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Apply the changes from Audio Overhaul Skyrim / Immersive Sound Compendium to all your mods

License: GNU General Public License v3.0

C# 100.00%

aosiscsoundpatcher's Introduction

trawzified

Software engineer primarily specialized in .NET, I enjoy playing/modding games and messing around with Linux. Primarily working on Wabbajack and maintaining WabbaBot.

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aosiscsoundpatcher's Issues

Could Not Load File During Patching.

Hello, I just updated to the latest version and received the following error:

Running patch.
Reading settings: C:\Modding\Synthesis\Data\Skyrim Special Edition\AOSISCSoundPatcher\settings.json
System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. The system cannot find the file specified.
File name: 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at Newtonsoft.Json.JsonSerializer.ApplySerializerSettings(JsonSerializer serializer, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonSerializer.CreateDefault(JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Mutagen.Bethesda.Synthesis.Internal.ReflectionSettingsTarget1.Get() at System.Lazy1.ViaFactory(LazyThreadSafetyMode mode)
at System.Lazy1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor) at System.Lazy1.CreateValue()
at AOSISCSoundPatcher.Program.RunPatch(IPatcherState2 state) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass15_02.<b__0>d.MoveNext()
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable1 exportKey, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass43_0.<<Run>b__0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func1 a)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass42_0.<b__1>d.MoveNext()

I tried clearing the files and reinstalling, but this still persisted. Let me know if you need anymore information.

Name missing from many basic items

This is a great attempt at fixing Audio Overhaul and ISC.

However, I did the quest for Amren's Family Sword and noticed it did not show up in the chest it was supposed to be in. After looking in xEdit, I noticed that the name was missing from the record (see screenshot). After adding the name, the items showed up in the chest. After spending several hours troubleshooting, I isolated your synthesis script and ran it alone. Indeed it was not only that item, but several others that are missing their names. This is most certainly a bug:

image

I attempted with both the "Latest" and the "Match" versions:

image

Spell Integration Suggestion

Hey Trawz,

Would it be possible for this patcher to support mod-added spells in the future so that mod such as Mysticism - A Magic Overhaul can receive the sounds from AOS/ISC to its new spells?

Thanks,
Aosana

P.S. I do not know why I structured this issue like an email.

Exclusion List

Excluding certain esps would be nice to avoid cloaks or scarfs to have amulet sounds.

Too many masters in big modlists - potential simple solution

357014Hi,

I am finding I cant use the patcher as there are too many masters. I noticed Item weight customizer allows you to get around this by having items be selectable. This actually allows you to run the patcher twice, once for books and notes perhaps and then again for other misc items. Perhaps a couple of setting here to run for weapons and spells separately?

Sirgilly

Error when running patcher

I got this error when running a patcher.
Don't know what's wrong because other patchers are working well except this one.

Compiling
("C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Git\5uuur21b.tob\Runner\AOSISCSoundPatcher"): "dotnet" "build "AOSISCSoundPatcher.csproj" --runtime win-x64 -c Release"
No extra data to consider
Compiled
Sha "2a8cba261ed435c16750b2c322ff2f8db1461e3d"
Running
(""): "dotnet" "run --project "C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Git\5uuur21b.tob\Runner\AOSISCSoundPatcher\AOSISCSoundPatcher.csproj" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder "C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher" --GameRelease SkyrimSE --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\1 - AOSISCSoundPatcher\Synthesis.esp" --PatcherName AOSISCSoundPatcher"
Mutagen version: 0.40
Mutagen sha: 2c78952371b3e1019cbe76584ebd9d755411c751
Synthesis version: 0.25.3
Synthesis sha: 4c420cd866298eed968c3ac5bb39796eeab06365
Newtonsoft version: 13.0.1+ae9fe44e1323e91bcbd185ca1a14099fba7c021f
run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder "C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher" --GameRelease SkyrimSE --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\1 - AOSISCSoundPatcher\Synthesis.esp" --PatcherName AOSISCSoundPatcher
Prepping state.
Language: English
Can use localization: True
Localized: False
Running patch.
Reading settings: C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher\settings.json
System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. 吏�?뺣맂 ?뚯씪??李얠쓣 ???놁뒿?덈떎.
File name: 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at Newtonsoft.Json.JsonSerializer.ApplySerializerSettings(JsonSerializer serializer, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonSerializer.CreateDefault(JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Mutagen.Bethesda.Synthesis.Internal.ReflectionSettingsTarget1.Get() at System.Lazy1.ViaFactory(LazyThreadSafetyMode mode)
at System.Lazy1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor) at System.Lazy1.CreateValue()
at AOSISCSoundPatcher.Program.RunPatch(IPatcherState2 state) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass15_02.<b__0>d.MoveNext()
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable1 exportKey, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass43_0.<<Run>b__0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func1 a)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass42_0.<b__1>d.MoveNext()

Patches horse saddle armor addons if Immersive Horses is installed

So if Immersive Horses is installed it patches 3 horse saddle armor addons, adding footsteps to them. IH edits these records so probably that's why. Idk if they were excluded intentionally, or if patching them enables human footsteps for horses, but i guess better to filter them somehow anyway.

with Immersive Horses:
Снимок экрана (1247)

without Immersive Horses
Снимок экрана (1246)

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