Comments (3)
Personally, I'd recommend against compacting/merging AOS or ISC because there are still a ton of patches you'll likely need that'll stop working if the base plugin has changed. Or are you merging those together with AOS & ISC? I suppose I could fall back to some kind of resolve method by EditorID.
from aosiscsoundpatcher.
Unfortunately when working with the quantity of mods I am some things need to be done that it would be easier to not do lol
I've compacted mine, but I have my final modlist in hand so all my patches were loaded and sorted out by xedit. I know what I'm looking for, but I'd be concerned if in the future someone ran your patch with a stack of others, didn't look at output, then things get crashy lol
from aosiscsoundpatcher.
Since EDIDs are not unique I don't think there's any way to reliably determine which form originally belongs to the mod. Plus this is a super niche use case, I would recommend merging/compacting other mods instead.
from aosiscsoundpatcher.
Related Issues (14)
- Exclusion List HOT 3
- Too many masters in big modlists - potential simple solution HOT 2
- Error too many master files on big load orders HOT 3
- Uses footstep sounds different from the original mod for vanilla armors HOT 2
- Did you mean to increase it to .net 7? HOT 1
- Could Not Load File During Patching. HOT 6
- Patch doesn't work on latest Synthesis HOT 2
- Error when running patcher HOT 4
- Spell Integration Suggestion HOT 2
- AOS made an accidental requirement HOT 1
- Name missing from many basic items HOT 3
- Patches horse saddle armor addons if Immersive Horses is installed HOT 2
- Patches items with templates HOT 1
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from aosiscsoundpatcher.