConcealPirates>false</ConcealPirates> </Settings>

And log:
First time:
https://pastebin.com/JBpCZXtZ
Second time:
https://pastebin.com/rqEz5gnv

Hi,profile grids can't work properly

log shows:
[ERROR]Profiler.Core.ProfilerPatch: Unable to find any calls to Void Iterate(System.Action1[TElement]) in Sandbox.Game.Entities.MyEntities#Void UpdateBeforeSimulation() [ERROR] Profiler.Core.ProfilerPatch: Unable to find any calls to Void Iterate(System.Action1[TElement]) in Sandbox.Game.Entities.MyEntities#Void UpdateAfterSimulation()
I am using the newest vision,Is there any way to solve this?thx

[Suggestion] Profiling plugins

Hello there,

It would be absolutely amazing if we would get a way to profile plugins as well.

I mean I dont need to know what exactly its doing but I spent quite some time to figure out that the BlockLimiter seems to be a bit more expensive on huge worlds than anticipated eating up all our simspeed.

Visual Studio cleared that up for me, but since not everyone has the ability to do so it would be super amazing if a !profile plugins would exist.

Profile physics 2 same clusters

Hi! On screenshot you can see, that there are 2 same clusters.
(Running 3 servers on 1 PC, with same star system)
Can you say anything about it?

Is it an output bug, or Keen twice simulating same sector?))

2020-03-26_22-12-52

[Suggestion] Profiler plugin access for players

  • Verify that this issue is related to Torch and not a Torch plugin or the vanilla game
  • Ensure that the issue is reproducible for testing (provide a link to a test world if necessary)
  • Is this a suggestion?

It would be awesome to see how much our character (including everything: stations, ships, PBs, anything dynamic like pistons and rotors) contributes to overall load.

So we might adjust as a player what we prefer running and keep an eye on sim speed ourselves.
I think most of the time the people themselves are entirely oblivious towards that because we simply can‘t see how much our stuff lags a server.

Something like profiler plugin but that only gives you info about your character and grids.

What do you think about that?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.