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Tony Pascal's Projects

mesh-processing-library icon mesh-processing-library

C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998

opengl icon opengl

Files for the group study of Erik Buck's OpenGL ES book

openra icon openra

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

projectnorthstar icon projectnorthstar

The open-source files comprising Leap Motion's Project North Star AR Headset.

reeseunitydemos icon reeseunitydemos

Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by me, Reese, and others!

regoap icon regoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

riversim icon riversim

Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim

rts icon rts

Programming an RTS Game With Direct3D

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

spaceshipdemo icon spaceshipdemo

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

temporal icon temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

tilt-brush-toolkit icon tilt-brush-toolkit

Scripts and assets that help you use Tilt Brush data in your creative projects.

umk3 icon umk3

Source for Ultimate Mortal Kombat 3 (PSX)

unity-3mx icon unity-3mx

Load 3MX/3MXB format LOD model files generated by Bentley ContextCapture into Unity.

unity-delaunay icon unity-delaunay

A Delaunay/Voronoi library for Unity, and a simple destruction effect

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