Software engineer primarily specialized in .NET, I enjoy playing/modding games and messing around with Linux. Primarily working on Wabbajack and maintaining WabbaBot.
Find me on
- Discord: trawzified
- Steam
Mutagen patcher to tweak all light sources for ENB Light compatability.
License: MIT License
Reported by Fuzzles
Compiling
(C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Git\kngzxj3u.fv5\Runner\ENBLightPatcher): dotnet build --runtime win-x64 "ENBLightPatcher.csproj" -c Release
No extra data to consider.
Compiled
Sha 60d44ad
(): dotnet run --project "C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Git\kngzxj3u.fv5\Runner\ENBLightPatcher\ENBLightPatcher.csproj" -c Release --runtime win-x64 --no-build check-runnability --DataFolderPath "C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data" --GameRelease SkyrimSE --LoadOrderFilePath C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Workspace\Plugins.txt
Running
(): dotnet run --project "C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Git\kngzxj3u.fv5\Runner\ENBLightPatcher\ENBLightPatcher.csproj" --runtime win-x64 --no-build -c Release run-patcher --DataFolderPath "C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder C:\Wabbajack\SMEFT\tools\Synthesis\Data\enblightpatcher --GameRelease SkyrimSE --LoadOrderFilePath C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Workspace\Plugins.txt --OutputPath "C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Workspace\10 - enblightpatcher" --PatcherName enblightpatcher --SourcePath "C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Workspace\9 - MortalEnemies-Patcher"
Mutagen version: 0.33.6
Mutagen sha: a8f8b368b106d950d0fb2362c0c64ee05c0e1fe6
Synthesis version: 0.20.5
Synthesis sha: 34cd545124be0cf01d98cd2f1d75f30d500c8a5b
run-patcher --DataFolderPath "C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder C:\Wabbajack\SMEFT\tools\Synthesis\Data\enblightpatcher --GameRelease SkyrimSE --LoadOrderFilePath C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Workspace\Plugins.txt --OutputPath "C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Workspace\10 - enblightpatcher" --PatcherName enblightpatcher --SourcePath "C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Workspace\9 - MortalEnemies-Patcher"
Prepping state.
RecordException Undriel_QRR Nav Fixed Patch.esp => : Arithmetic operation resulted in an overflow. System.OverflowException: Arithmetic operation resulted in an overflow.
at Mutagen.Bethesda.Plugins.Binary.Overlay.PluginBinaryOverlay.FillMajorRecords(OverlayStream stream, Int32 finalPos, Int32 offset, Nullable1 parseParams, RecordTypeFillWrapper fill) at Mutagen.Bethesda.Skyrim.Internals.WorldspaceSubBlockBinaryOverlay.WorldspaceSubBlockFactory(OverlayStream stream, BinaryOverlayFactoryPackage package, Nullable
1 parseParams)
at Mutagen.Bethesda.Skyrim.Internals.WorldspaceBlockBinaryOverlay.<>c.b__39_0(ReadOnlyMemorySlice1 s, BinaryOverlayFactoryPackage p, Nullable
1 recConv)
at Mutagen.Bethesda.Plugins.Binary.Overlay.BinaryOverlayList.BinaryOverlayRecordListByLocationArray1.GetEnumerator()+MoveNext() at Mutagen.Bethesda.Skyrim.ModContextExt.EnumerateMajorRecordContexts(IReadOnlyList
1 worldspaceBlocks, IWorldspaceGetter worldspace, ILinkCache linkCache, Type type, ModKey modKey, IModContext parent, Boolean throwIfUnknown, Func3 getOrAddAsOverride)+MoveNext() at Mutagen.Bethesda.Skyrim.Internals.WorldspaceCommon.EnumerateMajorRecordContexts(IWorldspaceGetter obj, ILinkCache linkCache, Type type, ModKey modKey, IModContext parent, Boolean throwIfUnknown, Func
3 getOrAddAsOverride, Func4 duplicateInto)+MoveNext() at Mutagen.Bethesda.Skyrim.Internals.SkyrimModCommon.EnumerateMajorRecordContexts(ISkyrimModGetter obj, ILinkCache linkCache, Type type, Boolean throwIfUnknown)+MoveNext() at System.Linq.Enumerable.SelectEnumerableIterator
2.MoveNext()
at Noggog.EnumerableExt.Catch[T](IEnumerable1 e, Action
1 onException)+MoveNext() in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\EnumerableExt.cs:line 290 at Mutagen.Bethesda.Skyrim.SkyrimModMixIn.<>c__DisplayClass34_02.<EnumerateMajorRecordContexts>b__1(Exception e) at Noggog.EnumerableExt.Catch[T](IEnumerable
1 e, Action1 onException)+MoveNext() in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\EnumerableExt.cs:line 292 at Mutagen.Bethesda.OverrideMixIns.WinningOverrideContexts[TMod,TModGetter,TSetter,TGetter](IEnumerable
1 mods, ILinkCache linkCache, Boolean includeDeletedRecords)+MoveNext()
at ENBLightPatcher.Program.RunPatch(IPatcherState2 state) in C:\Users\woody\AppData\Local\Temp\Synthesis\dda88490-f597-4fcd-8829-e1d25fa24dab\Git\kngzxj3u.fv5\Runner\ENBLightPatcher\Program.cs:line 48 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass12_0
2.<b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 101
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, ModKey exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 507
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 428
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass36_0.<b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 400
Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher
at Synthesis.Bethesda.Execution.Patchers.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel)
at Synthesis.Bethesda.Execution.Runner.Run[TKey](String workingDirectory, ModPath outputPath, String dataFolder, IEnumerable1 loadOrder, GameRelease release, IEnumerable
1 patchers, IRunReporter`1 reporter, CancellationToken cancellation, ModPath sourcePath, PersistenceMode persistenceMode, String persistencePath)
Sorry I don't know what other info to provide than this.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.