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Forge port of EntityCulling
License: MIT License
Hi, first thanks for this awesome mod !
the mod is not flagges as a client-only mod, resulting mod list checking when connecting to a server,
Can be fixed like that on the mod initializer EntityCullingMod()
import net.minecraftforge.fml.ExtensionPoint;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.network.FMLNetworkConstants;
import org.apache.commons.lang3.tuple.Pair;
ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.DISPLAYTEST, () -> Pair.of(() -> FMLNetworkConstants.IGNORESERVERONLY, (remote, isServer) -> true));
Thanks.
Hello, I find a bug with pokecube aio mod. When the pokemon is using a move, the move particle effect cannot show, and the server freezes for seconds. In the other entity culling mod everything is normal, is it possible to fix it? Thank you!
The graves from EnigmaticGraves are being culled when out of view, but these graves are supposed to glow when the player is holding a specific item.
Title^
If the mod is loaded on a server It'll crash, and ontop of that would it be possible to add a check for when running on server/client? Just so it doesn't mark the server as an Incompatible FML Modded Server if mod is not present on the server.
Version: 1.2.2
Crash-Report: https://gist.github.com/Gbergz/a579e4d8320994de13be62de7aa62250
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